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About Alexia "Bishop" Hebert------------------------------
LE Medium Outsider(native) Init: +10 Senses: Perception + 12, Sense motive+12
Languages: Common, Infernal, Undercommon, Abyssal, Dwarf,Elven, Orc, Sylvan, Draconic, Celestial, Ignan, Terran, Auran, *Necril, Cyclopian Spells for the day and consumables.:
Level 0 Prep7: Prestidigitation, Ray of frost, Touch of fatigue, Dancing lights, Ghost sound, Detect magic, read magic Level 1 Prep5 (6/day): Shocking grasp, Vanish, Reduce person, Chill touch, Grease Level 2 Prep3(6/day): Pyrotechnics, Knock, Ghoul touch Level 3 Prep2(4/day): Chain of perdition, Dispel magic Consummables:
Rod Lesser intensify spell 3/3 day
-------------------- Defense -------------------- HP: 56 (7d6 (42), +14 Con, +0 Favoured Class) Resist energy Fire(5) Electricity(5) Cold(5) AC: 13, Touch: 12, Flat-footed: 11 (+1 armor, +2 dex) BAB: +3; CMB: +1; CMD: 15 Fort(2/2/1): +5, Ref(2/2/1): +5, Will(5/1/1): +7 --------------------
Speed: 30 ft. Crossbow +5 1d8 19-20x2 P
Club +1 1d6-2 B Dagger+1 1d4-2 S/P lvl 0 spells DC: 16 lvl 1 spells DC: 17 Lvl 2 spells DC: 18 Lvl 3 spells DC: 19 Potent magic can boost DC by 2.
Str: 7, Dex: 14, Con: 14, Int: 20(22), Wis: 12, Cha: 10 --------------------
- Extra Exploit- School understanding (Div/ Foresight) - Craft wondrous item - Extra Exploit- Quick Study --------------------
-Dimensional Slide -Familiar -Counterspell --------------------
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Level 0: All Level 1 : Sculpt corpse, enlarge person, Reduce person, Vanish, grease, Liberating command, Shield, sure casting, Touch of gracelessness, Chill touch, Long arm,
Transmuter tome
Purchases:, hold portal, Adhesive spittle, Sleep Level 2: L2: Blood transcription, {Redacted}, Bulls strength, Spectral hand
Transmuter tome
Purchases:Cats grace, Pilfering hand, Glitter dust, Fog cloud L3: Chain of perdition, Fly, Haste, Excruciating deformation
Transmuter tome
Purchases: Monstrous Physique 1, L4:
*= learned from book of harms.
-/4/4/3 Cast
Level 0[]:
Level 1 (/day): Shocking grasp, Vanish, Enlarge person, Chill touch, Grease Level 2 (/day): Pyrotechnics, bulls strength, Ghoul touch Level 3 (/day): Chain of perdition, Dispel magic --------------------
Items:
Wands:
Scrolls: 1000gp
Mundane
Alchemical tools/consumables Clear ear x2 60gp
3964.4gp remaining 2211.4gp 560 scribing costs. 1651.4 remains. Spent: 900gp (craft a hat of disguise)
Gain:500gp ruby
Ask about:
Other potentials or future purchases.
Backstory:
Character Alexia Hebert "Bishop" Alexia Hebert was once a rising star in what some call the foot of heaven. The college that trained eager young mages in the shadow of the great city's tower. Now though she exists as an entity in the Issust Hold, a member of the Usturn commonly called in to deal with significant problems and provide magical expertise. She is more interested in lore than people, suspicious by nature and experience. She solves problems by coming at them from unconventional angles seeking to maintain a professional distance but still indulging in the occasional sardonic remark. Birthplace and history: Alexia does not know where or to who she was born, though divination into the matter show that she has the lineage of an ancient outsider in her veins. its true nature being hidden by powerful defensive magic beyond her ability to pierce.
Alexia arrived and was inducted into the student body, stars in her eyes and a song in her heart. She made several friends in the a mousy young woman named Tabitha and an old orc blooded groundskeeper who referred to himself as 'Turn'. It was at this time she also met someone who she would eventually consider more fondly than even her family. A newly arrived teacher of the Conjuring arts that dabbled in many things the bald headed human had a boisterous laugh and welcoming smile.
