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Allerick Hosh's page

327 posts. Alias of James Martin (RPG Superstar 2010 Top 16, 2011 Top 32).


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I'll be around!


Level complete! Let the madness commence!


Allerick clears his throat. "In light of the spectacle about to unfold, all I can say is this: you will always remember this as the day you saw genius in action." Allerick pauses, clearly waiting for the applause. When none comes, he looks momentarily miffed, then smiles smugly. "It is always the nature of genius to be unrecognized in its time, I suppose. You know how it is, Darga."


Eamch Stone wrote:

What could possibly go wrong?

Allerick nods at Eamch, holding up the datapad. "I know, I'm that good! Plus I've been over the chemical and physical vector 17 times. Everything is set and sure to be amazing!" Clearly sarcasm is lost on Allerick.


Colvin Dashwind wrote:
"Wait are we seriously endangering the entire mission to save that scum?"

Allerick harrumphs and looks offended. "I am not saving that scum, I am executing a brilliantly designed plan to gain Darga's appreciation and trust through a minor miracle of pyrotechnics and a dazzling display of my art, which just happens to result in a living scumbag being returned to its natural environment."


Alistair Cray wrote:
"There is something I have to tell you. While Kess and I slept last night...," he starts, then pauses briefly to look sideways at Allerick before going on, " we heard, or felt to be more precise, a call for help. I am not sure what it was, perhaps the Hutt's prisoner? Regardless, when I tried to get a better sense of things by using the Force, I actually felt the presence of two other Force users nearby, one of them familiar."

Allerick starts, looking up from his datapad as he finishes typing calculations. "Hey, don't feel like you need to be ashamed of your love! Just because some of the more perceptive of us totally saw that one coming, doesn't make your carnal lusts any less meaningful." Allerick smirks. "So, captive Jedi, eh? I'm game for stealing prisoners."


In his den of explosives, Allerick waits. Surrounded by pyrotechnics, he lurks, pondering the outcomes of the explosive finale he has planned.

Not really doing anything, but I wanted to make sure you knew I was around...


It's a reaction and lasts until the end of my next turn.


Kalderaan wrote:


Once you chose a Talent, let me know. No problem with what you have so far.

I'm going with Labrythine Mind form Scum & Villainy. Once per encounter, Allerick can choose to become immune to mind-affecting effects. I like the idea that Allerick's mind is so needlessly complex that he can throw off mind-affecting effects.


Allerick Hosh (Scoundrel 5th):

Base Attack: no change
Damage: No change (odd level)
Defenses: +1
Hit Points Gained: +7
Force Points: 7
Destiny Points: 5
Skills: No change (odd level)
Talent: Labryinthe Mind (Scum & Villainy)


Colvin Dashwind wrote:
"Allerick though I have been rather helpful to our little group I am certainly not the Jedi. I will shoot you the next time you speak to me that way and I can't confirm whether my blaster will be set on stun or not". Colvin smirks perhaps meaning the statement as a joke, perhaps not.

Allerick waits until the man's back is turned, then makes several ugly faces at him. As soon as he leaves the room, he resumes his explosive preparations, muttering about shaved wookies and the general lack of respect for the exceptionally gifted.


Allerick looks up from a pile of extremely delicate explosives attached to equally temperamental detanators.

"Colvin, have you ever wondered what the inside of your own stomach looks like? Because if you're not very careful not to disturb me during the extremely delicate task of placing timed explosives in the proper locations, you may just have the opportunity to see exactly what the inside of you looks like before you die, screaming and messy all over my floor. In fact the only thing that would stop me from killing you is the fact that I would, mercifully, I add, be dead much quicker than you. Now, if you would be so kind as to carefully close the door without slamming it, I may be able to perform whatever miracle you lugs expect me to perform in just.One.Moment. Understand?"

Allerick very carefully places the explosives down and wipes his hands on his trousers.

"Now, what miracle of engineering or scientific magic would you want me to be complete?"

He examines the file, then places it into his datapad and begins to run some de-cryption protocols.

Use Computer: 1d20 + 15 ⇒ (7) + 15 = 22 plus FP 2/7 1d6 ⇒ 6


Having filled in Kess, Allerick seeks out Stone and Iggie. "Here's what I want you to do..."

