Sylgja

Allison Quinn's page

48 posts. Alias of Elsine.


Full Name

Allison Violet Quinn

Classes/Levels

Luck 7/7|Harm 3/7

Gender

Charm -1|Cool +1|Sharp +1|Tough 0|Weird +2

Age

25

About Allison Quinn

Look
Woman
Goth Clothes
Fierce Eyes

Gear
Heirloom sword (2-harm Close Messy)

Combat Magic
You have a few attack spells you can use as weapons.
When you use these spells to kick some ass, roll +Weird instead of +Tough. Sometimes the situation may require you to act under pressure to cast your spell without problems.
Your combat spells can combine any of your base spells with any of your effects. Combat magic, pick three (with at least one base):
Bases:
 Blast: 2-harm magic close obvious loud
 Ball: 1-harm magic area close obvious loud
 Missile: 1-harm magic far obvious loud
 Wall: 1-harm magic barrier close 1-armour obvious loud

Effects:
 Fire: Add “+2 harm fire” to a base. If you get a 10+ on a combat magic roll, the fire won’t spread.
 Force or Wind: Add “+1 harm forceful” to a base, or “+1 armour” to a wall.
 Lightning or Entropy: Add “+1 harm messy” to a base.
 Frost or Ice: Adds “-1 harm +2 armour” to a wall, or “+1 harm restraining” to other bases.
 Earth: Add “forceful restraining” to a base.
 Necromantic: Add “life-drain” to a base.

Moves

Tools and Techniques: To use your combat magic effectively, you rely on a collection of tools and techniques.
Cross off one; you’ll need the rest.
• Consumables: You need certain supplies— powders, oils, etc—on hand, some will be used up each cast. If you don’t have them, take 1-harm ignore-armour when you cast.

• Foci: You need wands, staves, and other obvious props to focus. If you don’t have what you need, your combat magic does 1 less harm.

• Gestures: You need to wave your hands around to use combat magic. If you’re restrained, take -1 ongoing for combat magic.

• Incantations: You must speak in an arcane language to control your magic. If you use combat magic without speaking, act under pressure to avoid scrambling your thoughts.

Not My Fault: +1 to act under pressure when you are dealing with the consequences of your own spellcasting

Practitioner: Choose two effects available to you under use magic. Take +1 to use magic whenever you choose one of those effects. • Banish a spirit or curse from the person, object, or place it inhabits., Observe another place or time.

Third Eye: When you read a bad situation, you can open up your third eye for a moment to take in extra information. Take +1 hold on any result of 7 or more, plus you can see invisible things. On a miss, you may still get 1 hold, but you’re exposed to supernatural danger. Unfiltered hidden reality is rough on the mind!