I'm running this adventure path for my first time and have recently begun to read the AP books in preparation for a game beginning next month. After reading through book one I am left with some questions about how quickly Korvosa descends into anarchy. With the pacing of the game, I see the Old Fishery taking probably about an hour or so max game world time. By the time the adventurers get out of the Fishery, the town is in anarchy as the king has died. In an hour. Seems a bit quick, but I feel as if I can sell that. However, the next immediate encounters cite issues with food shortages, traders taking their wares elsewhere, etc. My question for past GMs is how you sell that happening so quickly? I mean, an hour barely seems like enough time for word to get around a town of 20k people. Conceivably, from Fishery to All the World's Meats takes place is less than a day, potentially. Can anyone give me advice on their experiences with this? I know things can play out differently in game, so does this do so? If the timing is a real issue, what have you done to help smooth things out? Any advice on creating foreshadowing of the coming problems without derailing the PCs pursuit of Lamm? I'm thinking of having some church bells ringing as they walk in to the Fishery to smooth it out, but not sure if that will distract them.