Spoiler:
When the explosion goes off that propells Raden into the corridor, it'll be your job to get him out as quickly as possible and without being seen. The covering explosions and smoke effects should make your getaway easy, and I expect most people will be there to see it. Of course, I'll have done my part perfectly and if Kess manages the mystic mumbo-jumbo, then this should work out perfectly. If it doesn't, well, it will be a spectacular explosion, just not the one we wanted..

Allerick then spends the last few hours going over calculations and checking and re-checking the formula again. He's ready after that.


Tamara Kess wrote:
Kess lets out a disgusted "Ugh!" as Allerick steps inside. She listens to his plan with a look somewhere between disbelief and relief plastered on her face. When he finishes she says slowly, "You...I...This is the most insane plan you've ever had! The fact that it might work amazes me, but still, are you sure you have everything strapped in correctly up there?" She waits a moment, staring at the mad genius before just giving up. "Fine. Fine! I suppose I'm honor bound to help you, given this turn of events. I will remember this debt, though."

Allerick scowls. "Of COURSE it's correct. Do you think I would stake my reputation on something that's unsound?!? You do the magic thing, I'll do the explosion thing. It WILL work. And it will look good." and in a very small voice, "And I'll owe you." He stands up, turns around and exits the room before Kess can say anything. "We'll go over the timing tomorrow morning. It HAS to be precise."

Allerick will then do looking for Iggie, after checking into his room and finding the giant pile of offal.


Allerick slips into Kess's room and closes the door behind him. "Hmm. I always thought I'd get into your room on slightly less pressing matters, but alas, try to contain your lusts. I need your help to save our rat friend. Here's what I have planned...

Kess:
Allerick will create a series of explosions, all happening at very precise moments and in a precise order. First explosion will release smoke, to cover what will happen next. Second explosion will take place one second after the first, and will blow out the back wall around the prisoner and destroy his chains, propelling him through the sudden gap in the wall and to safety. The third explosion will happen just after the prisoner is through the wall and consists of more smoke as well as an ion grenade to disrupt any mechanical sensors. The fourth explosion will be small and discreet, just enough to blow open a bag of meat and bones that Iggie and Eamch will provide. Said bag will drop down from the other side of the war to be demolished, swinging in just in time to be caught in the final explosion, which will be the grand finale, and will cause an explosion designed to go up and out from the blasted wall and really have some panache. This explosion will also propel flesh and bone throughout the room, covering any bystanders in flesh and creating the illusion of a blown apart body. We'll probably add some clothing and a pair of boots to be really nice. The timing will have to be precise and I may need one of the Force users to propel the prisoner through the hole and to safety.

"I need you to push the rat out of the range of the explosion. Through the wall at precisely the moment the hole opens, or it all goes ugly. I plan on getting Iggie to remove him from the palace, since no one pays much attention to the droid. Can you do it? Keep in mind that my reputation for genius depends on you. I would... owe you."

Allerick looks somewhat pained by the final sentence.


Kalderann:
Well, 9/10ths of genius is Allerick. The other tenth is having criminal friends...

Later that night, Allerick goes looking for Kess, covered in chemicals and reeking of an acrid smell. "Kess? Kess! Open up, I need to speak with you about tomorrow. I need a favor from you."


Kalderaan wrote:
Allerick Hosh wrote:

** spoiler omitted **

So, can it be done?

** spoiler omitted **

** spoiler omitted **

Kalderaan:

Okay, here goes!
Would Knowledge:Physical Science work? 1d20 + 10 ⇒ (16) + 10 = 26
Alright, mechanics x4:
Mechanics: 1d20 + 15 ⇒ (1) + 15 = 16 Can I add a force point to this one? FP 2/7 1d6 ⇒ 5
Mechanics: 1d20 + 15 ⇒ (16) + 15 = 31
Mechanics: 1d20 + 15 ⇒ (17) + 15 = 32
Mechanics: 1d20 + 15 ⇒ (8) + 15 = 23 plus FP 3/7 1d6 ⇒ 1


