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9 posts. Alias of Ever_Anon.

Nidal, Land of Shadows. It is aptly named, for ever since the country sold its soul to Zon-Kuthon dark clouds have blocked out the sun. You all have arrived in this grim land for different reasons: some were born here, some came by happenstance, and some were instructed to come by a higher power. Regardless of your reasons you are here now, in the port city of Nisroch. A prior employer has recommended your party to a noblewoman who requires the kind of assistance you can offer. You clutch a letter of introduction in your hands as you make your way along the dimly lit streets.

Nisroch is full of foreigners and thus also full of inquisitors looking to make sure those foreigners aren’t fomenting a rebellion. Here, even more than in other Nidalese cities, the people keep their heads down and view each other with suspicion. No music drifts along the streets, no sculptures liven dreary town squares. The Prince of Pain tolerates only one kind of beauty, and his beauty is something desired by only the most devout of his servants.

However even in Nidal the wealthy are afforded freedoms the lower classes are not. When you finally reach your destination you find yourselves in front of a luxurious manor house. A wrought iron fence has been carefully hammered into decorative shapes, making it lovely despite its austereness. The front door is made of wood that must have been shipped from Cheliax, for the warm brown color is in stark contrast to the gray that distinguishes anything coming from the Uskwood.

A butler opens the door almost before anyone can knock. ”Lady Tiberos is expecting you,” he says and ushers you all inside. As you follow him you see more evidence of wealth: delicately crafted furniture, beautiful family portraits, a library larger than many people’s homes. When you reach a drawing room he beckons you to sit on leather sofas that prove to be buttery-soft. ”I will inform her of your arrival. Would you like any refreshments while you wait?”

Welcome everyone to the Midnight Mirror discussion thread!

The sleepy town of Karpad in shadow-haunted Nidal has long been overseen by the Boroi family, and until a few weeks ago, the citizens under Baron Stepan Boroi's rule have lived uneventful lives of relative peace. Recently, however, the outbreak of a virulent and fatal disease and a number of mysterious disappearances have left the people of Karpad paranoid and fearful. Even Baron Stepan has been acting strangely, and now the tenuous balance of racial tensions between Karpad's human and fetchling populations stands on the verge of collapsing into total anarchy. Can the PCs uncover the root of Karpad's problems and put an end to the deadly virus, the terrifying disappearances, and the miasma of fear and distrust that threatens to overwhelm the region?

Welcome everyone! I’m looking for three players to run through The Midnight Mirror, with the fourth spot promised to Wandering Wastrel. This module is fairly short and should be finishable within a few months.

Recruitment will be open until midnight GMT on May 24th.

Level: 4
Ability Scores: 20 point buy, nothing below an 8 after racial adjustments.
Alignment: Any so long as they can work with the party.
Classes: Any Paizo except antipaladin, use unchained versions when available.
Races: Core, Standard, and Advanced races are all allowed. If there is another race you want to play, ask and I’ll consider it.
Traits: Two traits; you may take a drawback for a third. No campaign traits.
Wealth: 6,000gp; no single item may cost more than 3,000gp. The party will also receive a free wand of Cure Light Wounds at the start of the game.
Skills: Background Skills are in play. The first half of the module has a lot of investigation so keep that in mind when assigning skill points.
Backgrounds: At the start of the module the PCs are hired as a group by a Nidalese noblewoman. Therefore assume that you and the other PCs have already formed an adventuring party and had at least one adventure together in or around Nidal. A brief summary explaining what you’re doing in Nidal and why you might have joined such a party will be sufficient.

When creating characters, remember that Nidal is a lawful evil theocracy dedicated to the worship of Zon-Kuthon. Karpad is far away from the capital and most people there just want to get by, so no one is going to yell “Burn the witch!” at the mere glimpse of a Sarenite holy symbol. However if you run around screaming “Zon-Kuthon sucks!” there will be some backlash from the villagers. Good-aligned characters should be prepared to roleplay accordingly.

On the flip side, while Nidal is a great place to explore evil character concepts, this is not Hell’s Vengeance. Most of the enemies you fight will be either evil or neutral and the overall goal is for the PCs to save the town. You’ll have non-altruistic justifications for doing so, but it’s something to keep in mind when creating evil characters.

Possible Triggers:
This is a horror module and I will be running it as such. There will be a significant amount of body horror and pathfinder-typical violence. There will not be any kind of sexual violence. A couple children are kidnapped; although the PCs are expected to rescue them it is possible for them to be harmed depending on player choices. If you would like more details or want to ask about something I didn’t mention please send me a PM.

If anyone has questions, either ask them here or send me a PM. Looking forward to gaming with you!

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Interested in GMing Strange Aeons but dreading the thought of sorting through dozens of applicants? Good news, someone did the hard work for you!

Myself and five other abandoned amnesiacs were exploring a strange hospital when our GM vanished into the mists. Since we'd really rather not aimlessly wander the halls for all eternity, any chance someone out there wouldn't mind stepping in?

The roster:

Vermilion Vixen: Human Brawler
Malarra Rodan: Drow Fighter
Saiya Atarangi: Fetchling Investigator
Erisa: Samsaran Oracle
Jassminder Shah: Human Paladin
(Possibly) Matsu Miyuki: Kitsune Sorcerer (Character hasn't confirmed whether or not she wants to continue.)

We're very early in the first book. Currently we're killing monsters because paranoid people with crossbows asked us to, and listening to paranoid people with crossbows seems like a good idea. Particularly since they're the only non-monsters we've met so far.

Our previous GM had a lot of house rules for character creation. We don't want to have to rebuild our characters, so we'd like our new GM to go along with them. The main change you'd have to worry about is that we're all weak as hell right now, but will be gaining two ability score points per level to catch us up quickly. The house rules are all visible on the campaign info tab.

If you're interested, please let us know! I promise we don't bite :)