Even with mind fogged over in vibrant shades of grief, agony and confusion Alexia knew leading questions when she saw them. They wanted her to shoulder the blame, she managed to demand a cleric of the city arrive and administer a zone of truth. With such a public presence she was able to get a fair trial, with no other witnesses to present evidence and Professor Abu's body damaged beyond use they could only present circumstantial evidence. They could not prove she was the culprit but after the inquiry she was presented with the costs of the third years tuition and informed that Students with scholarships were not permitted to have altercations with the law.
She arrived home to find a sympathetic ear in Barnabus who had heard of her treatment in Coran. It was at this point she was offered a job to come and work with her adoptive father and learned that he had been a leading man in the Hold's criminal world for many years. With her rocky trip home she accepted and began a gradual entry into crime, helping with prep work at the start and progressing from petty theft to full robbery, assault and magically assisted murder.
It was eight years since the events in Coran, and Alexia journeys again to the towered city with her possessions. The month before she had been sent a transcript of several conversations in the Tower by Tabitha Fairsbrook, head clerk of the towers legal division. Along side an apology for taking so long to bring such to light. Seeing it himself and knowing from some of her tales how much she had trusted the professor Barnabas presented her with the option to work in Coran for a time, making nice with the local night guild.
Flaws and Loved ones: Alexia has several weaknesses but the defining flaw is her controlling nature. Alexia does not like going into situations blind, she learns all she can finds the gaps in her enemy and exploits them to the fullest extent. The problem being that when an enemy catches her off guard her first interest is escaping them, she does not fight battles she has a chance of losing. She also has a burning desire for Political and Knowledge based power to ensure she is never stuck in a situation like he time at the academy. Beyond this is a lack of self-esteem and the haunting specter of killing her favorite teacher making her a distant and cold person. As to people she represents a major guild in Issut Hold, Barnabas his family and many people who work in the town. She is known there and were events to happen in the hold she would take notice.
Physical description: Alexia is 5'7'' with light red skin, hazel eyes and dark brown hair. She is often mistaken for some strange variety of half-elf due to her long pointed ears and having pupils(which normal elves do not) but the learned know she is a tiefling. Alexia wears a high collared duster of fine leather over common street clothes, though her tastes in clothing tend more toward male fashion than female fashion finding it easier to be taken seriously in a suit rather than a dress. She wears a pair of glasses though does not truly need them finding they help when reading the smaller text in older books.
Xabu:
Xabu LE Tiny vermin Init +7; Senses darkvision 60 ft.; Perception +11, Sense Motive+7, Stealth +22 DEFENSE
OFFENSE
STATISTICS
Acrobatics+3, Appraise+0, Bluff+3, Climb +7, Craft:Alchemy+0, Disguise+3, Escape artist+3 Heal+0, Intimidate-4, Knowledge: , Linguistics+6, Perception+7, ride+3, Sense motive+7, Sleight of hand+3, Spellcraft +6, Stealth+22, Survival+0 Swim+3, UMD+3 Racial Modifiers +4 Climb, +4 Perception, +4 Stealth SPECIAL ABILITIES Poison (Ex) Sting—injury; save Fort DC 10; frequency 1/round for 6 rounds; effect sickened for 1 round; cure 1 save. The save DC is Constitution-based.
A greensting scorpion familiar grants a +4 bonus on Initiative checks so long as the familiar is within 1 mile of the spellcaster. A greensting scorpion familiar loses the mindless trait and has an Intelligence score appropriate for its master's level. Alertness (Ex): While a familiar is within arm's reach, the master gains the Alertness feat. Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails. Share Spells: The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast). Empathic Link (Su): The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does. Deliver Touch Spells (Su): If the master is 3rd level or higher, a familiar can deliver touch spells for him. If the master and the familiar are in contact at the time the master casts a touch spell, he can designate his familiar as the “toucher.” The familiar can then deliver the touch spell just as the master would. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates. Speak with Master (Ex): If the master is 5th level or higher, a familiar and the master can communicate verbally as if they were using a common language. Other creatures do not understand the communication without magical help. Speak with Animals of Its Kind (Ex): If the master is 7th level or higher, a familiar can communicate with animals of approximately the same kind as itself (including dire varieties): bats with bats, cats with felines, hawks and owls and ravens with birds, lizards and snakes with reptiles, monkeys with other simians, rats with rodents, toads with amphibians, and weasels with ermines and minks. Such communication is limited by the Intelligence of the conversing creatures.
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