Kalderaan:
A side wall would work. Allerick would justify it by having the poor condemned bugger chained to the wall so he can't move around and disturb the explosives. Allerick's real plan is as follows: Allerick will create a series of explosions, all happening at very precise moments and in a precise order. First explosion will release smoke, to cover what will happen next. Second explosion will take place one second after the first, and will blow out the back wall around the prisoner and destroy his chains, propelling him through the sudden gap in the wall and to safety. The third explosion will happen just after the prisoner is through the wall and consists of more smoke as well as an ion grenade to disrupt any mechanical sensors. The fourth explosion will be small and discreet, just enough to blow open a bag of meat and bones that Iggie and Eamch will provide. Said bag will drop down from the other side of the war to be demolished, swinging in just in time to be caught in the final explosion, which will be the grand finale, and will cause an explosion designed to go up and out from the blasted wall and really have some panache. This explosion will also propel flesh and bone throughout the room, covering any bystanders in flesh and creating the illusion of a blown apart body. We'll probably add some clothing and a pair of boots to be really nice. The timing will have to be precise and I may need one of the Force users to propel the prisoner through the hole and to safety. Allerick will approach Alistair, since he finds it amusing that Kess thinks he's going to blow the poor informant to bits.

So, can it be done?


Eamch Stone wrote:
Um, Kess? I think Allerick might be talking about pulling a fast one on the Hutt. Am I right here? Maybe I can slip out and see about shooting a few critters that we can use.

Allerick just smiles a wicked grin as he walks away, leaving nothing to determine one way or another whether he's being altruistic or sadistic...

Kalderaan:

Allerick is going to put together two separate explosives. He'll also need to seek out a spot near the Hutt's throne that has a hollow spot or a subfloor beneath the floor. Is that possible? If it's not, is there a floor above the current one?


"Well, while you lot are talking and touching, I'm going back to my quarters. I have a LOT of work to get done before the big show tomorrow. Oh, and one of you is going to need to go kill something large enough to produce a LOT of flesh. A gundark or a couple mynocks or a womp rat or four. I'm going to need blood, too." Allerick says this, then promptly turns and walks away down the corridor, muttering something about explosive capabilities and fire capacities of various chemicals.


Kess wrote:
Kess looks disgustedly at Allerick. "High explosives, to execute someone? At least give him some dignity and shoot him."

"Well perhaps you'd like to chop off his arms and legs and rename him Bob instead?"

Turning to the droid, Allerick orders several detonators, a couple blocks of explosives, four cords of detonite and a box of various chemicals.


Allerick steps forward, nodding his head. "Excellent idea, my friend! May I propose death by explosives? I have a few ideas on how to do it, of course, as I am a genius, but I will need a day to gather my supplies and modify the explosives to put on a TRULY exciting show. I'm thinking about a small explosive to begin with, just to shake him up, then a HUGE finish. There'll be bits of Raden strewn about the room, I guarantee you!"


markofbane wrote:
Allerick wrote:
Allerick smiles at the Hutt and leans in conspiratorially. "Imperials, eh? [/b]Notoriously stingy with credits, I tell you. I once worked on a contract for them. Always with the hovering over your shoulder, counting every coin, goals, goals, goals. Terrible to work for, and always 'I've altered the deal; pray I don't alter it further!' Hideous manners, too.[/b] "
OMG. I. Work. For. The. Empire.

Most of us do, my friend, most of us do. Only my employers don't have the dignity to issue me my standard white armor and incredibly inaccurate firearm...


Allerick smiles at the Hutt and leans in conspiratorially. "Imperials, eh? Notoriously stingy with credits, I tell you. I once worked on a contract for them. Always with the hovering over your shoulder, counting every coin, goals, goals, goals. Terrible to work for, and always 'I've altered the deal; pray I don't alter it further!' Hideous manners, too. I could, you know, sit in on the negotiations. Act as the bad corp to your good corp, you know. And, my friends here are pretty good at looking tough if you need that sort of thing. What do you think?"

Persuasion: 1d20 + 2 ⇒ (13) + 2 = 15 plus FP 1/7 1d6 ⇒ 1


Allerick nods his head when Darga welcomes them and follows the hosts to the private room. Turning to the nearest PC, he says, "See? Class. That's what separates the truly great from the usual scum we end up having to kill."


"Plus we're working with someone you might know: an information broker named Fix.


