Alexander Burfoot
Halfling cavalier (qadiran horselord) 5 (Pathfinder Campaign Setting: Inner Sea Combat, Pathfinder RPG Advanced Player's Guide 32)
LN Small humanoid (halfling)
Init +5; Senses Perception +2
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Defense
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AC 20, touch 16, flat-footed 15 (+4 armor, +5 Dex, +1 size)
hp 48 (5d10+10)
Fort +6, Ref +7, Will +2; +2 morale bonus when threaten challenged foe, +2 racial bonus vs. domination and possession effects (stacks with halfling luck)
Resist noble born - medvyed
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Offense
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Speed 20 ft.
Melee adamantine scimitar +12 (1d4+5/18-20) or
locked gauntlet +11 (1d2-2) or
morningstar +4 (1d6-2)
Special Attacks banner +2, challenge 2/day (+5 damage, +2 to saves while threaten)
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Statistics
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Str 6, Dex 20, Con 12, Int 10, Wis 10, Cha 16
Base Atk +5; CMB +2; CMD 17 (15 vs. dirty trick)
Feats Dervish Dance[ISWG], Mounted Combat, Stealth Synergy[UC], Weapon Finesse
Traits highlander (hills or mountains), noble born - medvyed, wild shadow
Skills Acrobatics +5 (+1 to jump), Bluff +7, Craft (weapons) +4, Diplomacy +7, Handle Animal +13, Heal +4, Intimidate +8, Knowledge (religion) +8 (+10 on checks involving your chosen faith), Perception +2, Perform (dance) +5, Profession (barrister) +4 (+6 to draft legal documents in specified nation or region), Profession (soldier) +4, Ride +15, Sense Motive +4, Stealth +17 (+19 in hilly or rocky areas); Racial Modifiers +2 Perception, highlander (hills or mountains), noble born - medvyed
Languages Common, Halfling
SQ calling 4/day (+3), desert mastery, expert trainer +2, favored terrain (desert +2), irrepressible, mount, naive, order of the star
Combat Gear tunnel creeper; Other Gear +1 darkleaf cloth hellknight leather, adamantine scimitar, locked gauntlet, morningstar, muleback cords[APG], allnight (3), barding stiches, beast-training kit, bedroll, belt pouch, bit and bridle, candle (10), candle lamp[UE], cleats[APG], cold weather outfit, dandy brush, esquire attaché case, eyeglasses, feed (per day) (5), flint and steel, hemp rope (50 ft.), masterwork backpack[APG], masterwork crusader's cross, mess kit[UE], military saddle, neck guard[ARG], noble's outfit, pomander, noble's, pot, riding saddle, saddlebags (2), shovel, signal whistle, snowshoes[APG], soap, soldier's uniform[UE], tabard[UE], tindertwig (5), torch (10), very complex banner[UE], waterskin, winter blanket, 291 gp, 8 sp
Trade Goods: 1000 gp worth of Steel, Copper, Tin, Iron, Wood, and Thatching
Additional Food: 100 Days of Iron Ration, 100 Days of Fodder for the animals, 10 Pounds of Salt.
Goods:Tarps [leather slick so as to keep out rain], Chests to story additional ammunition as needed.
Goods for Troops:200 Additional Arrows, 200 Additional Bolts
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Banner +2/+1 (Ex) Allies who can see your banner gain +2 save vs. fear & +1 to hit while charging.
Calling (4/day) This is a dummy ability to consolidate the expanded elements into a single entry in the statblock. We can't do this through the normal channels, because both primary and expanded elements are added to the same table on the class.
Dervish Dance Use Dex modifier instead of Str modifier with scimitar
Desert Mastery Your mount gains the benefits of your favored terrain ability.
Expert Trainer +2 (Ex) +2 to train mounts, reduced training time option.
Favored Terrain (Desert +2) (Ex) +2 to rolls when in Favored Terrain (Desert).
Irrepressible +2 to save vs. domination and possession effects.
Mount (Ex) Gain the services of a special animal companion.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Naive -2 to AC vs. improvised weapons.
Star's Challenge +5 (2/day) (Ex) +5 to damage target, -2 AC vs. others when used, +2 to all saves while threatening your target.
Stealth Synergy Take the highest roll made by you and your allies on Stealth checks