8/8 Hit Points
18 Armor Class 10 +4 armored coat +2 hvy wooden shield +2 dex
10 Touch 10 +2 dex
16 Flat Footed 10 +4 armored coat +2 hvy wooden shield
Saving Throws
+1 Fort +0 con +0 base +1 luck
+3 Ref +0 dex +2 base +1 luck
+4 Will +1 wis +2 base +1 luck
Alrich gains a +2 trait bonus on Will saves against charm and compulsion effects (Birthmark). Alrich also gains a +2 bonus on Will saves against enchantment spells or effects (Two Minds).
Heavy Mace
+0 to hit, 1d8 x2 damage
sling
+2 to hit, 1d4 x2 range 50'
Extra Revelation (Sacred Council) (Su): As a move action, Alrich can call upon his ancestors to provide council. This advice grants him a +2 bonus on any one d20 roll. This effect lasts for 1 round. Alrich can use this ability a number of times per day equal to your Charisma bonus.
Oracle Spells
first level 2x/day (1+1 charisma bonus)
Zero known: detect magic, ghost sound, light, mage hound, stabilize, read magic
first known: bless, cure light wounds, protection from evil