Gnome

Algorax Stonebound's page

No posts. Alias of Dotraj.


Full Name

Algorax Stonebound

Race

Gnome

Classes/Levels

Sorcerer 1

Gender

Male

Size

Small

Alignment

Chaotic Good

Languages

Common, Gnome, Sylvan

Strength 8
Dexterity 8
Constitution 14
Intelligence 10
Wisdom 16
Charisma 18

About Algorax Stonebound

Statistics:
Male Gnome Sorcerer 1
CG Small Humanoid (Gnome)
Init -1; Senses darkvision 60 ft.; Perception +3
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DEFENSE
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AC 10, touch 10, flat-footed 10 (+0 armor, -1 dex, +1 size)
hp 8
Fort +2, Ref -1, Will +5; +2 vs illusion
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OFFENSE
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Speed 20 ft.
Melee Unarmed Strike +1 (1d2+1 nonlethal/provoke AoO)
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STATISTICS
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Str 12, Dex 8, Con 14, Int 10, Wis 14, Cha 18
Base Atk +0; CMB +0; CMD 9
Traits Light Sleeper, Naturally Gifted
Drawbacks
Feats Effortless Trickery, Eschew Materialsᴮ

Skills & Languages:

Skills 1 Bluff +8, 1 Knowledge (Dungeoneering) +4, 1 Use Magic Device +8 (3 points; 2 class, 1 fcb, 0 INT)
ACP -0
*ACP applies to these skills
FCB Skill
Skill Bonuses
Languages Common, Gnome, Sylvan

Special Abilities:

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SPECIAL ABILITIES
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Bond to the Earth Some gnomes have strong ties to specific kinds of terrain, as a holdover from their fey origins. These gnomes gain a +2 dodge bonus to AC when in a specific terrain type selected from the ranger list of favored terrains. (Underground)

Darkvision Some gnome strains have lived in the underground depths for so long they have given up on light entirely and gained darkvision with a range of 60 feet.

Deep Earth Bloodline
Bloodline Arcana: Whenever you and the target of your spell are both underground, increase the spell’s save DC by +1.
Bloodline Powers:
Tremor (Sp): As a standard action, you can cause the ground to shake beneath a single creature within 30 feet, functioning as a trip maneuver using your sorcerer level plus your Charisma modifier in place of your CMB (+5). You can use this ability a number of times per day equal to 3 + your Charisma modifier (7/day).

Fey Magic The character has a mystic connection to one terrain type, selected from the ranger’s favored terrain list. The character selects three 0-level druid spells and one 1st-level druid spell. When in the selected terrain, she gains these spells as spell-like abilities that can be cast once per day. The caster level for these effects is equal to the user’s character level. The DC for the spell-like abilities is equal to 10 + the spell’s level + the user’s Charisma modifier (4). These spells are treated as being from a fey source for the purposes of the druid’s resist nature’s lure class feature and similar abilities.

Gnome Magic Gnomes add +1 to the DC of any saving throws against illusion spells that they cast. Gnomes with Charisma scores of 11 or higher also gain the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation, and speak with animals. The caster level for these effects is equal to the gnome’s level. The DC for these spells is equal to 10 + the spell’s level + the gnome’s Charisma modifier.

Illusion Resistance Gnomes gain a +2 racial saving throw bonus against illusion spells and effects.

Weapon Familiarity Gnomes treat any weapon with the word “gnome” in its name as a martial weapon.


Spells:

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Spells
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0th (at will)— detect magic, mage hand, message, spark
1st (4/day)—grease (DC 15), silent image (DC 16)

Spell-Like Abilities:

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Spell-Like Abilities
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1/day—create waterᵁ, dancing lightsᴳ, entangle (DC 15)ᵁ, ghost sound (DC 15)ᴳ, know directionᵁ, prestidigitationᴳ, speak w/ animalsᴳ, stabilizeᵁ
=Gnome Magic; +1 use
=Only usable underground.

Gear/Possessions:

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GEAR/POSSESSIONS
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Carrying Capacity
Light 0-32.25 lb. Medium 33-64.5 lb. Heavy 67-97.5 lb.
Current Load Carried 0 lb.
Gear
Money 0 GP 0 SP 0 CP

Background:


Appearance and Personality: