Alex Belmont comes from a clan of expert monster hunters specializing in the eradication of the undead and creatures that associate with them. Entrusted with his family's prized chain whip, he strives to master it's use and unlock its true potential.
WEAPONS [-]Flickmace 3.00 - "Vampire Killer" MATERIAL: NONE [2]Silver Weapon (Low-Grade) 40.00 FUNDAMENTAL: +1 Striking
[2]Potency Rune 35.00 [4]Striking Rune 65.00 [10]Potency 2 Rune 935.00 [12] Greater Striking Rune 1065.00 PROPERTIES: NONE [5]Disrupting Rune 150.00 [11]Holy Rune 1400.00
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[-]Starknife 2.00 - "Hunter's Cross" [2] > Potency Rune 35.00
[i][2]Silver Weapon (Low-Grade) 40.00 [3] >> Returning Rune 55.00 [4] >> Striking Rune 65.00
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[-]Longsword 1.00 [-]Hatchet 0.40 [-]Dagger 0.20 MISC [1]Holy Water 3.00 [1]Ghost Charge (Lesser) 3.00 [2]Bottled Sunlight (Lesser) 7.00 [5]Life Salt 25.00 Note: On a hit against an undead, life salt deals 1 persistent positive damage, and the undead must succeed at a DC 20 Will save or be unable to attack you as long as it continues taking the persistent positive damage.
MATERIALS / WEAPON PROPERTIES [02]Silversheen6.00 [03]Cold Iron Blanch (Lesser)10.00 [04]Ghost Oil18.00 [] [] [] [] WORN [3]Bracelet of Dashing 58.00 [3]Aeon Stone (Pearly White Spindle) 60.00 Note: slowly starts healing your wounds, restoring 1 HP every minute. [03]Thrower's Bandolier60.00 [5]Bravery Baldric (Fleet)150.00 [5]Grim Ring 150.00 Note: While wearing the ring, you can attempt to detect the presence of undead creatures as an exploration activity.
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- Escaping the Grave - The Whispering Tyrant has escaped Gallowspire and ravaged the lands of Lastwall. Although the nation managed to evacuate many civilians, there are still refugees, Pathfinders, and irreplaceable cultural treasures trapped in this undead-ridden realm known as the Gravelands. The PCs are part of the Society's efforts to infiltrate these dangerous lands, rescue the Pathfinders missing in action, and recover what historical texts and treasures they can. Just be quick! Every hour behind enemy lines increases the chance a nearby army learns of the PCs' mission.