Falconer

Alikai's page

157 posts. Alias of Treppa.


Classes/Levels

Human ranger 2; Init +5; Per +6; AC 17/t 13/ff 14; Fort +5, Ref +8, Will +4; CMB +3; CMD 18; HP 32/32

Deity

Ng

About Alikai

Alikai
Female human (Kellid) ranger 2
N Medium humanoid (human)
Init +5; Senses Perception +6
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 32 (2d10+6)
Fort +5, Ref +8, Will +4; +1 trait bonus vs. the spells, spell-like abilities, and supernatural abilities of evil arcane spellcasters., +4 trait bonus to resist cold conditions, +1 trait bonus vs. cold effects
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee boar spear +3 (1d8+1) or
. . cold iron scizore +3 (1d10+1)
Ranged mwk composite longbow +8 (1d8+1/×3)
Special Attacks combat style (archery), favored enemy (fey +2)
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Statistics
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Str 13, Dex 20, Con 14, Int 10, Wis 14, Cha 12
Base Atk +2; CMB +3; CMD 18
Feats Endurance, Iron Will, Precise Shot
Traits tundra child (tundra or cold regions), warded against witchery
Skills Acrobatics +2 (-2 to jump), Climb +2, Handle Animal +6, Heal +7, Knowledge (geography) +4, Knowledge (nature) +4, Perception +6, Ride +6, Spellcraft +5 (+6 to identify spells cast by evil arcane spellcasters.), Stealth +6, Survival +7
Languages Common, Hallit
SQ track +1, wild empathy +3
Combat Gear cold iron arrows (50), oil of bless weapon, potion of cure light wounds, blackfire clay[UE]; Other Gear mwk chain shirt, arrows (20), boar spear[APG], cold iron scizore[UC], mwk composite longbow (+1 Str), backpack, bedroll, belt pouch, flint and steel, grappling bolt[UE], hex nail (worth 20 gp), mess kit[UE], pot, silk rope (50 ft.), snow goggles[UE], snowshoes[APG], torch (10), trail rations (5), waterskin, 31 gp
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Special Abilities
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Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Favored Enemy (Fey +2) (Ex) +2 to rolls vs. fey foes.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Track +1 Add the listed bonus to Survival checks made to track.
Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.