About Alice 002Alice 002, The Lifeform-loving Android: Protector of all life, including space slugs. [Personality: Methodical/Calm] Chronicle Sheets for Alice 002 (Google Drive) Fluff:
Iterations of Alice Alice 002 is the second soul to inhabit her body and the third ‘Alice.’ The first Alice was a mechanic’s daughter who ran away from home. The mechanic (who worked in a factory manufacturing mechanica) stole parts and made an android in his daughter’s image. The android left the mechanic too, and became a key member in the android abolitionist front. After nearly a century of fighting for android rights, “Alice 001” felt jaded from all the fighting and decided to renew. "Alice 001" made upgrades before renewing, creating the image of what it envisioned "Alice 002" to be. “Alice 001” left a chip of her visual data to remind her "child" of what she fought for. First Person Narrative
No, these aren’t my memories. I don’t have memories. ”Alice.” I open my eyes and take in my surroundings. I’m lying on a metal table, fully-clothed, in what looks like a storage closet. I reach up and pull out the chip and wire feeding into my left eye. I examine the microchip and take note of its design. I’ll repurpose it. Standing from the metal table, I turn and find a wall mirror. I look different than in the microchip’s memories, but there are similarities. The door to the room opens and another android enters. ”This way, please.” Physical Description
Alice 002 stands at 5'8" which was the ideal height calculated by Alice 001. Most of Alice 002's mainframe is stored in her head, but the components that maintain the human parts are located in the torso. Alice 002's legs have gyroscope stabilizers that keep the frame level during sudden turbulence on spacecrafts. Alice 002's datajack for her custom rig is in her mechanical eyes. Alice 002 can pull out her eyes to access the wires behind and complete updates to the system. Alice 002 does not have vocal cords, so Alice 002 records someone introducing themselves and replays the recording of their name when addressing that person/lifeform. (Think voicemail) Alice 002 will calibrate the pitch of the recording but a trained ear can pick up on the speech differentiation. Alice 002 is level-headed, methodical, and rarely expresses emotional outbursts. The android is fascinated with all life because life created machine. Alice 002's primary function is to protect living and mechanical creatures. Alice 002's secondary function is to gather and learn new information so Alice 002 can store it into data files. Str: 10
HP: (+4 Android) (+6 Mechanic) (+6 Mechanic @level2) (+6 Mechanic @level3) (+6 Mechanic @level4) (+0 Con mod) (+1/level Toughness Feat) = 30/30
BAB: +3 (+4 Dex mod) = 7
Skills
Specials
Inventory:
Starfinder Society Subdermal Graft: implanted on the palm of Alice 002's right hand (see #1-01 The Commencement) Laser rifle, azimuth: 425 credits, 1d8 F, 120 ft, burn 1d6, 20 charges, 1 usage, 1 bulk Second Skin: 250 credits, light armor, +1 EAC, +2 KAC, +5 Max Dex Bonus, -0 Armor Check Penalty, 1 Upgrade slot, Bulk L Strawberry Machine Cake's "Star Sugar Heartlove!!!" album: x2 copies of their newest album (see #1-01 The Commencement) Personal Upgrade – Synaptic Accelerators (Technology), MK 1: 1,400 credits +2 Dex (Lvl 3) Scenarios:
Starting: 1,000 credits Laser rifle, azimuth: -425 credits Second Skin: -250 credits #1-04 Cries From the Drift: +714 credits earned | +50 day job Strawberry Machine Cake's "Star Sugar Heartlove!!!" album: -50 credits #1-01 The Commencement: +509 credits +32 day #1-02 Fugitive on the Red Planet: +719 +42 day #1-07 Solar Sortie: +727 | used boon #1-09 Live Exploration Extreme!: +740 | used boon #1-03 Yesteryear's Truth: +741 | used boon #1-00 The Commencement: +1,530 #1-05 The First Mandate: +737 | used boon True Savior of Tasch (Slotless Boon): +500 UBPs #1-06 A Night in Nightmarch: +1,447 | used boon #1-10 Half-Alive Streets: +1,555 +50 day #1-12 Ashes of Discovery: +1,549 +50 | used boon Personal Upgrade – Synaptic Accelerators (Technology), MK 1: - 1,120 (See AbadarCorp Augmentations Boon) Running Total: 10,222 credits Running Total: 24 Rep Dataphiles, 1 Second Seekers, 1 Acquisitives Running Total: 24 Fame Dataphiles, 1 Second Seekers, 1 Acquisitives Faction Boons:
Faction Boons link Dataphiles Champion (Faction) - default Digital Presence (Slotless) - 0 fame Dataphiles Champion, Improved (Faction) - 4 fame Computational Savant (Starship) - 3 fame Data Concierge (Ally) - 2 fame 9 spent Boons:
Society Contract (Slotless Boon): Anytime you play a pregenerated character in an adventure, even if the scenario credit is not assigned to the character on this Chronicle sheet, you can reroll a single d20 roll. You must follow all the rules associated with rerolls (Starfinder Core Rulebook 243). You can only gain one reroll per adventure from this boon, and only when you play a pregenerated character. You cannot slot another boon that grants a reroll (such as a promotional boon). Alternatively, any time you play a pregenerated character in an adventure and that character dies, you can cross this boon off the Chronicle sheet to be returned to life, as per raise dead. Being healed in this way takes 10 minutes. #1-00 Claim to Salvation Claimant to Salvation (Slotless Boon): If you bring this Chronicle sheet to an adventure in which the Starfinder Society continues exploring the false moon of Salvation’s End, you can qualify to receive a special boon at the end of the adventure to reflect the additional investment the Starfinder Society makes into exploring the satellite. You do not need to play the same character listed on this Chronicle sheet to gain this bonus. #1-00 Claim to Salvation Faction's Friend (Social Boon; Limited Use): By assisting various factions of the Starfinder Society, you have proven yourself a dependable asset. By slotting this boon, if you would fail to earn Fame at the end of an adventure by failing to fulfill a success condition, you can check one of the boxes on this boon. Doing so reminds your current championed faction of your past exploits, and you still earn 1 Reputation (butr no Fame) with that faction as if you had successfully fulfilled the condition. You can only use this boon only if you would also gain at least 1 XP for completing the adventure. #1-01 The Commencement Marked Field Agent (Slotless Boon): Having met the amalgam of intellegences known as Guidance, you have successfully completed your induction into the Starfinder Society. The Society offered you a subdermal implant as part of your commencement. You receive this augmentation for free. #1-01 The Commencement Star Sugar Heartlove!!! (Slotless Boon; Limited Use): During your commencement missions, you had the chance to pick up your own copy of the latest album from sugar-pop sensation Strawberry Machine Cake. This albuum is already a Pact World hit and has quadrupled in price. You can resell the album for 200 credits prior to the start of your next adventure. If you sell the album, cross this boon off your Chronicle sheet. Alternatively, you can decide to keep the album, which might somehow prove useful in the future. #1-01 The Commencement AbadarCorp Aquaintance (Social Boon): During your hunt for a renegade Starfinder on Akiton, you interacted with a representative of AbadarCorp. Depending on this interaction, you may have earned the ire or respect of the Pact World corperation. Both outcomes for this boon could have positive repercussions in future scenarios, which you will be told of prior to slotting your boons. AbadarCorp Respect #1-02 Fugitive on the Red Planet
Automated Defenses (Starship Boon): You defeated one of the orbital defense platforms orbiting the planet Elytrio. The platform contained several unique, albeit technologically outdated, innovations in starship design. The most promising adaptation of the technology is its ability to deter oncoming missiles using miniature automated drones. When you slot this starship boon, once per starship combat, a science officer can reduce the speed of a single tracking weapon fired at your starship by 50% for 1 round. Declare the use of this ability when the enemy weapon is fired but before its gunnery check is attempted. A science officer can spend a Resolve Point to activate this boon again in any subsequent round or encounter. A starship can only be improved by a single copy of this boon. #1-03 Yesteryear's Truth Friend of the Ghibrani (Social Boon): During your time on Elytrio, you had the opportunity to interact with the two subspecies of the resident ghibran race: the husks and the membranes. Depending on your interactions, you befriended one or more of these subspecies. This boon might have repercussions in future scenarios, which you will be told of prior to slotting your boons. Your GM will cross out the entry for any subspecies you failed to befriend during this scenario. Husk Ghibranis | Membrane Ghibranis #1-03 Yearyear's Truth Ghibran Linguist (Slotless Boon): So long as you possess this boon, all of your