"Stand back gentlemen, I have this. Look, Darga, we're here for a business proposition. You see, you scratch our backs, we scratch yours. Well, maybe not, but I can definitely build a back scratcher droid, or some sort of device that doesn't require me to actually touch you. No disrespect intended, of course, but I have this thing about touching people. Or Hutts. I don't do it unless I absolutely have to. It's not a wierd thing. It's more a hygiene thing. I mean, I scrub daily, and I appreciate that sort of cleanliness. I mean, you seem like a clean guy, stuck here in this pigsty of a planet. I mean, how do you stand it, surrounded by obviously less intelligent people? I mean, your minions let a bunch of murderous thungs in, lead by a guy who can be easily intimidated when you blow up his house and possibly kill his closest friends. It's pretty foolish. But of course, once you find minions, then you have to keep them alive and they're always complaining about lack of social skills and 'oh you shouldn't have blown up that wall' or 'why did you make the captain cry?' It's a truly uphill battle and I feel your pain, Darga, I truly do."

Persuasion: 1d20 + 2 ⇒ (14) + 2 = 16


"Nice place! Just the things for the crime lord on the go. I'd have put it in a better neighborhood, mind you, but that's me: always looking out for property values. Do you think I'll need to blow anything else up? I mean, not that I'm eager to do so, but it was quite a rush to see the physics come together in such a visible way."


His hearing clearing, Allerick still talks a little louder than is strictly necessary. "That's be great! I always hated neo-Coruscant architechure. All the unnecessary shafts and lack of railing. Stupid designers!"


Allerick stumbles out of the dust cloud, a big stupid grin on his face. He shouts, his hearing clearly gone. "I love a good explosion! This is why applied physics is so much more FUN than theoretical starship design!"


"Fire in the hole!" Allerick sets the explosives and RUNS!


Allerick ponders his targets carefully. He very slowly prepares a chunk of detonite and a detonator. When the time is right, he sneaks toward the pile of rubble and places the explosives in a position designed to ensure maximum effect. He'll time it to go off as the others reach the front of the building.

Mechanics: 1d20 + 15 ⇒ (17) + 15 = 32
Stealth: 1d20 + 9 ⇒ (7) + 9 = 16


Init: 1d20 + 5 ⇒ (3) + 5 = 8


"I don't know. If we start using explosives near the rubble-pile, we may have a pretty catastrophic collapse of the superstructure. Of course, if that's what we're aiming for, I can definitely help with that. I'm carrying enough unlicensed explosives to level that pile and scare the natives from ever building there again."


I'm squishy!


"Perhaps you should allow me to negotiate? Or failing that, blow up their little hovel? I promise, either way, we'll have a resolution we can all get behind."


I just have to say: I love any game where my complete lack of anything resembling tact is both an opportunity to have a ball and an opportunity to let other PCs seem much more charismatic. Fun!


"Is everyone of this planet on the verge of irrational stupidity?!? Is this the magic planet of idiotic people who can't recognize an opportunity when it walks up to their crumbling hovel and offers them a sack full of credits and a way off this rock? I give up. Let's just blow things up until the Hutt notices..." Allerick throws his hands in the air and walks away, muttering.

NOW you can get the Allerick Speaks bonus!


Allerick clears his throat and raises his hands slowly. "I'm quite fond of my nuggets, so I'd appreciate you leaving them alone. My name is Allerick Hosh and I'm here on behalf of Miscontech. I'm told that in this building is a man who can get me a hearing with a Hutt. If this is true, I'm willing to make it worth his while."


Allerick sighs and begins to walk up to the front door, boldly and fearlessly.


"Why don't we just walk up to the front door? Perhaps the droids are simply there to keep the riff-raff out? And we, as any fool can plainly see, are not the riff-raff. Well, I'm not. Perhaps I should walk up while the rest of you sneak into the roof. Or the back. Or through the copious amounts of large gaping holes into the substructure."


Perception:1d20 + 6 ⇒ (6) + 6 = 12


"Hmph. She should have taken me up on the offer to improve the bikes. It might have made her less of an easy target." Allerick shakes his head and begins to move down the street toward their goal.


Allerick sighs as the shots barely miss him. "Sometimes I think having the mind of a genius and the associated wit and charm are more of a burden than one can bear. Fortunately, I am equipped with the sense and patience to not take being shot at by flying apes personally."

