Local Celebrity

Alex Warfare's page

127 posts. Alias of Kevin Hogan.


Full Name

Alex Warfare

Classes/Levels

Brujah Punk Bassist

Languages

English, Italian, Spanish

About Alex Warfare

Alex is wan, yet he is somehow still pretty despite clearly being the victim of a rock & roll excess lifestyle. Old bass players never die. They just hit new lows.

The band:
Snooze You Lose is an old-school-style punk band with a modern punk ethos. Snooze You Lose consists of Susan Karma (vocals, guitar), Lar Tot (guitar, feedback), Ratmond Vincent (drums), and Alex Warfare (bass). Songs are written communally, and often with their frequent collaborator Klaus Interrobang of The Doodlebugs. We caught up with the band for a midnight munch recently at popular food truck TAMALES….” --Some random music journalist

These are things I know:
EADG is standard bass guitar tuning.

The months in alphabetical order are: April, August, December, February, January, July, June, March, May, November, October, September.


Ancient History:
Born 20 February 1958.
Embraced in NYC 6 August 1983.
Founding Bassist for Helmet Kohl when he was in NYC.
After he was kicked out of Helmet Kohl, moved back to Santa Cruz 13 June 1995.
Snooze You Lose formed 12 September 2005.

Clan Stuff:
But yeah, in terms of your clan, all you really know is Oakland is a Brujah stronghold. Maybe THE stronghold north of the Free States

In "recent" nights, the movement's biggest success was killing the Prince of Los Angeles and setting up the Anarch Free States

One of the main pieces of the political landscape in California, where you are, is that there are Anarchs to the south who are always looking to knock out more Princes. One of your jobs as a coterie is to keep an eye out and soldier up if they happen to come to Santa Cruz

There are Brujah in San Jose

You'd be aware of Nat Stokes in San Jose, who is kind of the de facto leader of the Anarchs

And probably Malik Rashid in Oakland who is something of an Anarch Baron. He's also a practicing Imam, and if rumors are to be believed, a for real pacifist