Starfinder Society Roleplaying Guild characters have access to the Ghibran language and can select it any time they would learn a new language. #1-03 Yearyear's Truth Honorbound Allies (Ally or Starship Boon): you impressed the captain of the Honorbound, Captain Yuluzak. The boon may have repercussions in the future scenarios, which you will be told prior to slotting your boons. Future scenarios calling on this boon with specify if you must slot it as an Ally or Starship boon. #1-04 Cries From the Drift High Society Influence (Ally Boon): During the course of Luwazi Elsebo’s gala to announce the future of the Starfinder Society, you impressed one or more of the guests in attendance. How this influence will play out in the future is not yet clear, but you have nevertheless ingratiated yourself with a number of influential people. You will be told if this boon is important to a future scenario prior to slotting your boons. Your GM will cross out the attendees your failed to influence. Iteration-177, Naiaj, Royo, Tkris, Zo! #1-05 The first Mandate Honorary Spider (Social Boon): You have made inroads with Radaszam’s personal mercenary outfit, the Obsidian Spiders. While not a formal member, you still carry some of the organization’s clout while adventuring. When slotting this boon, select Intimidate or Sense Motive. You gain a circumstance bonus to that skill check equal to your half your current Acquisitives Reputation Tier (rounding up). This bonus increases by +1 for each point of Infamy your character currently has. #1-05 The first Mandate Journey to the Scoured Stars: Segment 1 (Unidentified Boon): You were present at Luwazi Elsebo’s announcement declaring the Starfinder Society would continue investigating the Scoured Stars system. This boon represents your character’s involvement in this historic first step toward solving the Scoured Stars mystery. Other boons representing future steps towards unraveling the mystery of the Scoured Stars will appear in future scenarios, and collecting these boons will result in a unique bonus, to be detailed in a future Chronicle sheet. #1-05 The first Mandate Protector of the Future (Slotless Boon): You have saved the elected First Seeker from a notorious assassin and facilitated her announcing the future of the Starfinder Society. As a token of gratitude, you can immediately cross this boon off your Chronicle sheet to gain the Second Seekers (Luwazi Elsebo) Champion boon (as detailed in the Starfinder Society Roleplaying Guild Guide). If you already have this boon, you can instead cross this boon off your Chronicle sheet at any time to gain any Second Seeker (Luwazi Elsebo) boon that you meet the minimum Reputation Tier requirement for and has a cost of 2 or less. #1-05 The first Mandate Abysshead Download (Slotless Boon): A digital copy of the drow album Abysshead made its way onto one or more of your technological storage devices. When downloaded, the album infects every digital device you have. While seemingly harmless, the album plays from devices at inopportune moments and displays random unwanted advertisements for the band. Future scenarios will detail exactly how this may affect you. #1-06 A Night in Nightarch Gun Runner (Ally Boon; Limited Use): Your involvement in reacquiring the Society’s stolen drow weapons hasn’t gone unnoticed. As a result, you’ve forged strong relationships with the Starfinders responsible for distributing new weapons. While this boon is slotted, you can purchase grenades at a 10% discount. Alternatively, at the end of a scenario when you have this boon slotted, you can permanently cross it off this Chronicle sheet to gain a one-time 20% discount on a single weapon purchase. #1-06 A Night in Nightarch Half-Orc Admittance (Personal Boon; Limited Use): The half-orc mercenaries of Apostae know of your successful foray against Villyth Zeizerer. During this venture, you likely killed or incapacitated many half-orcs to retrieve the Society’s stolen goods. The half-orcs of Apostae not only fear your reputation, but also seek to follow in your footsteps. You can apply this boon in one of two ways. Select one of the following uses, and cross the other use off this Chronicle sheet. New Character: You can play a half-orc character, beginning at 1st level as normal. Other than access to this additional race, all character creation rules are the same as those outlined in the Starfinder Society Roleplaying Guild Guide. A copy of this Chronicle sheet must be the first Chronicle sheet for the given character.
