| Allen Billings 11 |
I've reached the point where my party is ready to leave Sandpoint and head out to a bigger city. I'm gonna try and keep them in Sandpoint to handle the Chopper's Isle sidetrek, before having the Mayor ask them to take Nualia to Magnimar.
What I'd like to do, is take this thread and turn it into a list for DM's who'd like some ideas on what happens in Magnimar. For example:
1. Thieves War. The Gargoyles and Night Scales gangs arrive at a nobles house one night, each going after the same item. With both gangs getting into a battle over who has what turf in town. Will the PC's join one side or the other, or stay out of the war entirely?
2. Missing runner. Since Magnimar is quite large, a quick package / delivery system comes into service, that transports small items about the city within hours. This delivery service, called Fleetfoot, has become disrupted when several of it's runners don't return on certain runs. Can the PC's find out what happened, and where's the packages they were to deliver?
3. Rummage sale. Stolen from an old Dungeon magazine. A known mage in town is retiring, due to old age. Most of his magical items have been given away or sold to private buyers, but some minor stuff remains. What is up for auction?