Search Posts
I am running a game with 11th level characters and like to think outside the box. I asked them about running a side quest to a UFO and they were definitely interested. Since I am an old school gamer and I own Expedition to the Barrier Peaks (AD&D module) from the early 1980's. I don't wish to copy that module but liked the map of that UFO. My question to you is, as players and GM's/DM's have you ever played through a UFO and what cool things did you have inside? I was worried about technology ruining the game, but I can the weapons/armor run out of energy cells or something like that if things get out of hand. Also, what about monsters, robots, etc...
I am running a campaign where the group is out to save their world! I was planning on capturing their god Ehlonna and wanted to see what would happen to her clerics and worshippers. Also, this would be temporary and wanted to try something I have not in the past. Please send me any all ideas. Thanks!
Dear group, I am running a campaign where the group is now 11th level and one of the players left on bad terms. The group has asked me kill him off and to be creative. I have some ideas but would really like to hear from you. If you have some really good, odd, weird, evil, clever ways of killing off a character let me know! Thank you ahead of time for all your help!
Need help for tonights game! I am the GM and have drawn a blank. One of the players left our game and we have a new player coming tonight. The player that left (Ranger) had an NPC Cleric with him. The new player is a Cleric. The group consists of a Paladin, Alchemist, Sorceror, and now Cleric. Please help and any ideas would be appreciated.
I am one of the GM's in my group and during the last game the 11th level Alchemist/Rogue took 55 points of damage. Since we have not dealt with that before we decided to rule on it at a later time. The Alchemist did not die, but he was already down some HP and it took him to a negative level. Luckily for him his CON was high enough and he just bled for a round before being healed. My question is how do your groups handle mass damage or do you just ignore it? My thinking was that the 50 HP level is tough especially at their level and growing levels. It would also work both ways so they could take out bad guy should they crit, etc. Please help!
Hello all! I need some help with time travel. Have any of you done it as a GM? I have a group of players (10th level) that will time travel to the future, but the future will be a steampunk type of environment. I just need help on how to time travel to and from the present. Any help would be very appreciated! Thanks!
I am running a game and the group is now 9th level. I wanted to start having some of the characters interact either with or minions of thier gods. Only one or two members (of 5) want to have divine interaction. Do you guys have any ideas that would help, but not hinder the game? How about any good and bad experiences you might of had? Thanks in advance for your suggestions! |