Envar's Attention (Ally Boon): During your mission to the space station Brilliance, you managed to impress Arch Energy's notorious chief procurement officer, Envar Tamm-for good or ill. You will be told if this boon is important to a future scenario prior to slotting your boons. #1-07 Solar Sortie Solar Powered Weapon System (Starship Boon): The files you retrieved from Brilliance also included blueprints for experimental innovations by Arch Energy Consortium. When you slot this starship boon, select a single weapon on your starship with the word "laser" in its title; you gain a +1 bonus to damage rolls with that weapon. A gunner can spend a Resolve Point prior to firing the selected weapon to increase the bonus to 4 for 1 round. A starship weapon can be improved only by a single copy of this boon, but copies of this boon can be applied to different weapons. #1-07 Solar Sortie Budding Media Celebrity (Social Boon): Following your stint on Live Exploration Extreme!, you face and name appear in images, videos, and memes across countless media platforms. This recognition lasts only a few days before the next major media phenomenon arises, but you can use this to launch your media career. If you have the icon theme, you gain a +5 bonus to Profession checks when performing a Day job check. If you do not have the Icon theme, when you slot this boon, you can gain the icon's celebrity ability in place of your own theme's 6th-level ability. #1-09 Live Exploration Extreme! Dwarven Admittance (Personal Boon; Limited Use): Your heavily publicized encounters with dwarves has inspired a new generation of dwarven. Starfinders - possibly even recruited from the Marbleheart clan found in Salvation's End. You can apply this boon in one or two ways. Select one of the following uses, and cross the other one off this chronicle sheet.
Salvation's Delver (Slotless Boon; Limited Use): Salvation's End has proven an incredible find with untold potential for further exploration, and discovering this would not have been possible without your efforts. You can check this box that precedes this boon when purchasing a mk 1 synaptic accelerator (Starfinder Core Rulebook 212) to buy it at the discounted price of 1,200 credits. #1-09 Live Exploration Extreme! AbadarCorp Augmentations (Social Boon; Limited Use): AbadarCorp has made you a special offer after you helped maintain the stability of their Freemarkets by keeping illegal augmentations off the streets. At the end of a scenario where you have this boon slotted, you can purchase one or more augmentations from the Starfinder Core Rulebook and receive a one-time 20% discount. If the item level of the augmentation is 8 or more, then you receive only a 10% discount on that augmentation. For each augmentation you purchase in this manner, check one of the boxes on this boon. Once you’ve checked all three boxes, you can no longer receive this discount on future purchases. X _ _ #1-10 Half-Alive Streets Halfling Admittance (Personal Boon; Limited Use): Your efforts on Absalom Station roused the attention of the station’s halfling population. By assisting the halfling Maija and her family, you created a bond between Absalom Station’s halflings and the Starfinder Society. As a result, several halflings have displayed an obvious interest in joining the Society. Select one of the following uses, and cross the other use off this Chronicle sheet. #1-10 Half-Alive Streets Contractor’s Respect (Social Boon; Limited Use): By successfully completing a mission to investigate an abandoned outpost in Near Space, you also earned the esteem of a prominent organization within the Pact Worlds. You can call upon the resources of this organization by slotting this boon. The organization loans you a set of armor or a nonconsumable weapon (but fully loaded with conventional ammunition) for the duration of the adventure. The loaned equipment must have an item level equal to or less than your character level + 1, up to a maximum item level of 8. The item must be returned to the organization at the end of the adventure. Whenever you slot this boon, you must check one of the boxes. _ _ _ #1-12 Ashes of Discovery Star Monster Slayer (Starship Boon): You defeated a spacefaring monster known as a Besmaran whelp. Since this battle, you’ve mastered the art of battling against living starship-sized enemies when operating a starship of your own. While this boon is slotted, you gain a +2 bonus to all skill checks made in a starship combat against an enemy living starship. Any of your fellow crewmates who don’t have this boon slotted instead gain a +1 bonus to their skill checks against enemy living starships—the direct result of your guidance during the battle. #1-12 Ashes of Discovery |
