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Alice steps out, firing arrows and taunting along with her companions. -Posted with Wayfinder
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Surprise and Round 1 Alice sprints forward to get a clear shot! Move action in surprise round. She then fires a couple of arrows, the first being an arrow of dragon slaying! Slaying Arrow!: 1d20 + 13 ⇒ (4) + 13 = 17; Damage: 1d8 + 2 ⇒ (6) + 2 = 8 If that somehow hits, DC 20 Fort save or take 50 damage.
Afterwards, she takes a 5-foot step to take cover.
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"Milloy and I should see if we can get the jump on the dragon. I'm pretty sneaky, and Milloy isn't too shabby either with his new cloak." -Posted with Wayfinder
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"Okay then, I won't complain about getting to keep all the loot!" Alice collects the beads of force. In the next room, she again looks about for secret doors. "I'm sure there must be one here, like there's beein in practically every dead end." Perception: 1d20 + 10 ⇒ (2) + 10 = 12. But Alice can't seem to find it.
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As the party goes through the alchemist's things, Alice is seen taking off her own armor and putting on the magical chain shirt. She cleans the blood and gore off of it as best she can. If someone gives her a look, she blushes, but stands her ground. "What, we're fighting for the lives of the village, right? No sense in getting squeamish about wearing this nice armor."
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"She did still try to kill us when she realized who we were," says Alice, clearly not feeling sympathetic. She leads the way further up! Perception: 1d20 + 10 ⇒ (5) + 10 = 15 -Posted with Wayfinder
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Alice gets to work with her arrows before the Naga can react! -Posted with Wayfinder
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"Let's go to the belfry that Claysure mentioned." Can we tell where that is from the outside? -Posted with Wayfinder
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Perception: 1d20 + 9 ⇒ (12) + 9 = 21 Alice leans in close to Kurth. "Psst - that hat is the same hat Claysure was wearing. I bet that's him in disguise!" "Not to mention that the dragon is as blind as a bat. We'll sneak right up on him and take him down." Alice pretends to sneak up on the man as she says this. But her real goal is to get behind him so that the party is more spread out. She's ready for a betrayal. Aid Intimidate?: 1d20 ⇒ 14
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"Alright, then let's blow that portal up!". Alice can be seen slinking away from the window despite her apparent enthusiasm in having others attack it. "We should definitely set up a watch while we are resting here." -Posted with Wayfinder
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What are those runes on the floor in the room? ***Edited to correct my misunderstanding - just using regular arrows again.*** "Another one of those otherworldly creatures I take it." Alice pulls out her arrows and begins firing. Sneak Attack: 1d20 + 9 ⇒ (20) + 9 = 29; Damage: 1d8 + 2d6 + 7 ⇒ (5) + (6, 6) + 7 = 24
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Perception: 1d20 + 9 ⇒ (4) + 9 = 13. Alice peeks at the statutes but sees nothing amiss. Her attention turns to the coffins. "What do you make of these coffins? Seems like someone didn't want the last coffin to be disturbed." Keeping her distance, Alice looks for signs of wear on the coffins that might suggest that a coffin is frequently opened and shut.
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