About Alyda Decima Tryphosa
Appearance
Alyda Decima Tryphosa
Female Aasimar (Chelaxian) Bard (chelish diva) 1
CG Medium Outsider (Native)
Init +2; Senses Darkvision 60 ft; Perception +3
--------------------
DEFENSE
--------------------
AC 1, touch 1, flat-footed 1 (dex +, armour +)
hp 9 (1d8+1) (+1 CON)
Fort +1, Ref +4, Will +2
Resist acid, cold and electricity 7
--------------------
OFFENSE
--------------------
Speed 0 ft
Melee Dagger +2 1d4 19-20/x2 P or S or
.. Whip +2 1d6 x2 S
Ranged Dagger +2 1d4+2 19-20/x2 10' P or S or
Space 5 ft.; Reach 5 ft.
Special Attacks bardic performance rounds/day (countersong, distraction, inspire courage +1, inspiring blow +3/+1)
Spell-like Abilities (CL 1st)
1/day -- daylight
Bard Spells Known (CL 1st; concentration +4)
1st (3/day) -- chord of shards (DC 14), ear-piercing scream(DC 14)
0 (at will) -- dancing lights, detect magic, ghost sound, read magic
--------------------
STATISTICS
--------------------
Str 10, Dex 14, Con 12, Int 14, Wis 10, Cha 17
BAB +0, CMB +2, CMD +12
Feats
Traits Child of Infamy, Unscathed
Skills Acrobatics +2, Appraise +2, Artistry +, Bluff +7, Climb +0, Diplomacy +9, Disguise +7, Escape Artist +2, Intimidate +7, Knowledge (arcana) +2, Knowledge (dungeoneering) +2, Knowledge (engineering) +2, Knowledge (geography) +2, Knowledge (history) +6, Knowledge (local) +2, Knowledge (nature) +2, Knowledge (nobility) +2, Knowledge (planes) +2, Knowledge (religion) +2, Linguistics +2, Perception +2, Perform (act) +7, Perform (sing) +7, Profession NA, Ride +2, Sense Motive +0, Sleight of Hand NA, Spellcraft +6, Stealth +2, Survival +0, Swim +0, Use Magic Device +7 Racial Modifiers +2 Diplomacy, +2 Perception
Languages Azlant, Common, Celestial, Infernal
SQ
Combat Gear Dagger 1lb., 2 gp, Whip 1 lb., 1 gp, Other Gear Jewelry 95 gp, Noble's Outfit 10 lbs., 75 gp, Signet Ring 5 gp,
Weight 12 lbs
Light Load 33 Medium Load 66 Heavy Load 100
Background