Allerick fires at the thug in RS-8,9.

Attack: 1d20 + 8 ⇒ (1) + 8 = 9
Damage: 3d4 + 3 ⇒ (3, 4, 1) + 3 = 11

Oh mighty dice gods: was it something I said?!?


Allerick will move up to S-2, drawing his blaster as he goes. Peering around the obstacle, he'll snap a shot at the biker leader, while calling out, "Was it something I said?!?"

Attack: 1d20 + 8 ⇒ (1) + 8 = 9
Damage: 3d4 + 3 ⇒ (1, 1, 2) + 3 = 7

Unfortunately Allerick's blaster takes that moment to jam, causing him to begin cursing the fool who designed this thing, until he realizes that, alas, it was him.


I think it's the Biker Gang's turn...


"That's the problem with these backwater hellholes. No manners or proper welcoming committees."

Init: 1d20 + 5 ⇒ (7) + 5 = 12


Allerick sets his jaw. "No. We're not paying. However, as I said, I am a genius and I could, could mind you, be open to adding some unique upgrades to your speeders in return for some information."


Allerick looks at Allistair, shocked. "What? All I meant was that their swoops stink, and me, being the mechanical genius that I am, might be willing to turn one of them into an actual race-worthy craft in lieu of paying whatever bantha-poo toll they're trying to extort from people with obvious better armaments than they have. I mean, look at Iggie here. He's got a underslung Ikitz Mark V grenade launcher loaded with standard thermal detanator rounds. Two shots and the whole gang's remains won't fit into his internal storage! I mean, if I were them, meaning of course that I'd had to have suffered massive brain injury and some seriously bad luck in life, I'd take my offer."


Allerick walks outside and sees the swoop gang lurking above. He pauses for a moment and stares at the bike. "Your bikes are rubbish. How can you even compete with those? I've seen better engineering on garbage scows."

About Small Tarl

Small Tarl
Angel-blooded aasimar (angelkin) cavalier (order of the beast) 1/hunter 3
NG Small outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +8
--------------------
Defense
--------------------
AC 21, touch 14, flat-footed 18 (+7 armor, +2 Dex, +1 size, +1 combat expertise)
hp 32 (4 HD; 3d8+1d10+7)
Fort +7, Ref +7, Will +5
Resist acid 5, cold 5, electricity 5
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee +1 adamantine greatsword +9 (1d10+7/19-20)
Special Attacks challenge 1/day (+1 damage, mount gains +1 to hit while cavalier threatens), tactician 1/day (Shake It Off, 3 rds)
Spell-Like Abilities (CL 4th; concentration +3)
. . 1/day—alter self
Hunter Spells Known (CL 4th; concentration +5)
. . 1st (4/day)—cure light wounds, lead blades[APG], longstrider, resist energy, summon nature's ally I
. . 0 (at will)—create water, detect magic, detect poison, know direction, read magic, stabilize
--------------------
Statistics
--------------------
Str 18, Dex 14, Con 12, Int 13, Wis 12, Cha 9
Base Atk +3; CMB +6; CMD 18
Feats Combat Expertise, Mounted Combat, Outflank[APG], Pack Flanking[ACG], Shake It Off[UC]
Traits indomitable faith, threatening defender, robot hunter
Drawback anxious
Skills Acrobatics -1 (-5 to jump), Climb +8, Diplomacy -3, Handle Animal +3, Heal +7, Intimidate +3, Knowledge (dungeoneering) +5, Knowledge (geography) +5, Knowledge (nature) +5, Perception +8, Ride +6 (+8 to stay in the saddle), Sense Motive +5, Spellcraft +5, Stealth +10, Survival +8 (+10 to follow tracks), Swim +5; Racial Modifiers +2 Heal
Languages Celestial, Common, Hallit
SQ animal companion (spinosaurus named Raksasa), animal focus (3 minutes/day), beast's skills, hunter tactics, mount (spinosaurus named Raksasa), nature training, order of the beast[ACG], track +1, wild empathy +3
Combat Gear wand of cure light wounds; Other Gear +1 agile breastplate[APG], +1 adamantine greatsword, cloak of resistance +1, backpack, bedroll, belt pouch, exotic military saddle, flint and steel, hemp rope (50 ft.), pot, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of Spirits, 1,926 gp, 6 sp, 7 cp
--------------------
Special Abilities
--------------------
Animal Companion (spinosaurus named Raksasa) (Ex) If no current companion, summon nature's ally spells last 1 min/level but only 1 at a time.
Animal Companion Link (Ex) You have a link with your Animal Companion.
Animal Focus (3 minutes/day) (Su) As a swift action, gain bonuses from emulated animal(s). If no companion, +1 slots.
Anxious You take a –2 penalty on Diplomacy checks and must speak slowly due to the concentration required. Unless stated otherwise, you are assumed to not be speaking at a volume above a whisper.
Beast's Challenge +1 (1/day) (Ex) +1 to damage target, -2 AC vs. others when used, mount gains +1 to hit bonus while cavalier threatens target.
Beast's Skills +1 +1 to follow tracks.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Hunter Tactics (Ex) Animal companion also gains the bonus teamwork feats, but doesn't need to meet pre-reqs.
Threatening Defender When you use Combat Expertise, reduce the number you subtract from your melee attack rolls by 1.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Outflank Increase flank bonus by +2 if flanking ally has same feat. If you crit, ally gets an AoO.
Pack Flanking If you and comp are adj or share square and threat same target, you're considered flanking.
Shake It Off Gain +1 to all saving throws per adjacent ally
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Tactician (Pack Flanking, 3 rds, 1/day) (Ex) Grant the use of your teamwork feats to all allies in 30 ft.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.

