Snowcaster Sentry

Alfsigr Snowborne's page

49 posts. Alias of AdamWarnock.


Full Name

Alfsigr Snowborne

Race

Half-elf

Classes/Levels

Bard 1 (HP: 9/9, NL: 0 | AC 16/13/13 | F+1 (+4 vs. Environmental Conditions) R +5 W+1 | Per: +6 | Init: +3 | Arrows: 39 Daggers: 4)

Spells:
Bardic Perf: 2/6 1st: 1/2

Gender

Female

About Alfsigr Snowborne

Stats:

Alfsigr Snowborne
Female arctic elf (snowborn) bard 1
CG Medium humanoid (elf, human)
Init +3; Senses darkvision 60 ft.; Perception +6
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Defense
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AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 9 (1d8+1)
Fort +1 (+4 vs. fatigue, exhaustion, or ill effects from running, forced marches, starvation, thirst, or hot or cold environments), Ref +5, Will +1
Resist cold 5
Weakness light sensitivity
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Offense
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Speed 30 ft.
Melee dagger +1 (1d4+1/19-20) and
. . longsword +1 (1d8+1/19-20)
Ranged longbow +3 (1d8/×3)
Special Attacks bardic performance 6 rounds/day (countersong, distraction, fascinate, inspire courage +1)
Bard Spells Known (CL 1st; concentration +3):
. . 1st (2/day)—cure light wounds, vanish{super}APG{/super} (DC 13)
. . 0 (at will)—dancing lights, detect magic, message, prestidigitation
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Statistics
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Str 12, Dex 17, Con 13, Int 12, Wis 9, Cha 15
Base Atk +0; CMB +1; CMD 14
Feats Human Spirit[ARG], Point-blank Shot
Traits charming, looking for work
Skills Acrobatics +6, Bluff +2 (+3 vs. characters who could be attracted to you), Diplomacy +6 (+7 vs. characters who could be attracted to you), Disable Device +1, Knowledge (arcana) +2, Knowledge (dungeoneering) +2, Knowledge (engineering) +2, Knowledge (geography) +2, Knowledge (history) +2, Knowledge (local) +6, Knowledge (nature) +2, Knowledge (nobility) +2, Knowledge (planes) +2, Knowledge (religion) +2, Perception +6, Perform (dance) +6, Perform (sing) +6, Spellcraft +5, Stealth +6; Racial Modifiers +2 Perception
Languages Common, Elven, Skald
SQ bardic knowledge +1, desert runner, elf blood
Other Gear studded leather, arrows (40), dagger (4), longbow, longsword, backpack, bedroll, blanket, entertainer's outfit (2), traveler's outfit, 15 gp, 4 sp
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Special Abilities
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Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action, 6 rounds/day) Your performances can create magical effects.
Charming +1 Bluff/Diplomacy/save DC for a language-dependent spell vs. targets who could be sexually attracted to you.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Desert Runner +4 Con checks and Fort vs. fatigue, exhaustion, running, forced marches, hot or cold environments.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.

Personality:

Alfsigr has a natural charm that she's come to rely on to help her out of most situations. She's polite and does her best to not offer insult to anyone, although her father's temper comes into play when her nerves are already frayed. Those that get past this facade see that she possess a dark sense of humor, bordering on gallows humor, and the deep pain she feels at her adoptive parents betrayal. Most of the time she does her best to keep from being moody, but sometimes it's harder to do than others.

Appearance:

Alfsigr is of slender frame and stands little taller than five feet, three inches. Her silver hair frames her cherubic face and falls a few inches past her waist. Her skin is pale like porcelain and her eyes are the slate blue of a winter storm.
Explorer's outfit: The clothes of this are a distinct Ulfen style. A green tunic and blue overtunic, both trimmed with gold thread in knotwork patterns covers her torso. Black breeches that hang loosely from her waist to well past her ankles cover her legs and a thick, wide leather belt holds her tunics down and her breeches up while also providing a place to hang her quiver and her sword. black leather boots matching the belt and wool stockings cover her feet. A thick oiled cloak with hood helps keep the elements off of her, and hide her hair and ears.
Armored: A thick gamberson provides padding to lessen the blows on the boiled and studded leather panels that cover her shoulders and torso. Leather tassets, studded with iron and backed by the tail of the gamberson protect her thighs.
Entertainer's Outfit 1: The only one of her outfits that fits her well. The others being hand-me-downs from Ulfen men and women who no longer needed them, this outfit is a simple fitted blouse of ice blue and form-fitting dress of white with slits starting just below her hips. A pair of supple, white leather boots of an elven style cover her feet.
Entertainer's Outfit 2: A white tunic with short sleeves that end past her elbows and a purple vest hang off of her slight shoulders. A red scarf with linnorms embordered in yellow thread wraps about her waist while brown breeches with yellow trimmed seams cover her legs. A pair of light, brown leather boots covers her feet.
Travler's Outfit:A white tunic and black breeches cover her torso, arms, and legs. A thick leather belt holds the clothing in place. A grey coat provides warmth in colder climes.

