Succubus

"Amber"'s page

No posts. Alias of Mightypion.


Full Name

Secret

Race

Actually not a Lilitu

Classes/Levels

Gestalt Oracle 1/Dashing thief Swashbuckler 4

Gender

Female

Size

1m82

Age

ahahahah dont ask

Special Abilities

too many to list

Alignment

Chaotic fun clearly

Deity

Nocticula/Shamira/People who pay me sufficient money

Strength 13
Dexterity 17
Constitution 20
Intelligence 18
Wisdom 14
Charisma 30

About "Amber"

Defenses

AC 27, touch 20, flat-footed 17 (+10 CHA, +7 natural) +(armor she is wearing)
hp 135(12d10+1d8+65)
Fort +9, Ref +14, Will +14 +(cloak of resistances)
DR 10/cold iron or good; Immune electricity, fire, poison;
Resist acid 10, cold 10; SR 20
CMD: 32 + 2 vs deft maneuver things and grapple; +4 vs dirty tricks;
Panache pool 10/10

Equipment:
--Robe of endless silk, like robe of endless twine but for high class ladies (to always have fresh dueling cape stuff)
--Gauntlet of twisting vines
--Type 3 bag of holding
--whatever you want to add
--fun item: 2 potions labeled "Paladin juice" (potion of bestow grace that works on any alignment)
--1 potion of "Paladin juice greater" (potion of bestow grace of the champion, but which works on any alignment but the smite evil part stays as smite evil)

Paladin juice background:

Is actually produced ethically by a very unorthodox mythic Paladin of Callistria (beyond morality is a funny trip), who is actively tempting Demons with Paladin powers, as a very hilarious UNO reverse card. Callistria may or may not be plotting to go "East Indian trade company" on the Abyss.

Offense:
Bluff for feinting: +36
Suggestion DC (at will)23
Charm monster (at will) 24
Detect thoughts (at will) 22
Dominate monster (1 per day) 25
Vampiric touch is caster level 13, stays at 6d6
CMB for greater dirty trick:
+19
CMB for grapple/pin
+19 (due to gauntlets)

Melee:
2 claws +15 (1d6+1)

Tactics: If not in range, dominate person or suggestion to flee at least 6 kms away.
If in close combat, move action feint, is succesfull free action kiss via Dashing thief level 3 deed to plant suggestion to do nothing and accept the next act of passion, standard action dirty trick blindfold target. If target is isolated, put into bag of holding and teleport out the turn after that.

If attacked, use parry (claws are light weapons) but utilize dueling cape deed to entangle.
On her turn, use dirty trick master to upgrade the entangled condition. RAW dirty trick master only works on entangled from dirty trick, but how often does anyone even use combat maneuvers?

Skills:
Skills Bluff +32, Diplomacy +24, Disguise +24, Escape Artist +11, Fly +19, Intimidate +16, Knowledge (local) +15, Perception +21, Sense Motive +13, Stealth +19;

statblock explainer:

Succubus
Ability stat up to CHA

Oracle myster: Moon
Level 1 revelation: Prophetic armor (CHA instead of dex to AC)

Standard feats:
Agile Maneuvers, Combat Reflexes, Iron Will, Weapon Finesse
Of these, Agile maneuvers and weapon finesse are free in EITR.
One bonus feat from swash 4; 2 regular feats from hitdice.
Total of 5 feat; Improve grappled is included in improved unarmed strike in EITR.
Feats taken: Deft maneuvers; Greater Dirty Trick; Dueling Cape Deed; Greater Feint; Dirty Trick master