XP:
6

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Attributes
Physical
Strength........... ● ● ● ○ ○
Dexterity.......... ● ● ○ ○ ○
Stamina............ ● ● ● ● ○
Social
Charisma......... ● ● ○ ○ ○
Manipulation... ● ○ ○ ○ ○
Composure...... ● ● ○ ○ ○
Mental
Intelligence...... ● ● ● ○ ○
Wits................... ● ● ● ○ ○
Resolve............. ● ● ○ ○ ○
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Health......... ◻ ◻ ◻ ◻ ◻ ◻ ◻ ◼ ◼ ◼
Willpower... ◻ ◻ ◻ ◻ ◼ ◼ ◼ ◼ ◼ ◼
Hunger........ ▣ ▣ ◻ ◻ ◻
Humanity... ◻ ◻ ◻ ◻ ◻ ◻ ◻ ◼ ◼ ◼
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Skills
Physical
Athletics.......... ● ● ○ ○ ○
Brawl............... ● ○ ○ ○ ○
Craft................ ○ ○ ○ ○ ○
Drive................ ○ ○ ○ ○ ○
Firearms.......... ○ ○ ○ ○ ○
Melee............... ○ ○ ○ ○ ○
Larceny (Lockpicking) ● ● ○ ○ ○
Stealth............. ● ○ ○ ○ ○
Survival........... ○ ○ ○ ○ ○
Socials
Animal Ken..... ○ ○ ○ ○ ○
Etiquette......... ● ○ ○ ○ ○
Insight............. ● ● ○ ○ ○
Intimidation.... ○ ○ ○ ○ ○
Leadership...... ○ ○ ○ ○ ○
Performance (Bass Guitar) ● ● ● ○ ○
Persuasion...... ● ○ ○ ○ ○
Streetwise........ ● ● ● ○ ○
Subterfuge (Seduction) ● ○ ○ ○ ○
Mentals
Academics (Chemistry) ● ● ● ○ ○
Awareness........ ● ○ ○ ○ ○
Finance............. ● ○ ○ ○ ○
Investigation.... ○ ○ ○ ○ ○
Medicine........... ● ○ ○ ○ ○
Occult................ ○ ○ ○ ○ ○
Politics............... ○ ○ ○ ○ ○
Science.............. ● ● ○ ○ ○
Technology....... ● ● ○ ○ ○
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Disciplines
Celerity........ ● ○ ○ ○ ○
Potence........ ● ● ○ ○ ○
Presence........ ● ● ○ ○ ○
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Celerity 1
Cat’s Grace
◼◼Cost: Free
◼◼System: The user automatically passes any Dexterity- or Athletics-based roll needed to keep their balance. Note that this power does not allow them to balance on support that cannot take their weight.
◼◼Duration: Passive
Potence 1
Soaring Leap
◼◼Cost: Free.
◼◼System: The user can jump a number of meters equal to three times their Potence level vertically, and five times their Potence level horizontally. The user needs no run-up to make these leaps.
◼◼Duration: Passive
Potence 2
Prowess
◼◼Cost: One Rouse Check.
◼◼System: When activated, add the Potence rating of the user to their unarmed damage value as well as to feats of Strength, and add half their Potence rating (round up) to their Melee damage.
◼◼Duration: One Scene
Presence 1
Awe
◼◼Cost: Free
◼◼Dice Pools: Manipulation + Presence vs Composure + Intelligence
◼◼System: Add the Presence rating to any Skill roll involving Persuasion or Performance as well as to other Charisma- related rolls, at the Storyteller’s discretion. Anyone aware that they’re being affected can try to resist with a contest of Composure + Intelligence vs the user’s Manipulation + Presence. On a win, the target can resist the effects for one scene; a critical win makes the target immune for the entire night. Once the power wears off, victims revert to their previous opinions.
◼◼Duration: One Scene or until intentionally ended
Presence 2
Lingering Kiss
◼◼Cost: Free.
◼◼System: The vampire can choose to use this power during each feeding where they sate at least one Hunger. The victim gains a bonus equal to half the user’s Presence (round up) to one Social Attribute of their choice. This benefit lasts for a single night. Once it fades, withdrawal strikes and all the victim’s actions not spent working toward acquiring a new fix receive a dice penalty equal to the initial bonus. A victim in withdrawal can spend Willpower to ignore the penalties for a scene, and the penalties go away after a number of nights equal to the user’s Presence rating. This power cannot be used on other vampires by a user who is under the thrall of a Blood Bond. Also, vampires with the Unbondable Merit cannot acquire this power.
◼◼Duration: A number of nights equal to the user’s Presence rating
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    Convictions
  • The Show Must Go On
  • Don’t Let The Bastards Grind You Down
  • Punk Means Thinking For Yourself

Convictions with Touchstones:

Before Alex first left Santa Cruz, his favorite place to grab a quick bite was from the back of an old panel truck. Across the side, it said TAMALES. It was run by Tio Flores, an older Mexican guy, and his son Tony. When Alex got back to Santa Cruz, Tio had passed away (Alex never knew his actual name), and the truck was a legit food truck. It was run by Tony Flores. The TAMALES sign had been transplanted to the food truck. Regulations came, 9/11, ICE. When Tony needed licensing to sell from the truck, he moved to a new location just across the line. Tony Flores had been in the country for decades, but never legally, and one day he disappeared. The next day, TAMALES was set up in its customary spot, and Tony's daughter, Tina, was running the business. The Flores family -- died, deported, driven across the county line -- they regroup and are right back at it the next day. Their clientele is varied, but the regulars are extremely loyal. Tina Flores: Don’t Let The Bastards Grind You Down

Alex visits regularly. He often will buy dinner for his dinner -- or get takeaway for the band. It’s the only food he regrets being unable to eat.

