Full Name |
Alhir Alambar |
Race |
Human |
Classes/Levels |
Cleric of Sarenrae 1 |
Gender |
Male |
Size |
medium |
Age |
21 |
Alignment |
LG |
Deity |
Sarenrae |
Location |
Katapesh |
Languages |
Kelish, Common |
Strength |
16 |
Dexterity |
14 |
Constitution |
15 |
Intelligence |
11 |
Wisdom |
18 |
Charisma |
15 |
About Alhir Alambar
Alhir Alambar
LG male human cleric of Sarenrae 1
Medium humanoid (human)
Init +2; Senses Perception +4
AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex)
hp 14 (1d8+6)
Fort +4, Ref +2, Will +6
Speed 20 ft.
Melee scimitar +3 (1d6+3/18-20)
Ranged javelin +2 (1d4+3)
Special Attacks channel positive energy 5/day (DC 15, 1d6)
Domain Spell-Like Abilities (CL 1st; concentration +5)
7/day – fire bolt (1d6)
Cleric Spells Prepared (CL 1st; concentration +5)
1st – endure elements, burning hands D (DC 15), shield of faith
0 (at-will) – detect magic,, light, create water
D Domain spell; Domains Fire, Sun
Str 16 Dex 14 Con 15 Int 11 Wis 18 Cha 15
Base Atk +0; CMB +3; CMD 15
Feats Selective Channeling, Toughness
Skills Diplomacy +5, Heal +8, Knowledge (religion) +6
Languages Common, Kelish
SQ aura
Gear potion of cure light wounds, chain mail, scimitar, javelin (3) , backpack, bedroll, spell component pouch, sunrods (5), trail rations (5), waterskin (2), golden holy symbol
Alhir Alambar was raised by a sect of true believers in a small oasis in the desert - those who held on to the traditions and customs of their ancestors, and were steadfast to their faith, even as the centuries took their toll on Sarenrae's followers. Alhir was raised believing that the settlements of the Golden City and Sarenrae's Bastion were undermined by corruption from within, and the disfavor of the goddess led to the cities becoming what they are today - dens of iniquity, greed, drug use, and slavery.
Alhir was taught that the way to salvation is by following the 'Sunlit Path', a sacred text that was thought to be lost, but was kept alive through oral tradition. While a stalwart defender of the faith, Alhir is pragmatic in his approach - perhaps by confronting evil in his own way with a group of like-minded individuals, he can do more than becoming a martyr or a crusading paladin. Still, while kind and benevolent to those he judges as worthy, or even candidates for redemption, he shows no mercy to those he rebukes as inherently evil. Alhir is an incredibly useful ally, but he also tends towards arrogance, prejudice and self-righteousness on occasion. Beyond these flaws, he will defend his companions with little regard for his own safety, assured in his mind that the goddess will protect him and guide him on The Path.