Trinia Sabor

Amani's page

48 posts. Alias of Aya.


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Grrl Halfling Rogue

Amani approaches Donovan, "The dagger I had, the one I got from the wereleopard. Do you know if it is possible to lift the curse on it? I'm guessing it was the dagger as I have not heard from any of you all that you are waking up next to people after attacking them. The dagger is super nice, and it helped keep all of us alive during our battle...we should try to keep it if possible."


Grrl Halfling Rogue

Amani gratefully thanks Zoaster, "I really hope this works. I do not want to wake up next to anymore corpses. I will be traveling around for a while, so please, if there is anything I can do for you or retrieve for you, I would be glad to be of service."


Grrl Halfling Rogue

Will Save: 1d20 + 2 ⇒ (13) + 2 = 15


Grrl Halfling Rogue

DM:
Unless I have made friends with anyone during my travels, I'll return to where Almah and the rest are staying and confide in the cleric.

"I must thank you again for removing the brand. I hate to trouble you again, but I wanted to see if you have ever heard of my situation before, or might know someone who can help me."
diplomacy/gather knowledge 3d6 + 10 ⇒ (1, 3, 3) + 10 = 17


Grrl Halfling Rogue

two things:
Amani graciously accepts to have her brand removed.

Knowledge Local 3d6 + 10 ⇒ (3, 6, 4) + 10 = 23 - Is there someone I know who could figure out what's going on with me?? I'll return to the village in the meantime to check.


Grrl Halfling Rogue

"Guys, where'd you go?!? I think we've been poisoned," She screeches while swatting at the whispy things around her eyes.

Amani grits her teeth and tries to figure out where this feeling is from...she knows it happened before, but those pesh times are a bit of a blur for her.

Knowledge Dungeoneering - 3d6 + 6 ⇒ (5, 2, 4) + 6 = 17

Concentration Check - 1d20 ⇒ 11


Grrl Halfling Rogue

"What the hey!!!" Amani cries out. "Not this again, who spiked my gummi bears with pesh!!!!"

Amani, depending on the severity of the hallucinations, backs away and wonders how the pesh got into her food...she's been so careful!


Grrl Halfling Rogue

1d20 + 2 ⇒ (2) + 2 = 4
(+2 on saves against fear if applicable)

Perception Check 3d6 + 9 ⇒ (5, 2, 3) + 9 = 19


Grrl Halfling Rogue

"Da, comrade!" Amani shouts. "I feel like we're getting a bit bogged down with our loot...can we carry all this stuff? Maybe we should run back and drop off some stuff then come back?"

I gotta see what I got and do some calculations...I'm pretty sure if Amani is carrying any portion of this, she's probably moving at 10ft or something

Ugluk wrote:
Ugluk says, "I say we take his head back to Alma as proof that we completed the mission. But first, there's more cave to explore. What do you say, comrades?"


Grrl Halfling Rogue

Amani would agree that it seems like there is some kind of master of this game of life...an uncaring, unfair one that takes some kind of sadistic pleasure in making life hard. *rubs the back of her neck and grumbles*


Grrl Halfling Rogue

Level 5, here I come! :-)


Grrl Halfling Rogue

Amani, glad to see her comrads are stable, moves to help finish off the last gnoll. With a growl, she shoots her arrow right at the gnoll's ugly face.

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1d20 + 4 ⇒ (13) + 4 = 17
1d4 + 1 ⇒ (1) + 1 = 2


Grrl Halfling Rogue

The potion is there now. You gots to drink it this round.


Grrl Halfling Rogue

Amani withdraws from the stupid gnolls and carefully avoids their space to double move towards Tauza.

Amani shrieks out a, "I'm coming shiny guy!" and delivers a cure light wounds potion.

"Bottoms up!"

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Grrl Halfling Rogue

Amani curses under her breath and drops the dagger to take shots at the dust digger. After adjusting five, she raises the bow and shoots...

ARROW'D: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

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Grrl Halfling Rogue

Amani screeches, "DUST DIGGER IS BACK!! Someone needs to help out Tausa! I'll keep trying to take out some gnolls."

Amani moves up a little to get a clear shot on Gnollbastard to the left. She smiles knowing she is FINALLY in point-blank range.

Attack: 1d20 + 4 ⇒ (16) + 4 = 20 (adjusted -4 for shooting into melee)
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

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Grrl Halfling Rogue

Amani is delighted to have downed the gnoll. She prances up 20 ft, and takes a shot at 1st gnollBastard to the right

Attack: 1d20 + 3 ⇒ (11) + 3 = 14(adjusted -4 for shooting into melee)
Damage: 1d4 ⇒ 3

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Grrl Halfling Rogue

amani's initiative & next move:
Initiative: 1d20 + 4 ⇒ (19) + 4 = 23

Amani continues forward staying out of the fray, but shooting again at gnollBastard on the left.

