Adowyn

Alessandra Venici's page

214 posts. Alias of Chyrone.


Full Name

Alesandra Venicci

Race

1/2 orc

Classes/Levels

Gestalt Inquisitor 2/ Zen archer 2, Darkvision 60ft, Perception +8, init +7, Fort +5, Ref +5, Will+7, AC 18/14/14, HP 14/14, CMB +1/CMD 15

Gender

F

Size

M

Age

19

Special Abilities

Judgment 1/day, Stern Gaze

Alignment

LE

Deity

Eiseth, Queen of the Night

Location

Kintargo

Languages

Common, Infernal, Orcish

Strength 12
Dexterity 18
Constitution 12
Intelligence 10
Wisdom 16
Charisma 7

About Alessandra Venici

Alessandra Venicci

Female Half-orc Inquisitor of Eiseth
NE medium humanoid.

Initiative +7, Darkvision 60 ft, Perception +7
Languages: Common, Infernal, Orcish
FCB 1/2 to intimidate. [At 2/2]

Ability scores
Str 12 Dex 18 Con 12 Int 10 Wis 16 Cha 7

AC 18/14/14 (3 armor, 4 dex, 1 shield)
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Offense

Melee
Dagger +5 (1d6+1/x2/S)
Improved unarmed strike +5 (1d6+1/ x2/B)
Light mace +5 (1d6+1/x2/B & P)

Ranged
Longbow +6 (1d8/x2/P)

Defense
Saves: Fort +5, Ref +5, Will +7
AC 19/15/14 (+4 dex, +3 armor, +1 shield, 1 dodge)

HP: 14/14
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Feats
Lvl 1 Precise Shot
Lvl 1 (class) Perfect Strike
Lvl 1 (class) Improved unarmed strike
Lvl 1 (class) Combat reflexes
Lvl 2 (class) Dodge (+1 dodge AC, increases to +4 when moving through threatened squares)

Traits
Asmodean Acolyte (campaign): You gain a +1 trait bonus on Diplomacy, Knowledge (planes), and Knowledge (religion) checks, and one of these skills (your choice) is
a class skill for you. You also know the Infernal tongue (this does not count toward your number of languages).
Adopted (social) > Ifrit fiery gaze. Can take 10 on intimidate, even in combat.

Skills 6 a/lvl
Diplomacy +9 [2 rank, 3 class, 3 wis, trait]
Heal +8 [2 rank, 3 class, 3 wis]
Intimidate +12 [2 rank, 3 class, 3 wis, 2 racial, 1 Stern Gaze, 1 FCB]
Kn. Planes +4 [1 rank, 3 class] Add additional +3 to ID creatures.
Kn. Religion +5 [1 rank, 3 class, 1 trait] [+3 extra for identifying creatures & their weaknesses]
Perception +8 [2 rank, 3 class, 3 wis]
Sense Motive +9 [2 rank, 3 class, 3 wis, 1 Stern Gaze]

Special features
Lvl 1) Inquisition: Conversion.
Granted Powers:

Charm of Wisdom (Ex): You use your Wisdom modifier instead of your Charisma modifier when making Bluff, Diplomacy, and Intimidate checks.

Swaying Word (Sp): At 8th level, once per day you may speak a word of divinely inspired wisdom that causes a single creature to switch its alliance to you. The target must be within line of sight and able to hear you. If he fails his Will save, he is affected by dominate person, except the duration is only 1 minute.

Judgment (Su) 1 a/day.

Monster Lore (Ex) : The inquisitor adds her Wisdom modifier on Knowledge skill checks in addition to her Intelligence modifier, when making skill checks to identify the abilities and weaknesses of creatures.

Stern Gaze (Ex)
Inquisitors are skilled at sensing deception and intimidating their foes. An inquisitor receives a morale bonus on all Intimidate and Sense Motive checks equal to 1/2 her inquisitor level (minimum +1).

Sacred Tattoo: Exchange 1/2-orc ferocity for +1 to saves.

Cunning initiative (add +3 wis to initiative)

Detect alignment

Track
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Monk class abilities:

Flurry of Blows (Ex)

Starting at 1st level, a zen archer can make a flurry of blows as a full-attack action, but only when using a bow (even though it is a ranged weapon). He may not make a flurry of blows with his unarmed attacks or any other weapons. A zen archer does not apply his Strength bonus on damage rolls made with flurry of blows unless he is using a composite bow with a Strength rating.

A zen archer’s flurry of blows otherwise functions as normal for a monk of his level.
A zen archer cannot use Rapid Shot or Manyshot when making a flurry of blows with his bow.

Perfect Strike (Ex)

At 1st level, a zen archer gains Perfect Strike as a bonus feat, even if he does not meet the prerequisites. A zen archer can use Perfect Strike with any bow. At 10th level, the monk can roll his attack roll three times and take the highest result. If one of these rolls is a critical threat, the monk must choose one of his other two rolls to use as his confirmation roll.

This ability replaces stunning fist.

Way of the Bow (Ex)

At 2nd level, a zen archer gains Weapon Focus as a bonus feat with one type of bow.
At 6th level, the monk gains Weapon Specialization with the same weapon as a bonus feat, even if he does not meet the prerequisites.

This ability replaces evasion.

Elephant in the room: Weapon focus (bows weapon group)

AC Bonus (Ex)

When unarmored and unencumbered, the monk adds his Wisdom bonus (if any) to his AC and his CMD. In addition, a monk gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four monk levels thereafter, up to a maximum of +5 at 20th level.

These bonuses to AC apply even against touch attacks or when the monk is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load.
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Equipment

Combat gear (cost):
Longbow (75), common arrows (40) (2), light mace (5), Buckler (5), studded leather (25), dagger (2)

Misc gear: Backpack (2), belt pouch, explorers outfit (free)

140gp start
116gp spent
24 gp left

Magic
Lvl, known, spells per day.

Lvl 0, x4, inf. : Brand, Daze, Guidance, Light, Resistance
Lvl 1, x3, 2 a/day : Cure Light wounds, Protection from [alignment], Shield of Faith