--------------------

Raksasa
Spinosaurus (Pathfinder RPG Bestiary 3)
N Medium animal
Init +3; Senses low-light vision; Perception +5
--------------------
Defense
--------------------
AC 23, touch 13, flat-footed 20 (+4 armor, +3 Dex, +6 natural)
hp 28 (4d8+8)
Fort +6, Ref +7, Will +2
Defensive Abilities evasion
--------------------
Offense
--------------------
Speed 30 ft., swim 20 ft.
Melee bite +8 (1d6+5), 2 claws +8 (1d4+5)
--------------------
Statistics
--------------------
Str 20, Dex 16, Con 15, Int 2, Wis 13, Cha 3
Base Atk +3; CMB +8; CMD 21
Feats Improved Natural Armor, Outflank[APG], Pack Flanking[ACG], Power Attack, Shake It Off[UC]
Tricks Attack, Attack, Attack Any Target, Combat Riding, Come, Defend, Down, Flank, Guard, Heel, Hunt, Sneak
Skills Acrobatics +6, Perception +5, Stealth +6, Swim +16
SQ animal focus, attack any target, combat riding, flank, hunt, sneak
Other Gear mwk lamellar (leather) armor[UC]
--------------------
Special Abilities
--------------------
Animal Focus (Su) As a swift action, gain bonuses from emulated animal(s).
Attack Any Target [Trick] The animal will attack any creature on command.
Bull +2 (Su) When assuming this aspect, gain listed enhancement bonus to Str.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Evasion (Ex) No damage on successful reflex save.
Flank [Trick] Attempts to attack and flank indicated enemy.
Hunt [Trick] Hunts or forages for food to bring to handler.
Hunter's Trick (Bolster Companion) (Ex) The ranger can use this trick as an immediate action when his animal companion is hit with an attack or a combat maneuver. The companion’s AC and combat maneuver defense increase by +4 for the purposes of that attack. If the attack still hits, the
Hunter's Trick (Distracting Attack) (Ex) The ranger can use this trick as a free action before he makes an attack. If the attack hits, the target takes a –2 penalty on all attack rolls for 1 round.
Hunter's Trick (Rattling Strike) (Ex) The ranger can use this trick as a free action before he makes a melee attack. If the attack hits, the target is shaken for 1d4 rounds.
Hunter's Trick (Vengeance Strike) (Ex) The ranger can use this trick as an immediate action when an enemy adjacent to him hits an ally with a melee or ranged attack. The ranger can make a single melee attack at his highest base attack bonus against the creature who attacked his ally.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Outflank Increase flank bonus by +2 if flanking ally has same feat. If you crit, ally gets an AoO.
Pack Flanking If you and comp are adj or share square and threat same target, you're considered flanking.
Power Attack -1/+3 You can subtract from your attack roll to add to your damage.
Shake It Off Gain +1 to all saving throws per adjacent ally with this feat
Sneak [Trick] Creature stays hidden.
Swimming (20 feet) You have a Swim speed.