Snooze You Lose was formed around a late-night snack (for 3/4 of the participants) at TAMALES. Alex Warfare (bass), Susan Karma (vocals, guitar), Lar Tot (guitar, feedback), Ratmond Vincent (drums). The late-night snack lead to a jam session, which lead to another, and another, songs were written, a show was booked. There was a fifth person at that snack and the first jam session, but he was already in a band: Klaus Interrobang. Klaus is that guy who plays the unexpected instrument that kicks your ass (think the xylophone in the Violent Femmes’ Gone Daddy Gone). Klaus has (and makes for himself) a lot of bad luck. He got into a car accident two hours before that first Snooze You Lose show, but played melodica on two songs with a concussion and a fractured arm. He was screwing around in a walk-in freezer at a fast food place and ended up getting frostbite just before he was supposed to record backing vocals. He did it with blackened fingertips and only lost two toes. For all his terrible luck (and bad decisions), he is 100% reliable. The first day he misses a performance will be his last day on earth. Klaus Interrobang: The Show Must Go On

Alex isn’t great with lyrics. Sometimes he writes with Klaus when he isn’t writing with the band. Klaus has a much lighter touch with words. Where Alex gets his point across in a song with the flat side of a shovel, Klaus can use the sharper edges to great effect.

Alex used to be called Ernie Cavanaugh. He changed it even before he was Embraced. Ma and Pa Cavanaugh had two kids. Ernie went out East and never came back. Ellen stayed in the area. She got married, got widowed, had twins (the timing on that was interesting, but she never said). Ma and Pa died after Alex returned to Santa Cruz. Ellen cobbles together a living making and selling T-shirts (she wasn’t the first to sell bootleg banana slug shirts, but hers have the most amusing illustrations). Of the twins (Daniel and Danielle), Dan is the one who joined his mother in the family business. He also knows a guy who can get cigarettes that fell off the back of a truck, and that supplements his income. D’elle made her own path. She was studious and uptight where Dan was larcenous and laid-back. She got grants, a scholarship, an undergraduate in astrophysics at UCSC. She just started the PhD program there. Alex admires her for finding a way to rebel, even in a family where everything was permitted. She disapproves of her mother, her brother, and her uncle. Especially his tendency to be seen in public with transitory “girlfriends” that are her age or younger. He likes to stop by and say hello when he needs a reality check. D’elle Cavanaugh: Punk Means Thinking For Yourself

In summary:


    Chronicle Tenets
  • Never Spill Innocent Blood
  • Never Deny True Love
  • From Each According To His Abilities, To Each According To His Needs

Siren Feeder (Predator Pool: Charisma plus Subterfuge (specialty + Beautiful apply) - 5 dice)

12th Generation

Brujah - Clan Bane = Violence Unliving = vectors of revolt, the Brujah cannot help but change things — often violently and not always for the better. While all vampires harbor a capacity for destruction, a hungry Brujah always does some kind of damage. On a messy critical result on any Skill test, a Brujah vampire causes damage (physical or mental, depending on the situation) to the subject of their interaction equal to their Bane Severity, in addition to any other result of the Hunger dice. The damage is Aggravated unless the player spends a point of Willpower, making the damage Superficial instead.

Advantages & Flaws:

Beautiful........... ● ● ○ ○ ○
Fame........... ● ● ○ ○ ○
Linguistics........... ● ○ ○ ○ ○
Haven........... ● ● ○ ○ ○
Herd........... ● ● ○ ○ ○
Resources........... ● ● ○ ○ ○

Disliked (Camarilla) ● ○ ○ ○ ○
Enemy (Amalthea “Amy” Stevens) ● ○ ○ ○ ○
Stalkers ........... ● ○ ○ ○ ○

Beautiful gives +1 die on relevant pools
Herd resonance is Sanguine

Disliked causes -1 die with Camarilla in social situations