Roseblood Sprite

Amarill's page

3 posts. Alias of mevers.


Full Name

Amarill

Race

Eladrin

Classes/Levels

Warlord 1

Gender

Male

Size

Medium (5'10'' 168lbs)

Age

112

Alignment

Unaligned

Deity

None

Languages

Common, Elven

Occupation

Whatever is paying

About Amarill

Str 16(+3) = 16(base)
Dex 14(+2) = 12(base)+2(Eladrin)
Con 12(+1) = 12(base)
Int 18(+4) = 16(base)+2 (Eladrin)
Wis 8(-1) = 8(base)
Cha 10(+0) = 10(base)

1/2 Level: +0
Max HP: 24 = 12(Warlord)+12(Con)
Bloodied: 12
Healing Surge: 6
Surges per Day: 8 = 7(Warlord)+1(Con)

Initiative: +2 = +2(Dex)
Speed: 6
Action Points: 1

Passive Insight: 9 = 10(base)-1(Wis)
Passive Perception: 9 = 10(base)-1(Wis)

Defenses
AC: 19 = 10(Base)+3(Hide Armor)+4(Int)+2(Heavy Shield)
Fort: 14 = 10(Base)+3(Str)+1(Warlord)
Ref: 16 = 10(Base)+4(Int)+2(Heavy Shiled)
Will: 12 = 10(Base)+0(Cha)+1(Warlord)+1(Eladrin)

Basic Attacks
Melee Basic Attack (Longsword): +6 1d8+3 (Str vs. AC, 1[W]+Str)
ranged Basic Attack (Javelin): +5 1d6+3 (Str vs. AC, 1[W]+Str) Range: 10/20

Skills
Acrobatics(Dex): +4 = +5(Trained)+2(Dex)-1(Armor)-2(Shield)
Arcana(Int): +6 = +4(Int)+2(Eladrin)
Athletics(Str): +5 = +5(Trained)+3(Str)-1(Armor)-2(Shield)
Endurance(Con): +3 = +5(Trained)+1(Con)-1(Armor)-2(Shield)
History(Int): +11 = +5(Trained)+4(Int)+2(Eladrin)
Intimidate(Cha): +5 = +5(Trained)+0(Cha)
Religion(Int): +4 = +4(Int)

Spoiler:

Acrobatics(Dex): +4 = +5(Trained)+2(Dex)-1(Armor)-2(Shield)
Arcana(Int): +6 = +4(Int)+2(Eladrin)
Athletics(Str): +5 = +5(Trained)+3(Str)-1(Armor)-2(Shield)
Bluff(Cha): +0 = +0(Cha)
Diplomacy(Cha): +0 = +0(Cha)
Dungeoneering(Wis): -1 = -1(Wis)
Endurance(Con): +3 = +5(Trained)+1(Con)-1(Armor)-2(Shield)
Heal(Wis): -1 = -1(Wis)
History(Int): +11 = +5(Trained)+4(Int)+2(Eladrin)
Insight(Wis): -1 = -1(Wis)
Intimidate(Cha): +5 = +5(Trained)+0(Cha)
Nature(Wis): -1 = -1(Wis)
Perception(Wis): -1 = -1(Wis)
Religion(Int): +4 = +4(Int)
Stealth(Dex): -1 = +2(Dex)-1(Armor)-2(Shield)
Streetwise(Cha): +0 = +0(Cha)
Thievery(Dex): -1 = +2(Dex)-1(Armor)-2(Shield)

Warlord Class Features
Combat Leader
You and each ally within 10 squares who can see and hear you gain a +2 power bonus to initiative.
Tactical Presence
When an ally you can see spends an action point to make an attack, the ally gains a bonus to the attack roll equal to one-half your Intelligence modifier (+2).

At-Will Powers
Commander’s Strike
Stnd. Ally makes basic melee attack with damage bonus of +5
Wolf Pack Tactics
Stnd. Before the attack, 1 ally can shift 1 square
Str vs. AC 1[W]+Str (+6 1d8+3)

Spoiler:

Commander's Strike
At-Will Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: An ally of your choice makes a melee basic attack against the target
Hit: Ally’s basic attack damage + your Intelligence modifier.

Wolf Pack Tactics
At-Will Martial, Weapon
Standard Action Melee weapon
Target: One creature
Special: Before you attack, you let one ally adjacent to either you or the target shift 1 square as a free action.
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.

Increase damage to 2[W] + Strength modifier at 21st level.

Encounter Powers
Inspiring Word (+1d6)
Warlord's Favor
Stnd. Str vs. AC, 2[W]+Str Damage. (+6 2d8+3)
1 Ally within 5 gains +5 Power bonus to attacks against the target
Spoiler:

Inspiring Word
Encounter (Special) Healing, Martial
Minor Action Close burst 5 (10 at 11th level, 15 at 21st level)
Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use inspiring word three times per encounter.
Target: You or one ally in burst
Effect: The target can spend a healing surge and regain an additional 1d6 hit points.

The amount of additional hit points regained is 2d6 at 6th level, 3d6 at 11th level, 4d6 at 16th level, 5d6 at 21st level, and 6d6 at 26th level.

Warlord's Favor
Encounter Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage. One ally within 5 squares of you gains a +2 power bonus to attack rolls against the target until the end of your next turn.
Tactical Presence: The bonus to attack rolls that you grant equals 1 + your Intelligence modifier.

Daily Powers
Lead the Attack
Stnd. Str vs. AC, 3[W]+Str Damage. (+6 3d8+3)
Me and allies within 5 squares gain +5 Power bonus to attacks against the target
Miss: +1 Power Bonus
Spoiler:

Lead the Attack
Daily Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 3[W] + Strength modifier damage. Until the end of the encounter, you and each ally within 5 squares of you gain a power bonus to attack rolls against the target equal to 1 + your Intelligence modifier.
Miss: Until the end of the encounter, you and each ally within 5 squares of you gain a +1 power bonus to attack rolls against the target.

Feats
Heavy Shield Proficiency

Equipment (83lbs, 85gp)

Spoiler:

Hide Armor (25lbs, 30gp)
Heavy Steel Shield (15lbs, 10gp)
Longsword (4lbs, 15gp)
3 Javelins (6lbs, 15gp)
Adventurer's Kit (33lbs, 15gp)
Treasure
15gp

Experience Points