Dell Decker
Unchained Scavenger Rogue/Metal Wizard 1
LG Medium Android
Init +4|Senses: Human| Perception -
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Defense
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HP 12/12
AC 15 (17 w/ Iron Skin)
Flat 10(12)
Touch 15
Fort +3,
Ref +6,
Will +3
Defensive Abilities:
Iron Skin: +2 AC for 10 min 8/day
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Offense
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Speed 30 ft.
Melee S.Sword (1d6+4) [19-20/x2]
Ranged S.Bow (1d6) [x3]
Special Attacks
Finesse: Dex to melee dmg
Sneak Attack: 1d6 to dmg
Metal Rending: 1/2 Wizard lvl to dmg on Metal/Armored Creatures
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Statistics
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Str 10,
Dex 19,
Con 16,
Int 20,
Wis 13,
Cha 10
Base Atk +0; CMB 10; CMD 14
Traits
Magical Knack: +2 to caster lvl (Does not exceed HD)
Nanite Revival: Auto-Stabilize 1/day
Against the Technic League: +1 Spell DC
Feats
Campaign Feats:
*Combat Expertise
*Deadly Aim
*Dodge
*Point-Blank Shot
*Power Attack
*Weapon Finesse
Wizard: Scribe Scroll
Rouge: Rogue Finesse = Dex Dmg
Scavenger: Technoligist
1st: Precise Shot
Skills
Acrobatics: +8
Climb: +4
Heal: +2
Diplomacy: +4
Disable Device: +8
Escape Artist: +8
Kn(Local): +9
Kn(Arcane): +9
Kn(Dungeoneering): +9
Perception: +7
Stealth: +8
Spellcraft: +9
Use Magic Device: +4
Background
Kn(Engineering): +9
Craft(Mechanical): +9
Languages Common, Celestial, Orc, Draconic, Dwarven, Terran, Hallit
Racial: Android
Emotionless (Ex): -4 on Sense Motive
Exceptional Senses: Low-light & Dark Vision
Equipment
Spellbook + Ink
Journel
Spell pouch
E-pick-Brown
Clothing
Short Sword
Short Bow (2x Arrow Sets)
Dagger
Punching Dagger
Darts (x4)
Compass (+2 vs/ Lost)
Hemp Rope (100ft)
Grappling
Thor's Horn
Scarf (1gp)
Rogue's Kit
Gear Maintenance Kit
Masterwork Tools (Mechanical
Canteen
Gold=26
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Special Abilities
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Repair Nanites: The first time each day that such an android has taken an amount of damage greater than or equal to twice her Hit Dice, the nanites automatically activate, without an action. Her circuitry-tattoos glow with light equivalent to that of a torch for 1 round and she heals a number of hit points equal to twice her Hit Dice
Constructed (Ex): Androids gain a +4 racial bonus on mind affecting effects, paralysis, poison, and stun effects; are not subject to fatigue or exhaustion; and are immune to disease and sleep effects. Androids can never gain morale bonuses, and are immune to fear effects and all emotion-based effects.
Technic Training (Ex)
A scavenger adds 1/2 her rogue level to Perception skill checks to locate mechanical or high-tech traps and to Disable Device skill checks against these traps (minimum +1). She gains Technologist as a bonus feat. She cannot use Disable Device to disarm magical traps.
This ability replaces trapfinding.
Metal Magic
Opposes the Fire School. Adds these spells to list:
3rd—chill metal, heat metal,
5th—rusting grasp,
9th—repel metal or stone.
Arcane Bonded Object
Thor's Ring