bubbagump |
Cato Novus has inspired me:
A challenge to all you designers and would-be designers out there - what sort of magic items can you come up with that would be appropriate and balanced for a 1st-2nd level character? The item must be A) useful, B) relatively cheap, and C) relatively low-powered. Potions, scrolls, and Quaal's feather tokens don't count.
Here's an example (inspired by 'Luthien's Gamble' by R. A. Salvatore):
The item appears to be a 2" diameter steel ball (weighing about 2 pounds) with a 6" piece of rope attached. When thrown the ball grows spikes and the rope extends up to 100'. The ball sticks wherever it lands, in effect becoming a grappling hook with a 100' rope attached. The ball will release its hold if the rope is given three sharp tugs. The rope behaves in all ways like a normal rope.
This item is useful in that it is effectively a rope that weighs less than normal and can be attached without being tied (and what adventurer doesn't need rope?). The item couldn't cost much compared to other magic items, and there's practically no way having such an item could break a campaign.
What ideas can you come up with?