Cayden Cailean

Alexian's page

275 posts. Alias of Amael.


About Alexian

Alexian
RACE: Male Human Fighter 1
ALIGNMENT: Neutral Good
HEIGHT: 6"
WEIGHT: 180 lbs.
AGE: 20
EYES: Grey
HAIR: Black
SKIN: Currently tanned, but usually pale
TRAITS:

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Rich Parents (900 gp bonus); Child of the Temple (Knowledge (nobility) class skill; Notice of the Decemvirate: For good or ill, you have drawn the attention of the mysterious leaders of the Pathfinder Society. You have never met them directly (to your knowledge), but their intermediaries have made it clear that you have great expectations to live up to. You gain a +1 trait bonus to Diplomacy and Intimidate checks when dealing with other Pathfinders.

REGION OF ORIGIN: Magnimar
RELIGION: Iomedae (primarily), Cayden Cailean, Desna, Sarenrae, and Shelyn.
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ABILITY SCORES
STRENGTH: 16 (+3)
DEXTERITY: 12 (+1)
CONSTITUION: 14 (+2)
INTELLIGENCE: 13 (+1)
WISDOM: 10
CHARISMA: 14 (+2)
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VITAL STATISTICS
HITPOINTS: 13/13 (+1 hp favored)
STATUS:

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EXPENDED ABILITIES:
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AC: 20 (+8 armor, +2 shield), -9 penalty in armor; Mail shirt: AC 17 (+4 armor, +1 dex, +2 shield)
TOUCH AC: 11
FLAT-FOOTED: 20 (+8 armor, +2 shield)/16 (+4 armor, +2 shield)
FORT: +4 (+2 class,+2 stat)
REFL: +1 (+1 stat)
WILL: +0
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COMBAT STATISTICS
INITIATIVE: +1
BAB: +4 (+3 Str, +1 base attack)
CMB: +4 (+3 Str, +1 base attack)
CMD: 15 (+1 Dex, +3 Str, +1 base attack)
SPEED: 30 feet unarmored or chainshirt; 20 ft in Half-plate

Bastard Sword

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+4; Dmg: 1d10+3 or +4 two-handed; Crit: 19-20/x2; type: S

Short sword

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+4; Dmg: 1d6+3; Crit:19-20/x2; type: P

Light Crossbow

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+2; Dmg: 1d8; Crit: 19-20/x2; type: P; Ammunition: 28

Gauntlet

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+4; Dmg: 1d3+3, Crit: x2; type: B

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CLASS FEATURES
Weapons and Armor Proficiency

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All simple and martial weapons, all types of armor, and with all shields.

Bonus Fighter feats

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FEATS:
Combat Reflexes

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Can make 2 attacks of opportunity per round (+1 dex); can make opp attacks while flat-footed

Exotic Weapon Proficiency: Bastard Sword

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can attack with weapon normally

Military Education

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Trained at a famous war college, gaining the following class skills: Diplomacy, Knowledge Architecture and engineering, Knowldege Geography, Sense Motive

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SKILLS: 6 skill points (inc. 0 favored class)
Diplomacy (CHA): Ranks 1 + 2(stat) + 3 (class) = +6
Knowledge (nobility) (INT): Ranks 1 + 1(stat) + 3 (class) +1 (trait)= +6
Intimidate (CHA): Ranks 1 + 2 (stat) + 3 (class)= +6
Ride (DEX): Ranks 1 + 1 (stat) + 3 (class)= +5
Sense Motive (Wis): Ranks 1 + 0 (stat) + 3 (class)= +4
Handle Animal (Cha): Ranks 1 + 2 (Cha) + 3 (class)= +6
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LANGUAGES: Common, Varisian

HUMAN TRAITS:
Bonus Feat
Extra skill rank each level.

