Full Name |
Allerund Lastri |
Gender |
Male |
Alignment |
CG (Lawful tendencies) |
About Allerund Lastri
Comeliness 18
XP: 35890
Stat Block:
7th level ranger, Pathfinder
CG Medium humanoid (elf)
Init +5; Senses low-light vision; Perception +10 (+2 sight and sound, +2 in forests)
Languages Common (all), Elven (all), Sylvan (speak), Goblin (speak), Draconic (speak), Osirian (all)
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AC 18, touch 15, flat-footed 13
hp 71 (d10, rolls 10(1st),7,8,7,6,9,6 +1/level for favored class, +1/level from Con, +4 for elf racial, re-roll 5 and below)
Fort +8, Reflex +12, Will +5 (+2 against enchantments)
Immune sleep
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Speed 30 ft (6 squares)
Melee mwk rapier +9/+4 (1d6+1/18-20) or
Melee mwk rapier +7/+2 (1d6+1/18-20) and
mwk short sword +7 (1d6/19-20) with TWF
Ranged +1 comp greatbow +13/+8 (1d10+2/x3) or
Ranged +1 comp greatbow +11/+11/+6 (1d10+2/x3) with Rapid Shot
Atk Options Rapid Shot, Point Blank Shot, Deadly Aim, Big Game Hunter, Favored enemy (undead +2, goblin +4)
Base Atk +7; CMB 8
Spells Prepared (CL 3 (1/2 level), SR check d20+5)
1st - entangle (DC 12), resist energy 10
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Abilities Str 13, Dex 20, Con 12, Int 16, Wis 12, Cha 11, Com 18
Skills Climb +8, Acrobatics +10, Stealth +21, Handle Animal +9, Knowledge (dungeoneering) +12, Knowledge (nature) +12, Knowledge (geography) +12, Perception +10, Survival +10 (+13 tracking), Swim +10, Heal +8, Linguistics +5
Feats EnduranceB, Point Blank Shot, Two-Weapon Fighting, Rapid Shot, Precise ShotB, Exact TargetingB, Big Game HunterB (regional), Deadly Aim
Possessions masterwork rapier, masterwork short sword, +1 seeking elvencraft composite greatbow (Sniper's Shot 3/day, bow damage d10/x3, range 130ft, Str +1), mighty composite longbow +1 (Str +1), leather armor +1, gorget of protection +2 (neck), elven cloak and boots (+5 and +2 for synergy), quiver of Ehlonna, gauntlets of dexterity +2, 2 potions of cure moderate wounds, 2 potions of cure light wounds, 52 arrows (or whatever the quiver holds), other various dungeoneering supplies (5 sunrods, 50' rope, grappling hook, tinder box), masterwork chain shirt (not always worn), everburning torch, 6 torches, 6 sais, desert robes, camel (and feed), tent, 76 gp
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Big Game Hunter (Regional) - +1 attack and +2 damage against Large and larger creatures
Combat Style: Archery
Deadly Aim - subtract Dex mod from attack, add Dex mod to damage for 1 round
Exact Targeting - no cover or concealment bonus unless it is total. 1 target per round.
Favored class - ranger
Favored enemies - Undead +2, Goblinoid +4. Bonus to attack/damage, Bluff, Sense Motive, Perception, Survival
Favored terrain: Forest - +1 initiative and +2 Knowledge (geography), Perception, Stealth, Survival checks in forests.
Hunter's Bond - as move action, grant half favored enemy bonus against a single target to all allies within 30' that can see or hear him. Does not stack with existing favored enemy bonuses. Lasts for 1 round/Wis mod
Keen Senses - automatic Perception check to spot secret doors within 10 ft.
Point Blank Shot - +1 attack/damage with ranged weapon within 30 ft
Track - +3 (1/2 level) to survival checks when tracking
Weapon Proficiencies - Light BladesB, BowsB, Heavy Blades, Maces and Clubs
Wild Empathy - Can improve attitude of an animal as a Diplomacy check, can attempt with magical beasts with Int 1 or 2 but at -4.
Woodland Stride - can move through natural undergrowth (briars, thorns, overgrown areas) with no impairment.
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Hook - Questions the elves' true place in the world (and which world). Hopes to find some meaning of where elves belong and not simply leave it up to their choices or events. Once he "knows" what is to be done, he believes everyone else should follow suit. Is actually just suffering from his own sense of displacement. After adopting the Pathfinder ideals, he now wants to be the one to find and take the answer to his people.