Jamus Hainard

Alexander Burfoot's page

22 posts. Alias of Grogimus.


Full Name

Alexander Burfoot

Race

Halfing

Classes/Levels

Cavalier 5 [Qadiran horselord]

Gender

Male

Size

Small

Age

29

Alignment

LN

Deity

God Claw Pantheon

Occupation

Squire to Axhammer Rocknose

Strength 6
Dexterity 20
Constitution 12
Intelligence 10
Wisdom 10
Charisma 16

About Alexander Burfoot

Honor: 21
Fame: 8

Blood for the Blood Gods, Crunch for the Khorne Flakes:

Alexander Burfoot
Halfling cavalier (qadiran horselord) 5 (Pathfinder Campaign Setting: Inner Sea Combat, Pathfinder RPG Advanced Player's Guide 32)
LN Small humanoid (halfling)
Init +5; Senses Perception +2
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Defense
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AC 20, touch 16, flat-footed 15 (+4 armor, +5 Dex, +1 size)
hp 48 (5d10+10)
Fort +6, Ref +7, Will +2; +2 morale bonus when threaten challenged foe, +2 racial bonus vs. domination and possession effects (stacks with halfling luck)
Resist noble born - medvyed
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Offense
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Speed 20 ft.
Melee adamantine scimitar +12 (1d4+5/18-20) or
locked gauntlet +11 (1d2-2) or
morningstar +4 (1d6-2)
Special Attacks banner +2, challenge 2/day (+5 damage, +2 to saves while threaten)
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Statistics
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Str 6, Dex 20, Con 12, Int 10, Wis 10, Cha 16
Base Atk +5; CMB +2; CMD 17 (15 vs. dirty trick)
Feats Dervish Dance[ISWG], Mounted Combat, Stealth Synergy[UC], Weapon Finesse
Traits highlander (hills or mountains), noble born - medvyed, wild shadow
Skills Acrobatics +5 (+1 to jump), Bluff +7, Craft (weapons) +4, Diplomacy +7, Handle Animal +13, Heal +4, Intimidate +8, Knowledge (religion) +8 (+10 on checks involving your chosen faith), Perception +2, Perform (dance) +5, Profession (barrister) +4 (+6 to draft legal documents in specified nation or region), Profession (soldier) +4, Ride +15, Sense Motive +4, Stealth +17 (+19 in hilly or rocky areas); Racial Modifiers +2 Perception, highlander (hills or mountains), noble born - medvyed
Languages Common, Halfling
SQ calling 4/day (+3), desert mastery, expert trainer +2, favored terrain (desert +2), irrepressible, mount, naive, order of the star
Combat Gear tunnel creeper; Other Gear +1 darkleaf cloth hellknight leather, adamantine scimitar, locked gauntlet, morningstar, muleback cords[APG], allnight (3), barding stiches, beast-training kit, bedroll, belt pouch, bit and bridle, candle (10), candle lamp[UE], cleats[APG], cold weather outfit, dandy brush, esquire attaché case, eyeglasses, feed (per day) (5), flint and steel, hemp rope (50 ft.), masterwork backpack[APG], masterwork crusader's cross, mess kit[UE], military saddle, neck guard[ARG], noble's outfit, pomander, noble's, pot, riding saddle, saddlebags (2), shovel, signal whistle, snowshoes[APG], soap, soldier's uniform[UE], tabard[UE], tindertwig (5), torch (10), very complex banner[UE], waterskin, winter blanket, 291 gp, 8 sp

Trade Goods: 1000 gp worth of Steel, Copper, Tin, Iron, Wood, and Thatching
Additional Food: 100 Days of Iron Ration, 100 Days of Fodder for the animals, 10 Pounds of Salt.
Goods:Tarps [leather slick so as to keep out rain], Chests to story additional ammunition as needed.
Goods for Troops:200 Additional Arrows, 200 Additional Bolts

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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Banner +2/+1 (Ex) Allies who can see your banner gain +2 save vs. fear & +1 to hit while charging.
Calling (4/day) This is a dummy ability to consolidate the expanded elements into a single entry in the statblock. We can't do this through the normal channels, because both primary and expanded elements are added to the same table on the class.
Dervish Dance Use Dex modifier instead of Str modifier with scimitar
Desert Mastery Your mount gains the benefits of your favored terrain ability.
Expert Trainer +2 (Ex) +2 to train mounts, reduced training time option.
Favored Terrain (Desert +2) (Ex) +2 to rolls when in Favored Terrain (Desert).
Irrepressible +2 to save vs. domination and possession effects.
Mount (Ex) Gain the services of a special animal companion.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Naive -2 to AC vs. improvised weapons.
Star's Challenge +5 (2/day) (Ex) +5 to damage target, -2 AC vs. others when used, +2 to all saves while threatening your target.
Stealth Synergy Take the highest roll made by you and your allies on Stealth checks

Like the wind do I fly:

Ashara
Pony
N Medium animal
Init +2; Senses low-light vision, scent; Perception +0
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Defense
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AC 22, touch 12, flat-footed 20 (+6 armor, +2 Dex, +4 natural)
hp 38 (5d8+10)
Fort +6, Ref +6, Will +1; +2 vs. death
Defensive Abilities evasion
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Offense
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Speed 50 ft. (35 ft. in armor)
Melee 2 hooves +6 (1d3+3)
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Statistics
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Str 16, Dex 14, Con 14, Int 3, Wis 11, Cha 4
Base Atk +3; CMB +6; CMD 18 (22 vs. trip)
Feats Fey Foundling[ISWG], Medium Armor Proficiency, Stealth Synergy[UC]
Tricks Attack, Attack, Attack Any Target, Cinderbrave, Combat Riding, Come, Defend, Down, Guard, Heel
Skills Climb +3, Stealth +4, Swim +3
SQ attack any target, cinderbrave, combat riding
Other Gear mountain pattern armor[UC]
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Attack Any Target [Trick] The animal will attack any creature on command.
Cinderbrave [Trick] The animal will carry or follow its master into an area enshrouded with flames, even if placed at risk.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fey Foundling Magical healing works better on you
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Stealth Synergy Take the highest roll made by you and your allies on Stealth checks