Tsadok Goldtooth

Alistus Iramelis's page

3 posts. Alias of Alistus.


About Alistus Iramelis

Alistus Iramelis
M Half-Orc Hunter 4/Barbarian 2(Urban)
CG Medium Humanoid (Half-Orc)
Init + 1; Senses Darkvision 60; Perception +11

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DEFENSE
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AC 15 , touch 11, flat-footed 14

HP53

Fort +9, Ref +5, Will +3

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OFFENSE
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Speed 30 ft.;

Melee +1 Falchion +11 (2d4+8/18-20x2)

Ranged Masterwork Composite Longbow +7 (1d8+5/20x3)

Space 5 ft., Reach 5 ft.

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SPELLCASTING
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Spells (Hunter CL 3, Concentration +6)
0 level: 5 per day
Detect Magic: Detects spells and magic items within 60 ft.
Light: Object shines like a torch.
Guidance: +1 on one attack roll, saving throw, or skill check.
Stabilize: Cause a dying creature to stabilize.

1st level: 4 per day
Cure Light Wounds: Cures 1d8 damage + 1/level (max +5) X2
Faerie Fire: Outlines subjects with light, cancelling blur, concealment, and the like.
Magic Fang
Entangle

2nd level: 2 per day
Barkskin
Natural Rythm

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SPECIAL ABILITIES
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Orc Ferocity: Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for 1 more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.

Animal Form (8min/day) (Su): Choose one aspect as a swift action and gain its bonus for 1 minute:
Bear: +4 enhancement to Constitution
Bull: +4 enhancement to Str
Falcon: +6 competence to Perception checks
Frog: +6 competence to Swim and Acrobatics to jump
Monkey: +6 competence to Climb
Owl: +6 competence to Stealth
Snake: +4 enhancement to attack rolls when making AOO and +4 dodge to AC versus AOOs.
Stag: Increase base speed by 10 feet.
Tiger: +4 enhancement to Dexterity
Wolf: Gain scent with range of 20 feet.

Hunter Teamwork Feat: Gain a bonus teamwork feat every 3 levels. As a standard action, can choose to learn new feat instead. Can change feats a number of times per day equal to Wisdom modifier (+3).

Hunter Tactics: Animal Companion shares teamwork feats with hunter.

Track: +2 to Survival checks to follow tracks

Wild Empathy: 1d20+4 check to affect animal like Diplomacy.

Crowd Control: +1 bonus on attack rolls and a +1 dodge bonus to AC when adjacent to two or more enemies. Movement is not impeded by crowds, and a bonus equal to 1/2 her barbarian level on Intimidate checks to influence crowds.

Rage: +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a -2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscious, her rage immediately ends, placing her in peril of death.

Controlled Rage: May apply a +4 morale bonus to her Strength, Dexterity, or Constitution. She may apply the full bonus to one ability score or may split the bonus between several scores in increments of +2. When using a controlled rage, an urban barbarian gains no bonus on Will saves, takes no penalties to AC, and can still use Intelligence-, Dexterity-, and Charisma-based skills. This ability otherwise follows the normal rules for rage.

Rage Power: Gain a Rage Power Every levels.
Ferocious companion: While the barbarian is raging, her animal companion also gains the benefits of rage (including greater rage, mighty rage, and tireless rage), though the barbarian must spend 1 additional round of rage per round if her companion begins or ends its turn adjacent to her, and 2 additional rounds of rage per round if not.

Uncanny Dodge:Cannot be caught flat-footed, doesn't lose Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to Armor Class if immobilized. A barbarian with this ability can still lose Dexterity bonus to Armor Class if an opponent successfully uses the feint action against her.

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STATISTICS
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Str 20, Dex 12, Con 14, Int 7, Wis 14, Cha 13
Base Atk +5; CMB +10; CMD 21

Traits:
?????
Animal Afflication: +1 to Handle Animal and Ride checks.

Feats:
(Half-Orc) Endurance
(1) Sympathetic Rage
(3) Warleader's Rage
(3Tmwk) Amplified Rage (+4 to Str and Con bonus when adjacent to allied rager with this feat)
(5) Boon Companion

Skills:
Bluff +6(5 Ranks + 1 Ability)
Climb +10(2 Ranks + 6 Ability + 3 Class - 1 Armor)
Handle Animal +17(10 Ranks + 1 Ability + 3 Class + 1 Trait + 2 Training Harness)
Intimidate +6(2 Ranks + 2 Ability + 3 Class)
Perception +16(10 Ranks + 3 Ability + 3 class)
Survival +16(10 Ranks + 3 Ability + 3 class)
Swim +7(1 Rank + 6 Ability + 3 Class - 3 Armor)

Racial Modifiers: +2 Str

Languages: Common, Orcish

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GEAR/POSSESSIONS
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==Carried==
+1 Falchion
Masterwork Composite Longbow

==Worn/Equipped==
Explorer's Outfit
Masterwork Chain Shirt
Masterwork Chain Shirt(Badger)
+2 Belt of Giant Strength
Belt Pouch
Waterskin

==In Belt Pouch==
Wand of Cure Moderate Wounds (50 charges)

==In Backpack==
Carnivore Feed(2 days' worth) 10lbs
2 days' Trails Rations 2lbs
Spell Component Pouch 2lbs
Bedroll x2 10lbs
Traveler's Anytool 2lbs
Barbarian Chew x15

Carrying Capacity Light: 100 lbs. Medium: 20 lbs. Heavy: 300 lbs.

Money: GP 237

Total carried: 63.5

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ANIMAL COMPANION
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Doraga
Medium N Animal
Init +4; Senses low-light vision, Scent; Perception +6

AC 23; touch 13, FF 20
Hp 94
Fort +12, Ref +10, Will +4; Evasion

Speed 20 ft. Climb 10 ft.
Bite +12 (1d6+6/20x2) or +16(1d6+13/20x2) w/ Amplified Rage (Power Attack -2/+4)
2 Claws +12 (1d6+6/20x2) or +16(1d6+13/20x2) w/ Amplified Rage (Power Attack -2/+4)

Str22(Base 18 + 4 Animal Focus), Dex 18, Con 22(Base 18 + 4 Animal Focus), Int 2, Wis 12, Cha 10
BAB +6; CMB +12; CMD 24

Feats Power Attack, Improved Natural Weapon(Claws), Light Armor Proficiency, Medium Armor Proficiency, Improved Natural Armor

Skills Climb +18, Perception +7, Stealth +9

SQ: Share Spells, Link, Rage 9/Day as a Barbarian, Devotion, Multiattack

Tricks Known: Attack 2, Come, Defend, Gaurd, Down, Heel

Equipment:+1 Mithral Agile Breastplate, +0 Furious Amulet of Mighty Fists, Animal Harness