Now first and foremost i'm not regretting my party's death as i think a game early ending is only an excuse to start another one. IMO death should happens in combat centric rpgs as it would get dull otherwise. That being said i don't recall having TPKed any party before in 12 years of DMing, i did kill some players, but never a whole party.
My party consisted of five level 4 properly optimized characters:
- Vesk Blitz Soldier
- Android Operative
- Ysoki Sharpshooter Soldier. He was mechanically the weakest character, but the guys had some good ideas from times to time, and some less good ideas, but we'll get to that later.
- Android Technomancer fighting with a sniper.
- Drow Envoy3/Blitz Soldier 1 (Npc)
So, now the interesting part. How did it happen?
After a 12 days treck throught the jungle, The party arrived at the Temple of the Twelves Suns. The first combat went without a sweat they totally exploded the fight against the mountain Eel with two critical hits one from the Vesk and one from the Sniper.
Then they climbed the remaining of the stairs and met Panneliar who kindly but firmly asked them to turn away. The Drow envoy asked him if he saw the cultist and he replied that they were in the temple thanks to the leader strong conviction and magic. The Drow tried to negotiate with him, telling him they could get rid of the cultist if he'd let them into the temple, but he refused, thanks to the mind control magic. So the vesk lost his patience and drew his sword and the fight started.
The Ysoki player had in mind that he guardian could not enter the temple, which is false, but imo it was still a good guess. So they asked the Vesk to try and grapple him so they could enter the temple. One the vesk saw the Solarian guardian set himself on fire he gave up that idea and so the party fought the guardian. But they rolled really poorly and the Solarian rolled above average and got the Vesk soldier down in two turn. Then it started to go downhill, players had rotten luck, but eventually with their resolve they could have gone throught it. But the Ysoki still believe the guardian couldn't set foot inside and so he threw a sticky grenade on the guardian to entangle him and to my great surprised it worked.
Then the operative went and opened the door just to meet with Avissa and her 3 cultist goons. So couple of checks later they are all down, they managed to get the guardian down, and only Avissa and an injured cultist are still up. 2 players couldn't stabilize because of the cultist bleeding effect and then the cultist started to Coup de Grace everybody once and they died of bleeding.
Guess it was a bit anti-climatic as they didn't even get to see Tahomen, but it happens. So all why i'm i telling you all of this? Just so you can take things into consideration when running the AP if you wanna avoid my party's fate.
- The Cultist are a bunch of chaotic evils lunatics workshipping the God of the end-times, they got nothing to lose and will fight dirty, take the opportunity to kill someones if they have it.
- The cultist bleeding effect is nastier than i originally thought and without any form of magical healing/Serum it can get nasty. Beside my party partly died because of this, as they couldn't get back up.
-Fighting Panneliar in melee is a bad idea, i tried to give them multiple cues but they didn't really listen.
- Althought the mystic wasn't necessary, i think it could have saved my party as the Envoy Stam healing can't keep a party member sustaining heavy damage.
-Bad luck in starfinder seems to be deadlier than it was in pathfinder.
- Crits are monstrous, the double damage on a 20 makes combat so shifty and that's generally to the player disadvantage, because they are bound to get critted someday.
Anyway, i wish you luck and fun in your AP, that's where mine stop.