Attack: 1d20 + 5 ⇒ (20) + 5 = 25 (adjusted -2 for distance)
Crit Confirm: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d4 ⇒ 4
Extra Damage: 1d4 ⇒ 1

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Grrl Halfling Rogue

Amani's move:
Amani is a little surprised to see Filliped zoom off like that. She thinks, "Man, I should really hop on his back next time."

Amani runs to get close enough to arrow, but alas, is a shortie. She readies her bow and shoots at closest gnoll to the left of Fil.

"I got that first gnoll bastard to the left!"

attack:1d20 + 5 ⇒ (15) + 5 = 20

damage: 1d4 ⇒ 4

*I took a -2 to my attack b/c of outta range-ness*

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Grrl Halfling Rogue

We also have to be ready to fight the sand monster. We almost didn't make it last time. This is going to be a fun mission!


Grrl Halfling Rogue
Alcibades wrote:
Dashki, "I threw it in the fire afte I got sick of looking at its ugly face."

That must have stunk up the place!

Sense Motive: 3d6 + 3 ⇒ (5, 4, 2) + 3 = 14


Grrl Halfling Rogue

Amani, very confused, goes up to Dashki and comments (loud enough so all can hear), "Oh no Dashki! Where's the pugwump? *POINT* He's missing from your staff. Did you lose him?"


Grrl Halfling Rogue

Spot Check F'reals: 3d6 + 6 ⇒ (2, 3, 5) + 6 = 16


Grrl Halfling Rogue

Update from SuperJesus

Peryton is not dead. It ran away with only a few hit points to plot our demise.

Need spot/perception checks from everyone...here's mine!

Perception Check: 2d6 + 6 ⇒ (4, 3) + 6 = 13


Grrl Halfling Rogue

Amani tries to find cover (is there any?) and takes a shot at the beastie with her bow & arrow, cold iron!

attack: 1d20 + 7 ⇒ (16) + 7 = 23
damage: 1d4 ⇒ 1

I don't know exactly where this peryton is, but if he's within point blank, add 1 to each score


Grrl Halfling Rogue

Initiative: 1d20 + 4 ⇒ (3) + 4 = 7


Grrl Halfling Rogue

Amani Spot Check: 3d6 + 6 ⇒ (6, 2, 5) + 6 = 19


Grrl Halfling Rogue

recap:
Today's Session:

After being ditched by the rest of the party, Shelon, Amani, and Taozu finish clearing out the monastery slaying a total of 1 scary spider, 7 pugwumpi, and their king. They search the unsearched places and declare it cleared for habitation.

After reporting back to Almah, the caravan heads to the monastery to move in. The group sets up camp in one of the dorm-like rooms. Taozu buys the group a chest to hold our belongings and some of the loot we are unable to sell at this time is stashed away.

A bit o' exploring outside happens and Amani & Taozu run into some goblins who eventually get that they can't win.

Almah asks Shen, Amani, and Tao to go scout out the Kalmaran and see how we can start taking out the gnolls. Sadly, we find no knolls but an escaped prisoner, Philip, gets our attention and we bring him back to our caravan where he equips himself and joins us for our next scouting jaun.

We rest up a bit (some of our fighting hurt like a b##~@) and head off to go fight a large snake we saw in a house. We make quick work of the snake then go to visit the harpy (Undrella) we saw the day before. Ready for a fight, the group is surprised to find the harpy is actually glad to see us. She asks for our help in killing her lover who is coincidentally the leader of the gnolls who is a possessed genie that killed the previous gnoll leader. In exchange for the snake's head (for stew) & a promise to let her live in peace after we drive the gnolls out, she gives us some keys, info, and Tao some soup.

Philip took Shen aside and said she was there watching when he and his group was being tortured so those two come back inside and attack her. Amani & Tao, although not hostile towards the charismatic harpy, joins the mob and help Philip & Shen. As she tries to escape, the party kills her with Philip delivering the coup de grace.


Grrl Halfling Rogue

RIP Undrella *tear*


Grrl Halfling Rogue

Amani starts digging. "Is there treasure? Is it SHINY?" Amani digs wildly near Shenlon throwing dirt everywhere.


Grrl Halfling Rogue

Perception Check on Courtyard - anything interesting/of value?

3d6 + 5 ⇒ (3, 5, 3) + 5 = 16


Grrl Halfling Rogue

Amani gives up the ruined dorm room for now and prances after Shenlon & Redleg.

"What is it? I love mysteries! It better not be another slime..."

Spot Check when we get to the courtyard: 3d6 + 5 ⇒ (5, 6, 3) + 5 = 19


Grrl Halfling Rogue

Amani signals the group to come upstairs (assuming they were following in the first place).

"Looks like the coast is clear...for now."

Once she has a few more people upstairs, Amani goes to the antechamber.

STEALTH 3d6 + 12 ⇒ (1, 4, 4) + 12 = 21

Perception 3d6 + 5 ⇒ (1, 2, 1) + 5 = 9


Grrl Halfling Rogue

Amani's got no knowledge...

Amani looks at the group and says, "I think I've had enough of this room. Let's go upstairs! I'll check it out."

Amani proceeds upstairs as stealthily as possible.

Stealth: 3d6 + 12 ⇒ (5, 2, 6) + 12 = 25
Perception / Spot Check: 3d6 + 5 ⇒ (5, 1, 4) + 5 = 15


Grrl Halfling Rogue

"Woo!!" Amani is rather pleased to be done with the slime thing.

Perception Check- Anything else around this twisted lab?
3d6 + 5 ⇒ (1, 5, 2) + 5 = 13


Grrl Halfling Rogue

I was waiting to see if the slime bastard did anything, so I'll just hit for another ARROW'D.

Bow&Arrow: 1d20 + 6 ⇒ (12) + 6 = 18

And if it hits...

Damage: 1d4 + 1 ⇒ (3) + 1 = 4


Grrl Halfling Rogue

If the mold is still around when the order gets to me, I'll do the following

Amani skitters back away from the mold, takes a shot at the offending slime thing.

Bow&Arrow: 1d20 + 6 ⇒ (15) + 6 = 21

And if it hits...

Damage: 1d4 + 1 ⇒ (2) + 1 = 3


Grrl Halfling Rogue

Amani shrieks, "GROSS!!! GET IT OFF!!!"

Initiative: 1d20 + 4 ⇒ (11) + 4 = 15


Grrl Halfling Rogue

Amani hisses at Shenlon, "Stealth, damnit, stealth!"


Grrl Halfling Rogue

Guys, before we get too enamored with this laboratory...I heard some fighting upstairs. Fizzles, is any of this stuff here important? Maybe we should go upstairs and make sure there's nothing going on?


Grrl Halfling Rogue

Main set of stairs are through the door and to our right...if you're referencing the map, we are heading to A19, which we have not explored yet.

Aya has no problem with Redleg storing the goods and takes note of it for later $$ distribution. She continues on to A19 with, presumably, Redleg and anyone else who ventures forward. She will attempt to enter first and stealthily to make sure nobody else is there.

STEALTH: 3d6 + 12 ⇒ (6, 6, 3) + 12 = 27

Once Amani arrives, if there is no danger, then perception: 3d6 + 5 ⇒ (6, 3, 6) + 5 = 20


Grrl Halfling Rogue

Amani relates to the group that the armor looks pretty nice on the corpse - masterwork leather. Seeing as she is too small to wear it, she tells the group anyone medium size is welcome to it. He also has a dagger that Amani takes since her other daggers got destroyed by the Mugwompuses.

Amani treks on ahead as the rest of the group presumably follows.

perception check on new place: 3d6 + 5 ⇒ (1, 1, 3) + 5 = 10


Grrl Halfling Rogue

I'm pretty sure the cleric wouldn't like us smashing up his dead brethren...just a thought.


Grrl Halfling Rogue

Amani says, "Whoa, don't smash up stuff until we get the mace - it's worth a lot...like, nearly 2000 gold a lot. I'll add it to our tally of goods. Can someone tell if there's any magic or if the skeletons are going to attack us? I would not like that. :("

if anyone has a spell that senses undead or something, it might be a good time to use it


Grrl Halfling Rogue

Perception Check: 3d6 + 5 ⇒ (2, 6, 5) + 5 = 18

What stuff do we see?

Then...

Appraisal: 3d6 + 5 ⇒ (2, 6, 4) + 5 = 17


Grrl Halfling Rogue

Amani grins back, not quite maniacally, but with much vim and/or vigor. Then she takes what seems to be a handful of gummibears, gulps them down, then continues on the path humming (rather poorly) to herself.


Grrl Halfling Rogue

Although she disappeared for a while, a small figure deftly reappears in the group exclaiming that she found another treasure. Whether that treasure really was found, acquired, or stolen, you have no idea. Amani, your halfling companion, gleefully prances about injecting a little light in an otherwise dreary camel caravan. Is it the unending supply of sweets she seemingly inhales or is she still addicted to pesh, a more potent treat? Either way, her name is well known in town for being a slick little thief with a hunger for adventure.


Grrl Halfling Rogue

DM only:
Stealth Check: 3d6 + 12 ⇒ (6, 2, 4) + 12 = 24