| Full Name |
Alonzo Fireblood |
| Race |
Ifrit |
| Classes/Levels |
Sorcerer 1 |
| Gender |
Male |
| Size |
M |
| Age |
74 |
| Alignment |
CN |
| Location |
Absalom |
| Languages |
Common, Ignan |
| Strength |
10 |
| Dexterity |
16 |
| Constitution |
12 |
| Intelligence |
10 |
| Wisdom |
11 |
| Charisma |
18 |
About Alonzo Fireblood
Alonzo Fireblood
Male Ifrit Sorcerer 1
CN Medium Outsider (native)
Init +3; Senses darkvision 60 ft.; Perception +0
Defense
AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 7 (1d6+1)
Fort +1, Ref +3, Will +2
Resist fire 5
Offense
Speed 30 ft.
Melee Javelin -4 (1d6) or
Melee Light mace +0 (1d6) or
Melee Longspear +0 (1d8/x3)
Ranged Javelin +3 (1d6) or
Spell-Like Abilities
1/day—burning hands (DC 16)
Sorcerer Spells Known (CL 1):
1 (4/day) Burning Disarm (DC 16), Touch of Combustion (DC 16)
0 (at will) Mage Hand, Read Magic, Detect Magic, Spark (DC 14)
Statistics
Str 10, Dex 16, Con 12, Int 11, Wis 10, Cha 18
Base Atk +0; CMB +0; CMD 13
Feats Elemental Focus (Fire), Eschew Materials
Traits Elemental Pupil (Fire), Havoc of the Society
Skills Acrobatics +0 (-4 jump), Bluff +8, Climb -3, Escape Artist +0, Fly +0, Ride +0, Spellcraft +4, Stealth +0, Swim -3, Use Magic Device +8
Languages Common, Ignan
SQ bloodlines (efreeti), fire ray (1d6) (7/day)
Combat Gear Sunrod (5); Other Gear Javelin (5), Light mace, Longspear, Backpack, masterwork (26 @ 28.5 lbs), Bedroll, Belt pouch (4 @ 0 lbs), Chalk (3), Fishhook (2), Flint and steel, Hat, Holy symbol, wooden (Saeranrae), Mug/tankard, Sewing needle, Signal whistle, Soap, Thread (50 ft.), Torch (5), Trail rations (7), Twine (50'), Waterskin, Whetstone, Wrist sheath, spring loaded (empty), 975 gp, 15 sp, 5 cp
Tracked Resources
Burning Hands (1/day) (Sp) - 0/1
Fire Ray (1d6) (7/day) (Sp) - 0/7
Javelin - 0/5
Sunrod - 0/5
Torch - 0/5
Trail rations - 0/7
Special Abilities
Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Efreeti You were born with the power of fire genies, and the magic of the efreet is strong in you.
Bloodline Arcana: Whenever you cast a spell that deals energy damage, you can change the type of damage to fire. This also changes the spell's descri
Elemental Focus (Fire) +1 DC to spells that deal damage of the chosen energy.
Elemental Pupil (Fire) +1 dam when cast damaging spells of chosen element.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fire Ray (1d6) (7/day) (Sp) Starting at 1st level, you can unleash an elemental ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d6 points of fire damage + 1 for every two sorcerer levels you possess. You can use this ability
Havoc of the Society Whenever you cast a spell that deals damage, you gain a +1 trait bonus to the total damage dealt.