The Scribbler

Alexis Pickman's page

7 posts. Alias of Nick P. L..


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So is this still Open for Recruits?

Asking because a friend of mine might just have... Shall we say a little accident... When I told him about this.


Hey Lord Foul... I might be reading something the wrong way, but isn't 14 Dex a +2?


Fluffy fluff

Fluffiness on the outer:
Alexis, usually just goes Alex, grew up in a small miners town a couple of days journey from The City. The town's main form of income would be the iron getting mined from underground. His father was noone special, a regular man working the days in the iron mine by day and teach his only son how to hunt by evening and night. His mother was as regular and boring as his dad and according to daddy, Alexis was just as boring, with as boring a future as himself.

But Alexis didn't want that. Even from an early age he had found pleasure in hunting. The stalking for the prey, looking without it knowing and the solid chunk that followed the song of the bow. He loved it, but it needed more, so when he was taught about traps, he was overjoyed. Traps started being an obession for him. He would think about them, non-stop, dream about them and the more he thought about them, the more time was spent outside, hunting, trying new traps and tracking down prey.

His hunt for new prey to try new traps on led him further away from the town until he was nearly a whole day's journey away from the town before it dawned on him... All animals were the same in the forest... But in a city, people will talk, warn someone... Traps would be even better in a city, would be more satisfying on people that could think further than "food! so it dawned to him. Traps for people.


That would be because I didn't add Trapfinding or the ACP, hang on and I'll fix that. :)


Crunch is done, I'll throw the fluff up here on this post in an hour or so... Need to air the dog >_>

Crunchy in the middle:
Alexis Pickman - Ranger (Trapper) 3
Neutral Evil Medium Human(Human Male)
Init +6; Senses Perception +8
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DEFENSE
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AC 19, Touch 14, Flat-footed 15 (5 Armor, 4 Dex)
HP 36 (3d10+3 con+3FC)
Fort +4, Ref +7, Will +3
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OFFENSE
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Speed 30 ft.
MeleeScimitar +4
-Scimitar
RangedMasterwork Composite Longbow +9, Rapid Shot
-Longbow +7 2d8+1 (Crit x3)
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STATISTICS
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Str 12, Dex 18, Con 13, Int 10, Wis 14, Cha 8 (20pt, +2 Dex)
Base Attack 3; CMB 4; CMD 18
Feats: Human feat 1st-Weapon Focus (Longbow); 1st-Point Blank Shot, 3rd-Precise Shot; Combat Style 2nd-Rapid Shot.
Traits: Fatal Trapper,Reactionary
Favored Class Fighter (+3 hit points)
Skills: Craft[Traps] +8 (3), Disable Device +11 (+12 against traps) (3), Knowledge [Geography, Nature, Dungeoneering] +6 (2), Perception +8 (3), Profession [Hunter] +8 (3), Stealth +8 (3) and Survival +8 (3).
Languages: Common and undercommon.
Equipment: Arrows (20), blunt arrows (20), masterwork Backpack, bedroll, belt pouch, flint and steel, iron pot, masterwork thieves tools, mess kit, rope (30 ft), soap, tent, torches (10), trail rations (5 day) and a waterskin.
-On person: Masterwork composite longbow, 20 arrows, scimitar, chain shirt, armored kilt.
Cash: 30 gp, 0 sp, 0 cp
Encumbrance: 50 (Light) (0-50, 51-100, 101-150)
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SPECIAL ABILITIES
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Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Bonus Feat: Humans gain one extra feat at level 1.
Favored Enemy (Human): At 1st level, a ranger selects a creature type from the ranger favored enemies table. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures.

At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger may select an additional favored enemy. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by +2.

If the ranger chooses humanoids or outsiders as a favored enemy, he must also choose an associated subtype, as indicated on the table below. (Note that there are other types of humanoid to choose from—those called out specifically on the table below are merely the most common.) If a specific creature falls into more than one category of favored enemy, the ranger's bonuses do not stack; he simply uses whichever bonus is higher.
Track: A ranger adds half his level (minimum 1) to Survival skill checks made to follow tracks.
Wild Empathy: A ranger can improve the initial attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person (see Using Skills). The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.

To use wild empathy, the ranger and the animal must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time.

The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check.
Trapfinding: A trapper adds 1/2 her ranger level on Perception skill checks made to locate traps and on Disable Device skill checks (minimum +1). A trapper can use Disable Device to disarm magic traps.
Endurance: A ranger gains Endurance as a bonus feat at 3rd level.
Favored Terrain (Urban):At 3rd level, a ranger may select a type of terrain from Table: Ranger Favored Terrains. The ranger gains a +2 bonus on initiative checks and Knowledge (geography), Perception, Stealth, and Survival skill checks when he is in this terrain. A ranger traveling through his favored terrain normally leaves no trail and cannot be tracked (though he may leave a trail if he so chooses).

At 8th level and every five levels thereafter, the ranger may select an additional favored terrain. In addition, at each such interval, the skill bonus and initiative bonus in any one favored terrain (including the one just selected, if so desired), increases by +2.

If a specific terrain falls into more than one category of favored terrain, the ranger's bonuses do not stack; he simply uses whichever bonus is higher.


Oh yeah, and the Crunch is under construction with the fluff following afterwards.


Hey, I've been reading the stuff on this discussion and looked at the players... You wouldn't be missing a Trapper Ranger?

Pros: I have quite a lot of skill points, I can follow tracks to kill stuff, find traps and disable them (And make them at later levels) and I have a profession as Hunter.

Cons: Not a people person, not amazing in melee and no magics...

Hope I'm of some kind of use.