| Full Name |
Amara |
| Race |
human |
| Classes/Levels |
Bard/1 |
| Gender |
Female |
| Size |
Medium |
About -Amara-
Amara
Female human (archivist)bard 1
NG Medium humanoid (human)
Init +4; Senses Perception +4; Sense Motive +4
DEFENSE
AC 17, touch 12, flat-footed 15 (+2 Dex, +2 Shield, +3 Armor)
hp 9 (1d8+1)
Fort +1, Ref +4, Will +2
OFFENSE
Speed 30 ft.
Melee Morningstar +2(1d8+2/x2)
Longsword +2(1d8+2/19-20 x2)
Ranged shortbow +2 (1d6/x3)
Special Attacks bardic performances 6 rounds/day
(Countersong, Distraction, Fascinate, Naturalist)
Bard Spells Prepared (CL 1st; concentration +3)
1st (2/day)—cure light wounds, saving finale
0 (at will)—detect magic, dancing lights, prestidigitation, read magic
STATISTICS
Str 14, Dex 14, Con 13, Int 14, Wis 10, Cha 14
Base Atk +0; CMB +2; CMD 14
Feats Skill Focus(Knowledge(arcana)), Spell Focus(enchantment)
Skills Knowledge(arcana) +11, Knowledge(dungeoneering) +8, Knowledge(local) +8, Knowledge(planes) +8, Knowledge(religion) +8, Perception +4, Perform(keyboard) +6, Perform(comedy) +6, Sense Motive +4, Spellcraft +6
Traits Historian, Reactionary*
Languages Common, Osiriani, Ancient Osiriani, Goblin
SQ bardic knowledge +1
Combat Gear alchemist’s fire; Other Gear morningstar, longsword, shortbow with 20 arrows, leather armor, heavy wooden shield, backpack, 2 trail rations, spell component pouch, waterskin, common musical instrument, 50 gp
* The effects of this ability have already been calculated into Amara’s statistics.
SPECIAL ABILITIES
Historian +1 Knowledge(history) checks
Bardic Performance Amara can start a performance as a standard action and maintain it each round as a free action. He can perform for a total of 8 rounds in a day, and can have only one performance in effect at a time.
Countersong: Amara makes a Perform (percussion) skill check. Any creature within 30 feet (including Amara) that is affected by a sonic or language-dependent magical attack can use the result in place of his saving throw. If already under the effect of such an attack, he gains a new saving throw against it each round, but must use the Perform check result.
Distraction: This works like countersong, but uses a Perform (dance) check and works against illusion (pattern) or illusion (figment) magical attacks.
Fascinate: Each creature within 90 feet that can see, hear, and pay attention to Amara attempts a Will save (DC 13). If it fails, the creature sits quietly and observes the performance as long as it lasts, taking a –4 penalty on skill checks made as reactions, including Perception checks. A potential threat gives the creature a new saving throw, and an obvious threat automatically ends the fascination.
Naturalist (Ex): Amara and any allies within 30 feet gain a +1 insight bonus to AC and on attack rolls and saving throws against exceptional, supernatural, and spell-like abilities used by creatures of that specific kind of monster that has been identified with a Knowledge check appropriate to its type.
Spells Amara knows the following spells.
Cure Light Wounds: Cures 1d8 damage + 1/level (max +5).
Detect Magic: Detects spells and magic items within 60 ft.
Dancing Lights: Makes subject drowsy
Prestidigitation: Performs minor tricks.
Read Magic: Read scrolls and spellbooks.
Saving Finale: Subject rerolls failed saving throw.