After many years away from rolling sacred dices, due to adulthood, trips to Afghanistan, and all sorts of real life nonsense, my old group is getting back together. I discovered Pathfinder on accident and fell in love with the feel, look, and just gamery vibe it has. Our group started with AD&D, played Shadowrun, most of the White Wolf games, 3.0 and 3.5. Pathfinder has the best feel to remind me of the fun vibe and look of the earlier days we used to like. Magnificent job.
Now to stop rambling, I love the adventure paths, and I decided to run CC for my guys, 3 vets and 1 newbie. I picked up, core book, players guide, rule of fear, the ustalav map pack, bestiary 1, and the first two CC books. Do you guys think I need anything else?
Reading over CC, I love it, but I do need some ideas for keeping the interest level of my players high. My main concern, and huge anxiety is that I have to run a fantastic opener game. My players are all working professionals, with very little time, and we all decided to take one weekend day every three weeks or so to game. Seeing that its our first game in over 8 years, I feel like this has to be pure awesomeness.
My main concern, after reading HoH is that it starts rather slow. I don't want to spend the first session with some rather meh encounters, talking to locals. I need some ideas to spice things up around town. I would love and appreciate any ideas. Of course I have a few of my own, that I will run by you guys.
P.S. Pathfinder, CC, and the whole line in general is by far the best gaming product I have ever come across. Reading through the books, brought me back to that giddy feeling I got when I first came across this hobby. Awesome.