Lashunta

Altharikon's page

68 posts. Organized Play character for Hawkwen Agricola.


Full Name

Altharikon

Race

Lashunta

Classes/Levels

Technomancer (Scholar) 1

Gender

SP 5 HP 9 RP 2(3)||EAC 13, KAC 14, CMD 22||F +0; R +2; W +3|| Init. +2 || Perc. +3 ||Spd 30'

About Altharikon

Stats:
Altharikon
PFS# 65114-701
Lashunta Technomancer (Scholar) 1
NG Medium humanoid (lashuntas)
Init +2; Senses Perception +7
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Defense
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EAC 13
KAC 14
CMAC 22
SP 5
HP 9
Resolve 3

Fort +0, Ref +2, Will +3
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Offense
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Speed 30 ft.
Melee survival knife +0 (1d4 S)
Ranged azimuth laser pistol +2 (1d4 F) (Crit. 1d4 burn)
Special Attacks
Technomancer Spells Known (CL 1st; concentration +3)
. . 1st (3/day) detect tech, magic missile
. . 0 (at will) dancing lights, detect magic, energy ray, transfer charge
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Statistics
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Str 10, Dex 14, Con 10, Int 15, Wis 12, Cha 12
Base Atk +0
Feats Skill Synergy (Perception, Culture)
Skills Acrobatics, Athletics +2, Bluff +1, Computers +8, Culture +6, Diplomacy +1, Disguise +1, Engineering +6, Intimidate +1, Life Science +7, Mysticism +5, Perception +3, Physical Science +6, Piloting +2 Sense Motive +1, Stealth +2, Survival +1;
Languages Common, Akitonian, Lashunta, Shirren, Vercite
Bulk 2
Combat Gear mk 1 health serum (x1) Other Gear second skin, survival knife, azimuth laser pistol, battery (20chrg), flashlight, consumer backpack, traveler's outfit, field rations (1wk) 115 credits
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Special Abilities
Lashuntas Magic At Will: daze, psychokinetic hand; 1/day: detect thought
Limited Telepathy 30'
Students +2 racial bonus to two skills (Perception, Computers)
Theme Knowledge (Scholar) Life Science +1, reduce DC by 5
Spell Cache (tattoo) magic missile
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