Shambling Mound

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Organized Play Member. 13 posts. No reviews. No lists. No wishlists. 3 Organized Play characters.



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I've had the idea for this bizarre Hatter character floating around in my head for a year now. I finally have a game for him and I'm SO excited to play him but I'm not sure about his build.

I appreciate any advice you awesome pathfinders can give me.


    RP Background:
  • He's NOT a Lewis Carroll character
  • He's based on a 19th century English Hatter suffering from actual Mad Hatter's Disease (aka mercury poisoning) with a Captain Jack Sparrow twist
  • He's 22, so he doesn't have the advanced symptoms yet but he comes from a long line of hatters & he's been exposed to mercury since he was a boy
  • He's nonsensical and paranoid; prone to babbling incoherently, bouts of delirium, and suicidal tendencies; he's generally somber and people shy; he prefers misdirection to outright assault but when cornered (or surrounded by bunnies) he goes especially mad, throwing weapon after weapon at the enemy
  • Like all British, he drinks lots of tea
  • He frequently pees on dead animals (aside from being funny, this is actually how they used to make hat felt)
  • In addition to standard hats, he crafts weaponized millinery items such as blade-brimmed fedoras, collapsible hat shields, arrow-tipped (or poison-tipped) hat pins, boomerang hat pins, etc..
  • He uses his weaponized hats to attack (preferably with more than one per round, preferably dual-wielding)
  • He still carries the trappings of his trade, often walking up to random characters without so much as a hello to measure their heads with a tape measure (which is also weaponized)
  • Though usually somber, when engaged in a mission, he a very-in-your-face sort of crazy, not at all the kind of guy you befriend easily; he's not a bad guy but his methods are bizarre, for example he has been known to meander up to an unsuspecting opponent babbling nonsense and nursery rhymes at them and then, when their guard is down, pull a hat pin from his hat and use it to stab them in the jugular or slit their throat with his weaponized tape measure


    What I'm Working With:
  • My stats are set from 3d6 rolls, but I got pretty lucky with... 16, 16, 16, 15, 13, 12
  • I don't have a race yet, but I'm not picky
  • He feels Chaotic Neutral to me
  • He's suffering from both a drug overdose and an illness, so he'll need penalties
  • I have an awesome GM who is willing to work with whatever I need to build the character I have floating around in my head
  • Also, I game with a group who enjoy in-game character conflict, so them disliking my character is not a problem for game progression


    Build Advice?

Several people have suggested Alchemist to me and I've looked into it in depth. It can see it working for several aspects of my character (mutagens for mercury poisoning effects, using poisons on the hat pins, throwing random crap, etc) but it seems to lack the roguish multi-attack quality. Am I wrong?

I am seriously considering taking Alchemist 8 then switching to Duelist to get that combo but I'm not sure how that will work with improvised weapons. Any suggestions?

Thanks to everyone who took the time to read this.


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Timothy Withem wrote:
I really like the idea of a sacred tramp stamp...

I've always said that if I were ever to get a tramp stamp it would be of a double-bladed lightsaber. Is that sacred enough?


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Hi all. I've had the silly idea of making my latest society character into a mockery of cheerleaders -- as a former cheerleader I'm entitled to do this without repercussion, so no hating allowed. ;) Though I could definitely use some build advice. Here's what I have so far:

Background:
BACKROUND:
A Half-Orc Bard raised by Humans who denies her Orc side (she tells everyone she's "half-human") and is on the prowl for a Human husband. She's not above stooping to deceitful means (ie Alter Self, etc...) to snag her man. In fact, the whole reason she joined up with pathfinders was to scope out the boys.

Alignment:
ALIGNMENT: Lawful Neutral
(I'd make her Lawful Evil if it was allowed.) I'm playing the Lawful part like a high school hierarchy where cheerleaders & sports stars (aka bards & fighters) are at the top of the food chain and the social structure must be maintained. She will reprimand anyone who steps out of line.

Role/Flavor:
ROLE/FLAVOR:
I want her to be support & buffs, but mostly to act & play like she's cheering on her team. I'm even doing all her spells/performances as cheers. :P

Spells:
SPELLS: I'm a bard noob, so I welcome input here.
Level-0
  • Dancing Lights
  • Detect Magic
  • Message
  • Lullaby (for putting people to sleep as she goes on an on about how awesome she is & what she's looking for in a guy)

Level-1

  • Charm Person
  • Hideous Laughter
  • Disguise Self
  • Summon Monster I (this is more to support being useful in random parties, but I'm going to play it so that she gets up in someone's face and says things like "Oh yeah, well, I summon a herd of Unicorns to kick your butt!" and 1 frog appears.)
  • Sleep

I don't have any level-2 spells picked yet.

So....QUESTIONS:

1. I'm thinking of going Bard/Standard Bearer/Battle Herald. Is BH a decent PrC? Any specific archetype recommendations? I like the Order of the Cockatrice (esp Braggart) but is Cavalier worth it?

2. Know any good weapons that could double as PomPoms?
Right now I've got a Scorpion Whip based on a recommendation) but after researching it, I don't think the guy understood how it worked. I like the idea of being able to trip/disarm people (because I don't usually bother with CMs) but can I do that with the Scorpion Whip? And is it even worth trying? Or is that useless to the party?
Either way, I'm dead set on anything that passes for PomPoms.

3. **EDITED**

4. I'm considering trading in Orc Ferocity for a belly button ring (aka Sacred Tattoo) :P Though ferocity has saved my butt in the past. So I'm wondering...Is it a worthwhile trade off for +1 to saving throws?

Thanks for any and all help.