Full Name |
Alexis Crownguard |
Race |
Dhampir |
Classes/Levels |
Paladin (Undead Scourge) 5 |
Gender |
Female |
Size |
Medium |
Age |
127 |
Special Abilities |
Mercy |
Alignment |
Lawful Good |
Deity |
Pharasma |
Location |
Ustalav |
Languages |
Common |
Occupation |
Undead Hunter |
Homepage URL |
Sheet |
Strength |
16 |
Dexterity |
14 |
Constitution |
12 |
Intelligence |
11 |
Wisdom |
11 |
Charisma |
14 |
About Alexis Crownguard
Alignment: Lawful Good,
Race: Dhampir.
Race Powers:
• Undead Resistance: Dhampirs gain a +2 racial bonus on saving throws against disease and mind-affecting effects.
• Resist Level Drain (Ex): A dhampir takes no penalties from energy drain effects, though he can still be killed if he accrues more negative levels then he has Hit Dice. After 24 hours, any negative levels a dhampir takes are removed without the need for an additional saving throw.
• Manipulative: Dhampire gain a +2 racial bonus on Bluff and Perception checks.
• Darkvision: Dhampir see perfectly in the dark up to 60 feet.
• Low-light vision: In addition to their ability to see perfectly in the dark up to 60 ft, dhampir have low-light vision, allowing them to see twice as far as humans in conditions of dim light.
• Negative Energy Affinity: Though a living creature, a dhampir reacts to positive and negative energy as if it were undead—positive energy harms it, while negative energy heals it.
Size: Medium, 5ft Reach.
Initiative: +2 ( +2 Dex )
Senses: Perception +7.
Favored Class: Paladin, +1 Skill Point.
Combat Role: Alex is a front line combatant specializing in killing undead, she has difficulty healing herself due to her bloodline but compensates for the weakness with heavy armor.
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Class 1: Paladin ( Undead Scourge )
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• Aura of Good: The power of a paladin's aura of good (see the detect good spell) is equal to her paladin level.
• Detect Evil: At will, a paladin can use detect evil, as the spell.
• Smite Evil: The paladin chooses one target within sight to smite. If this target is evil, she adds her Cha bonus to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite.
• Divine Grace: A paladin gains a bonus equal to her Charisma bonus (if any) on all Saving Throws.
• Lay On Hands: A paladin can heal wounds (her own or those of others) by touch.
• Aura of Courage: A paladin is immune to fear (magical or otherwise). Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects.
• Divine Health: A paladin is immune to all diseases, including supernatural and magical diseases, including mummy rot.
• Mercy: Removed additional effects with Lay On Hands.
• Channel Positive Energy: Using this ability consumes two uses of her lay on hands ability. A paladin uses her level as her effective cleric level when channeling positive energy.
• Spells: A paladin gains the ability to cast a small number of divine spells which are drawn from the paladin spell list
• Divine Bond: A paladin forms a divine bond with her god. This bond can take one of two forms. Once the form is chosen, it cannot be changed. ( Weapon )
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Defense:
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Armor Class: 23 ( 10 Base, 8 Armor, 2 Dex, 1 Deflect )
• Touch: 13
• Flat Footed: 21
CMD: 20 ( 10 Base, 2 Dex, 3 Str, 5 Bab )
Hit Points: 35 ( 10 HD, 1 Con )
Saves:
• Fort: +6 ( 4 Base, 1 Ab Mod, 1 Misc )
• Refl: +4 ( 1 Base, 2 Ab Mod, 1 Misc )
• Will: +5 ( 4 Base, 0 Ab Mod, 1 Misc )
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Offense:
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BAB: +5
CMB: 8 ( 5 BAB, 3 Str )
Move Speed: 30 ft
Attack Routines:
• +1 Gandasa: +9+1+1 (-1)2d4+3+1+(+2); x3
• Spiked Gauntlet, Right: +8 1d4+3; x2
• Spiked Gauntlet, Left: +8 1d4+3; x2
• Dagger: +8 1d4+3;19-20/x2
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Paladin Spells:
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Level 1: (DC 15, 1 Prepared, 2/Day )
Level 2: (DC 16, 0 Prepared, 1/Day )
Level 3: (DC 17, 0 Prepared, /Day )
Level 4: (DC 18, 0 Prepared, /Day )
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Feats: ( 3 Level )
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• Weapon Focus: Gandasa You gain a +1 bonus on all attack rolls you make using the selected weapon.
• Power Attack: You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls.
• Greater Mercy: When you use your lay on hands ability and the target of that ability does not have any conditions your mercies can remove, it instead heals an additional +1d6 points of damage.
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Skills: ( 2 Class, 1 Race, ? Background ) ACP = -2
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Trained:
• Diplomacy: +10
• Perception: +7
• Know ( Religion ): +8
Untrained:
• Acrobatics: +0
• Appraise: +0
• Bluff: +4
• Climb: +1
• Craft: +0
• Disable Device: +0
• Disguise: +2
• Escape Artist: +0
• Fly: +0
• Handle Animal: +2
• Heal: +0
• Intimidate: +2
• Knowledge ( All ): +0
• Linguistics: +0
• Perform: +2
• Profession: +0
• Ride: +0
• Sense Motive: +0
• Slight Of Hand: +0
• Spell Craft: +0
• Stealth: +0
• Survival: +0
• Swim: +1
• UMD: +2
• Artisty: +0
• Lore: +0
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Traits: ( Race, Social )
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• Undead Slayer: You gain a +1 trait bonus on attack and damage rolls against undead creatures.
• Hunter's Blood: You earn a +1 trait bonus on Diplomacy when used to gather information, Knowledge (religion), and Survival when used for tracking when related to an undead quarry. Choose one as these as a class skill. The undead have a +1 bonus on any roll to learn about you, as your family’s fame precedes you.
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Languages: ( 1 Race )
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• Common
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Equipment: (Current Load: 38 ) (Light Load: 76 ) (Medium Load: 153 ) (Max Load: 230 )
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• Head:
• Headband:
• Eyes:
• Shoulders:
• Neck:
• Chest:
• Body:
• Armor: +1 Breastplate, Mithral
• Belt:
• Wrists:
• Hands:
• Ring:
• Ring:
• Feet:
• Weapon 1: +1 Gandasa
• Weapon 2: Spiked Gauntlet, Right Hand
• Weapon 3: Spiked Gauntlet, Left Hand
• Weapon 4: Dagger
• Protective: Heavy Steel Shield
• Platinum: 000
• Gold: 653
• Silver: 000
• Copper: 000
• Soldier's uniform
Backpack, Masterwork:
•
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Appearance: ( Character Art )
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Height: 5'6
Weight: 115 lbs
Age: 127
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History: ( Map )
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