FAVORED CLASS: Fighter
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EQUIPMENT
Light Crossbow: 1d8 dmg; Crit: 19-20, x2;
Half-Platemail: +8 AC; -7 penalty; speed: 20 ft; wgt: 50 lbs
Heavy steel shield: +2 AC; -2 penalty; wgt: 15 lbs
Gauntlet: 1d3 dmg; Crit: x2; wgt: 1 lb; type: B
Bastard Sword: 1d10 dmg; Crit: 19-20/x2; wgt: 6 lbs; type: S
Short sword: 1d6 dmg; Criit: 19-20/x2; wgt: 2 lbs; type: P
Chain Shirt: +4 AC; Max Dex: +4; -2 penalty; speed 30 ft; wgt: 25 lbs
Red Cloak
Bed roll
winter blanket
flint and steel
5 torches
14 trail rations
50 ft hemp rope
signet ring
water skin
commoners outfit

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MONEY: 64 gp

XP:
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DESCRIPTION:

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Alexian wears a weather-worn suit of silver/greyish, half-plate armor, with a red cloak draped around his neck and spilling over his shoulders. When not wearing his chain coif, his short, unkempt, black hair can be seen. Although he prefers very short cropped hair, the need to change his appearence has caused him to grow it to a much longer length, in addition to letting his facial hair grow out leaving him a bit rougher looking then one would normally view a knight.

While he normally has a charming, devil may care attitude, those that study his sorrowsome, grey eyes will realize there is more to this man then what appears. This hidden aspect surfaces most of all in dire situations, where his carefree attitude makes way to that of a valiant and courageous warrior.

PERSONALITY

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Alexian is generally a laid back, easy going guy, who has gone from having an easy life, to having it all taken from him. Something of a smart ass, he is prone to knee jerk reactions, mostly due to his age and inexperience, but he does have a serious side that surfaces when needed. Having been disillusioned with the sudden destruction of his former life, Alexian is generally negative towards the nobility. He will not directly mock those he dislikes, but may make subtle comments or observations in a passive agressive manner, while still maintaining his wit and charm. He carries with him a strong sense of right and wrong, and believes in chivalry and justice, but does not necessarily trust those in positions of power or influence, prefering to stay away from the petty games of power played by the ruling elite. Although he is still technically a noble, he does not flaunt his former titles, and prefers to keep a lower profile, posing as a knight-errant.

In combat Alexian is a careful planner, preferring to use his head as much as his sword arm. Although his years of training have taught him to consider a situation before taking action, his youth and elan tends to overide his training on occasion, causing him to go charging head long into a battle...for good or ill.

BACKGROUND

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Alexian was born into the world as Alexian Parmia, first son of the house Parmia, a minor noble family from Magnimar. His life growing up was typical for one of noble birth, having been conditioned and groomed to rule, he was to inherit his father's position as head of house Parmia. Then the inquisitors came, and with them whips, and fire, and torture. It was during the night that they struck, with no explanation, dragging all from the family estates back to their dungeons. All except Alexian, who with his brothers help, managed to flee the manor with next to nothing in the way of posessions. All he had with him was a name, that of Manuel Bachman, a family friend and trusted knight with unquestioning loyalty to his father. So Alexian fled and found sanctuary in the keep of Sir Bachman. Their meeting was brief, as time was short, but Bachman gave what he could to Alexian, arming him with sword, shield, mail, and gold, and told him to travel to Absalom, promising to send word once he had more information as to the fate of Alexian's family.

Upon reaching Absalom, Alexian found that the money Sir Bachman provided would only take him so far, and finding himself without a sponsor or family, and having no desire to align himself with the nobility, chance brought the Pathfinder's guild to his attention. Alexian promptly joined, hoping to find a steady source of income, meet some allies to help him, and keep him from being bored as he waited for word from Sir Bachman...

It was during the initiation process that Alexian met his future companions: Daryan, a cleric of Irori; Shuriken, a strange girl from a faraway land; Sabine, a mysterious and clever sorceress; Garion, a cleric of Desna; Samant, a scholarly barbarian; Zeldin, a tattooed sorceror; and finally Nicephora, the flirtatious and curvy dancer.
After spending a few months together, the group was split into two, with Garion, Zeldin, Samant, and Nicephora in one, and Alexian, Shuriken, Daryan, and Sabine in the other. Alexian and his group was tasked with traveling to the far off land of Ustalav to gather information on Castle Mordhiem. The four set off by ship, traveling for a week, docking at the port of Cassomir. From there the group boarded a river barge and headed north into the Verudan forest where the barge was attacked by bandits...

It was during that battle that Alexian managed to kill the leader of the bandits, encouraging the rest to flee. This was also Alexians first kill and though it made him proud that his years of training had paid off, he found no glory or happiness from it. Stopping briefly to bury the dead bandit, he and his companions moved on, finally reaching the city of Caliphas and heading to the manor that housed the Pathfinder guildhouse...