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About AmatriaStats:
Amatria Arabinea Female Elf Rogue (Unchained) CG Medium humanoid (elf) Init +4; Senses Perception +8 DEFENSE
OFFENSE
STATISTICS
Base Atk +0 CMB +0 CMD 14
SPECIAL ABILITIES
Party Role Sneaky-type, smart-mouth, she who brings many skills, melee dual-wielder (eventually), pocket-picker, resident jeweler and potential trouble-maker (purely by accident, naturally)--probably in about that order of importance.
Skills:
Acrobatics +8 Bluff +4 (+5 including trait bonus) Climb +4 Craft (Jewelry) +6 Disable Device +9 Knowledge (Local) +6 Perception +8 Perception (Trapfinding) +9 Sleight of Hand +8 Stealth +8 Use Magic Device +4 Background:
Amatria grew up happy, for the most part. True, her childhood was a bit unusual, but nevertheless, she grew up happy. Her father, a cleric of Calistria, died when Tria was naught but a child, though she remembers him with fondness. Following his death from a particularly virulent bout of illness, Tria’s family (the child, her older brother and their mother) moved away from Nerosyan, ending up in Kenabres, where both Istarra, Tria's mother and a tracker and ranger of no small talent, and her brother Sialiro, an aspiring paladin, joined the crusaders in their desperate battle to contain the demons of the Worldwound. Unlike her surviving relations—both devout worshipers of Iomedae—Tria herself clung to her father’s beliefs, serving Calistria in her aspects of mischief and sheer trickery. The battles in which her mother and brother participated left young Tria more or less alone in Kenabres sometimes, though never without supervision. The members of her family weren’t the only elves in Kenabres, after all, and her new-found “Uncle” Therinael and “Aunt” Ruala were happy enough to care for the child so that her own family could participate in the ongoing crusades. Ruala, a jeweler, began teaching the girl some of her trade, though it was often difficult to keep Tria’s attention focused on any one thing for very long. Good times always seem to fade, however, and for Tria, the inevitable fade began with the report of her mother’s supposed death when the girl was in her early adolescence. This devastated both Amatria and Sialiro, though the siblings did their best to keep their shattered family as whole as possible. Sialiro persisted in the campaign against the demons’ constant threat. He never quite said that he kept searching for their mother, but Tria knew that he did. This, of course, meant that Tria began doing the same. She vetted her skills in stealth and deception within Kenabres’ markets, lifting a trinket here, a honeycake there, always flitting away before she could quite be caught. In the fullness of time, she took her game outside the city’s walls, beginning a personal crusade to find her absent mother. All was well for a while; Tria made several minor raids along the line of battle, doing her best to acquire what information she could about her mother. Then it happened. Tria found herself behind enemy lines, hunted by demons she knew she’d no real chance to escape. It was then that the mysterious archer found her. Who the woman was, Tria never knew, but the lovely woman led her back to safety, then disappeared almost as if she’d never been there at all. Sialiro was among the patrolling crusaders who discovered Tria after the enigmatic woman vanished. Though her brother’s lectures—and scarcely veiled threats!—kept Tria out of trouble for a while, she never gave up her search. Maybe her mother was still out there somewhere, though that hope lessened as the years passed. Something was out there though. Something big. Tria was going to find it. She simply had to do so. Appearance and Personality:
Tria is small for one of elven blood, standing no taller than many a human woman. Her frame is lean and lithe, lending her a supple elegance—most of the time. She is prone to fidgeting when she’s not occupied though, and between her penchant for these tiny, random motions and her insatiable curiosity, “Oops!” is a frequent utterance. Tria is steady enough when she’s focused on something, at least, but boredom simply does not suit her well. Calling Tria pretty would be quite a stretch of the word. Her ready smile lends her otherwise rather plain face an impish appeal, however, and adds a mischievous sparkle to her eyes. Tria’s one beauty is, perhaps, the wealth of rose-blonde hair that frequently spills down her back in a wash of untamed curls. She loves to accent it with small ornaments—a fresh flower now and then, or little trinkets she’s either crafted or otherwise “happened across”. Behind the mostly playful temperament, there is a lingering darkness in Amatria. In some ways, she blames herself for her mother’s disappearance, even though she knows this is almost certainly pointless. Knowledge and feelings don’t always equate, however. Sometimes her fidgeting takes a darker turn, playing with blades rather than trinkets. Numerous tiny nicks and lines scar her forearms and calves, little patterns she’s carved into her own flesh. Tria harbors a burning hatred for demons. If she does partially hold herself responsible for Istarra’s probable death, this blame is nothing compared to that which she holds for the denizens of the Worldwound. She has no real intentions of joining the crusaders, however. No, this burden is one that Tria feels she will conquer in her own way, and in her own time. One way or another, Amatria Arabinea fully intends to make a lasting impression on the region’s sinister inhabitants. A rather deadly impression.
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