![]() About Aletoriss Van Zandt.
Rogue 3 / Bard 2 / Free Hand Fighter 2
Appearance: Aletoriss is a good-looking, well kept man with black hair, blue eyes, and bronzed tan skin identifying his Taldan heritage. He stands 5’8 and weighs in about 150 lbs. He is lean and in good shape, showing that he is well fed and in good health for his 28 years. His attire is fitting for some one of his status, fine quality cloth and expensive jewels. He typically wears a colorful vest over a lose shirt and comfortable pants with decent boots (where a dagger is always secretly tucked away). Aletoriss carries a master work rapier, it is mostly ornamental but he can use it if his silver tongue can’t keep him out of trouble. His dark hair and beard are kept neat and trim in true Taldan style.
Personality: A semi devoted follower of Cayden Cailean, Aletoriss is a wild spirit and everything needs a little bit of danger to make it worthwhile. Gambling quickly filled his need to take a chance and risk it, yet even that is not enough to fulfill him. Aletoriss also has a deep romantic side fueled by the ideal of true love as spoken of by the poets. He has been saving himself for the perfect women and knows in his heart she is out there somewhere searching for him as diligently as he seeks her. Additionally, he dislikes seeing people oppressed by their overseers a moral attitude stemming from watching his father berate those in his employ. Aletoriss is always looking towards the future, rarely speaking about his past. Init +4; Senses: Perception +9
HP 55 / 55
==Melee==
==Ranged==
Str 8 -1, Dex 16 +3, 18 +4 Con 12 +1 14 +2, Int 14 +2, Wis 12 +1, Chr 17 +3
Special Qualities:
Evasion Rogue Talent: Combat Trick Versatile Performance - Oratory (Diplomacy/Sense Motive) Well Versed +4 save vs Bards,Sonic,Language Dependent effects Trap Sense +1 2 Bonus Combat Feats Deceptive Strike Feats: Skill Focus--bluff, Weapon Finesse, Combat Expertise, Improved Feint, Dodge, Weapon Focus--Rapier, Outflank (Teamwork), Mobility Spells per Day Used 0
Spells Known
1st (DC 14): 3
Skills:
Linguistics(I) +6 Perception(W) +9 Perform (oratory)(Ch) +12 Profession-gambler(W) +5 Ride(D) +8 Sense Motive(W) +7 Slight of Hand(D) +8 Spellcraft(I) +7 Stealth(D) +11 Survival(W) +1 Swim(S) -1 Use Magic Device(Ch) +7 ** indicates cross-class skill Languages: Common, Elven, Auraun Gear:
Money
Magic Gear
Kyra's Place
Spoiler:
Tavern owned by Eli in Kelermane Background: Aletoriss is the fourth son of a successful wine merchant and vineyard owner. Each of his older brothers have established themselves in Absalom’s society; in place to lead the family business, a decorated soldier, and a noted initiate of Aroden. Despite living in Absolom all their lives the Van Zandts can trace their family back to the founding of Taldor. Aletoriss's mother was convinced that one of her sons would show signs of an ancestral arcane heritage that flows in the Van Zandt blood. She insisted on privet tutors to teach them what they would need to prepare for their eventual sorcerer skills including the Auraun language. Family legend is that a Djinni intermingled with the family thousands of years ago and every decade or so a male heir develops elemental magic powers. Aletoriss, however, was never satisfied with his silver spoon life despite having servants and privet tutors to attend his every need. As a young man he was lured to the wild lifestyles of the less reputable areas of the city particularly the gambling dens. Quickly the “thrill” of being where his family disapproved appealed to his chaotic nature and soon he was rather skilled at several games of chance. Unfortunately he found himself in a serious amount of debt to a nefarious money lender and gambling den operator. Time was running out to make good on his markers and if didn’t come up with a sizeable amount of gold quickly his life would soon be over. Then Aletoriss met Eli Wynnstock, a young explorer recently initiated into the Pathfinder Society and out celebrating his first assignment. Eli was packed and ready to meet a ship headed to Katapesh in the morning to explore ancient ruins. Aletoriss quickly enacted a desperate plan and got the young man drunk. A few coins to one of the local “working girls” ensured that explorer would be occupied until well after the ship left port with Aletoriss on board with Eli’s pack. Inside the gear Aletoriss found everything he needed to pose as the Pathfinder. A partially filled journal detailed how Eli was inspired as a child to become a Pathfinder when a Chronicler visited his village during a festival with wonderful stories of