Runelord Alderpesh

Aleksei Molorovoni's page

16 posts. Alias of Brian Minhinnick (RPG Superstar Season 9 Top 16).


About Aleksei Molorovoni

Unnamed Hero
Human (Garundi) oracle (warsighted) 5
NE Medium humanoid (human)
Init +2; Senses Perception -1
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Defense
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AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex)
hp 38 (5d8+10)

Fort +3, Ref +4, Will +4; +4 Competence bonus vs. disease

Immune sickened
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Offense
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Speed 30 ft. (20 ft. in armor)

Melee +1 morningstar +7 (1d8+5)

Special Attacks martial flexibility 5/day

Oracle (Warsighted) Spells Known (CL 5th; concentration +10)

. . 2nd (5/day) false life, inflict moderate wounds (DC 16), silence (DC 15), undetectable alignment (DC 15)

. . 1st (7/day) cause fear (DC 15), divine favor, infernal healing, inflict light wounds (DC 15), protection from good, remove fear

. . 0 (at will) create water, detect magic, light, mending, purify food and drink (DC 13), spark (DC 13
. . Mystery Bones
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Statistics
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Str 16, Dex 14, Con 12, Int 10, Wis 8, Cha 17
Base Atk +3; CMB +6; CMD 18

Feats Bludgeoner, Command Undead, Enforcer, Improved Channel, Power Attack, Spell Focus (necromancy)

Traits bully, focused mind

Skills Acrobatics -1 (-5 to jump), Bluff +7, Diplomacy -1, Disguise -1, Intimidate +12, Knowledge (history) +8, Lore (Tar-Baphon) +8, Sense Motive +7, Spellcraft +8, Stealth +7

Languages Common, Osiriani

SQ oracle's curse (wasting), revelation (undead servitude)

Combat Gear runestone of power (1st)[ACG]; Other Gear +2 breastplate, +1 morningstar, cloak of resistance +1, ioun torch ioun stone[APG], backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), spell component pouch, trail rations (5), waterskin, 837 gp, 5 sp, 1 cp

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Special Abilities
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Bludgeoner Inflict nonlethal damage with bludgeoning weapons
Enforcer If you deal nonlethal damage with a melee weapon, make a free Intimidate check to demoralize.
Immunity to Sickened You are immune to the sickened condition.
Martial Flexibility (move action, 5/day) (Ex) As a Move action, gain a combat feat for 1 min. More gained for greater actions.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Spell Focus (Necromancy) Spells from one school of magic have +1 to their save DC.
Wasting +4 competence bonus to save vs. Disease