Languages: Common, Druidic, Elven
Feats: Fast Learner (+1 SP&HP/lvl Favored Class), Improvisation (+2 untrained skills, can use Trained Only) Traits: Animalistic Affliction (+1 vs Handle Animal/Wild Empathy), Rich Parents (900gp Starting Gold) Drawback: Attached (When Familiar is threatened, in danger, or in someone else's possession, -1 vs Will, -2 vs Fear) Racials: Elf Blood (Count as Elf and Human), Keen Senses (+2 Racial vs Perception), Low-Light Vision, Reflexive Improvisation (+2 vs Untrained Skill Checks) SQ: Burrow Familiar (As Wizard Familiar. As a standard action, a swarm monger can cause her familiar to burst forth into a full swarm of identical creatures, filling four contiguous 5-foot squares and gaining temporary hit points equal to half its master’s maximum hit points. While in swarm form, the familiar loses the improved evasion, share spells, deliver touch attack, and scry on familiar special abilities. It uses its normal AC, saving throws, and skill bonuses, and it gains the swarm subtype and the ability to make swarm attacks (dealing 1d6 points of damage at 1st level and using the swarm monger’s druid level as the swarm’s Hit Dice to determine damage increases as per the swarm subtype). The swarm monger is immune to her own familiar’s swarm attack.), Nature Sense (+2 vs Know:Nature/Survival), Orisons, Wild Empathy (As Diplomacy, but Animals)