adventure. As soon as he was old enough he moved to Absalom and became a student of history, and anthropology. The hard work paid off and he recently joined the ranks of the Pathfinders with his first assignment in Katapesh. The rest of the book was filled with notes and observations about Katapesh culture, politics, and religion. (Enough to fill a LoF players guide) Aside from typical explorers gear there was also a Wayfinder that Eli noted in his journal he owed his captain 500gp for. Finally there was a letter of introduction to a man named Garavel. Apparently Eli was to join this fellow on a caravan to someplace called Kelmarane and report back about the ruins there. Now that he was on this adventure, Aletoriss felt truly alive for the first time in his life. As Eli Wynnstock, he has found himself in the company of Garavel and company on the road to Kemarane excited by the threat of savage Gnolls and an unknown future. Introduction to Garavel
Spoiler:
"Yes, that's him over there", says the busty barmaid of the Green Oasis, pointing to the corner booth in the tavern where a male figure sits smoking the equivalent of today's cigar, entrenched in thought, with his head down. "But be careful cutie, Garavel's never in a good mood!", says the barmaid as she sends you a wink and hurries off to attend other customers.
As you walk to his table, the familiar cigarette and pipe smoke from other patrons in the tavern alert you that this is not your common tavern, and your familiarity with the mahogany wood floors and tables and exquisite tapestries reveal to you that only the wealthy relax here. You knew of such comforts in a past life. As you wave those thoughts away in your mind, and get closer to Garavel, you see him more clearly now: a lantern-jawed 6'1" well-dressed human male, with gray hair encroaching on his temples. At his side, dangles the well-notched handle of a long sword. As you approach ever so quietly, you hear him say to himself in a whisper, which your sharp ears catch: "Damn it Almah, what kind of suicide.....", his words trail off as he sees you approach. You hand him the letter of recommendation. "You looking to get robbed, noble, carrying so much jewelry in Solku?" He takes the letter from you. "If I didn't have so much work to do, I might have taken a crack at you myself!" He bellows in laughter, puffing his cigar, and spitting into a spittoon carefully placed next to his table. He rips the letter open and reads its contents. "Pathfinder Society???? Go explore ruins???" He bursts out laughing. "Boy, do you know where we're headed???" Garavel pulls out a dagger from a sheath on his chest and tosses to the floor the plate of dates on the table. He carves with his dagger a big X on the expensive looking table. "We're here", pointing to the X, "and Kelmarane is here, that godforsaken village is smack dab in the middle of the desert in gnoll country!", as he stabs the dagger into the table in a spot NE of the X, causing it to remain stuck there and getting up from his seat, towering over your 5'8" frame. The other patrons look in horror as a barmaid approaches, but Garavel waves her off. And before you can speak, he continues, raising his voice more and more: "And do you know what gnolls do, I mean if you're one of the unfortunate and they capture you. They will peel your skin off and boil it. They will decorate their armor with your teeth! They will hang you by your testicles and have their hyenas eat pieces of you every day!" You hear gasps all over the tavern and one of the patrons even vomits. "And that's just one gnoll! Do you know how many gnolls will take their turns sexually with a pretty boy such as you!" You hear even louder gasps and a woman faints. Garavel's cigar breath burns your eyes. He looks you dead in your eyes, and says: "Is all that worth exploring some BS ruins no one even cares about?" You keep your cool and answer, "It doesn't much matter to me where in the desert the ruins are. All I care about is getting there and I believe the terms of my getting there in your service are pretty clear. I'm not afraid of some flea bitten hyena wranglers, life ain't worth living with out a bit of risk. So if your done trying to frighten me with gruesome tales of debauchery then my answer is Yes." "Good!", Garavel says, as his lips form a smile,"be at the North Gate tomorrow by 8am and pack for the desert." He spins around, screams "Hassan, bill me for the table and dish!", deftly grabs his dagger from the table and strides out. You can swear you hear him say "This is going to be fun!", as he walks out of the establishment. |