Background:
Alfsigr wasn't given her name by her parents. In fact, her parents never laid eyes on her.
Her mother was one of the Snowcaster Elves from the Crown of the World, while her father was an Ulfen tracker and guide who operated out of Kalsgard. What was meant to be a single night of passion, however, turned into the scandal of the century for her tribe when she was found to be with child. Her brother was greatly angered and vowed to kill the man with whom she had slept with. After she refused, he chased her out of the tribe's village and swore to see the father dead.

It was the dead of winter when she finally made it to Kalsgard. The journey from the Crown had taken its toll on her and she was found collapsed at the gates. Luck was with her, and Alfsigr's father was on his way back from a job when the guard was helping his one-time lover into Kalsgard. Recognizing who she was and how great her belly had become in the months since their tryst, he helped her to his home where he cared for her with the aid of a couple of midwives.

Fate was not to be so kind to either of them. As the time for their child's birth came closer, Alfsigr's father grew more worried for her mother. The elf was deathly ill, and when the time came, he realized she'd likely die in the process without help. He ran into the streets, hoping to fetch a healer to aid his child's mother, only to be killed by her brother with two arrows to his back. Several hours later, Alfsigr's mother soon followed her lover into death's embrace.

Her parent's dead, and no other family to claim her, she was sent to an orphanage and the staff there named her Alfsigr Snowborne. She grew over the next six years into a quiet child with a well-hidden sense of humor. It was then that an elven couple heard of her and decided to adopt her, and raise her to be a proper elven lady, rather than let her become more like the savage Snowcasters. She was given lessons in both the longbow and the longsword. She was trained to use her sweet voice as an instrument and turn her body into living sculpture through dancing. Things seemed to be going well up until the girl passed her fifteenth birthday.

Alfsigr always felt out of place among the elves that lived or visited in Kalsgard. She was never allowed to leave the section of the city the Kyonin elves had taken for themselves, but curiosity and a desire to see more of the world lead her to start sneaking out and exploring the city. Outside of the quiet and calm of the elven community, she found a city rich in lore and entertainment. She swapped the traditional elven songs and their flowing lyrics for the energetic and lilting tunes of the taverns. She switched from the graceful lines of traditional elven dance for the stomping, stuttering steps of the jig.

After managing to keep her escapades secret, she was caught one evening after turning eighteen while getting ready to head out. Her adoptive parents were furious, and even more so when they learned of her love for the drinking songs and dances of her father's people. They locked her away, hoping to salvage something from this fiasco.

Her adoptive parents weren't the only ones to notice her escapades. Her uncle, kicked out from the tribe after his murder of her father had driven himself mad and blamed everything on his wayward sister. When he learned that she had born a daughter, and that she was alive, his anger suddenly shifted from his sister to his niece. All of his hatred and fury focused on her and he meant to kill her.

Six months after she was put under constant guard, Alfsigr was attacked by her uncle. The elf managed to slay one of her guards, but he was driven back by the others. Thus began a series of attempts on her life, culminating with the last one that saw her uncle dead, but not before he pierced her lungs and belly with his arrows. Despite all that healing magics could do, it was months before Afsigr was well again, and her sense of humor took a darker bent.

Her parents meanwhile had been fighting to keep the other elves from kicking her out into the streets to fend for herself. For almost a year they fought against it, but finally caved when it became clear that the others would not budge on the issue. When Alfsigr found out, she was heartbroken, which soon turned to rage when she discovered that the elves that had raised her held no more love for her than they would for a pet. That night she gathered her things and stole into the night. She found a ship heading south and paid for passage to the first port they would reach.

As things turned out, she was offloaded in Riddleport. She knew the city's reputation, but a combination of luck, charm, and obviously not being worth the fight to take what she had kept her safe enough to learn about the Gold Goblin and the tournament that was happening that very night. In need of a place to stay and a way to earn some coin, she makes her way to the Gold Goblin, hoping that things will be better now that she's free to do what she sees fit.