--------------------
Tricks (8)
--------------------
B:Combat trained (Attack, Come, Defend, Down, Guard, Heel)
Attack anything
Flank
Hunt
Sneak
Hunter’s Trick (Bolster Companion)
Hunter’s Trick (Distracting Attack)
Hunter’s Trick (Vengeance Strike)
TBD

Background questions:
1. What does your character look like? Please describe their clothes, and if they openly display any recognizable symbols (such as the emblem of a nation or the holy symbol of a god)
Small Tarl is a wild-eyed halfling with unusually long arms & legs, covered with black fur. He’s quite muscled for a halfling. He wears furs with many small totems stitched into the seams or dangling from leather straps: teeth of great saurians, a disk cut from a mammoth tusk...and a miniature “robot” made from twisted twine (that he crafted from the images in his nightmares).

Standing just behind him is Raksasa: an obviously predatory bipedal dinosaur, her hide a mottled mix of red and brown with a spray of crimson under her chin and on the spines that ridge her back. She stands 5’ at the shoulder and almost as wide, with three massive claws on each forearm, and jagged teeth visible between her gums.

Small Tarl often keeps one hand on it’s long thick neck when around people, in order to signal as best he’s able that the spinosaurus doesn’t need to be feared.

Spinosaurus Companion (Raksasa) reference image

He is very clearly out of place in Numeria, and often looks as panicked by this strange new land as the locals do by the massive predatory dinosaur that accompanies him.

2. How long has your character been in Numeria?
Just arrived, wide eyed.

3. What drives your character to adventure in Numeria? What will keep your character invested in this motley group?
Small Tarl sometimes wakes screaming with nightmares about something he's never seen--metal monsters. His dreams have led him to make the dangerous journey to Torch from the tropical valley surrounding Tolguth in the Realm of the Mammoth Lords where the Khoeli tribe have lived for thousands of years.

His motivations are a mixture of terrified-yet-resolute desire to Do What Needs To Be Done (not that he knows what that is yet, apart from his nightmare visions which you’re welcome to supply from time to time, as it suits you...otherwise I’ll fill them in myself periodically.). He’s also quite loyal and after building a bond with other adventurers will be invested in keeping them safe.

4. How does your character feel about new technology?
Awestruck, suspicious and drawn in, all at the same time. His anger and fear will flare particularly around robots but other tech is more of a blend of frightening and fascinating.

5. How does your character feel about the Technic League?
It’s a weird foreign thing in this weird foreign land...but his understanding of what it is will start out as next-to-zero.

6. Where is your character from?
He’s a member of the Khoeli tribe, a small compound-tribe of Kellid humans and halflings that dwells with the great saurians, in the tropical jungles around Tolguth in the Realm of the Mammoth Lords. Within the Khoeli there is a subset of unusually hairy halflings (Agathion-blooded aasimar) like Small Tarl who have a special gift of connecting with the great saurians.

7. What is their personality like?
Anxious-to-terrified but determined (bordering on resigned/fatalistic). Loyal. Has difficulty speaking in a voice above a whisper. Quick to charge into battle but not always clear if that's his fearsome battle cry or if he's just screaming in terror.

8. What training did they undergo, if any, to become their class?
Shamanic training from a young age, since his gift was known.

9. Why does your character wield the weapon(s) they use?
He made his and Raksasa’s armor from the hide of a mammoth they felled together (mechanically, leather lamellar). He uses a (small) greatsword--the principal weapon of both the small and large folk in the Khoeli tribe.

10. If your character is religious, describe what lead them to their deity.
Small Tarl listens to the spirits that guide the Khoeli tribe (whether he wants to or not)...and when he doesn’t the nightmares increase.

11. Explain what your character's alignment means for them.
What does NG mean for Small Tarl? He cares about the lives of others and feels a spiritual duty to preserve life in general (animals, as well as humanoids). He would feel very happy to return to the tropical jungles he was born in--and away from frightening people and robots--but his sense of duty (as well as his nightmares, which he knows are sent by the spirits) keep him from doing so.