Dinvaya Lanalei

Alea Valynn's page

1 post. Alias of Ophaxne.


About Alea Valynn

Half-Elf Female {Burrow Master} Druid 1
(Reflexive Improvisation)

NG Med Humanoid (Elf/Human)
Init +2; Low-Light Vision; Perception +8
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AC 14, TAC 12, FAC 12
(+2 Armor, +0 Shield, +2 Dex)
HP 10 (1 HD)
Fort +3, Ref +2, Will +4
Base Atk +0; CMB +1; CMD 13
Abilities: Str 12(1), Dex 14(2), Con 12(1), Int 10(0), Wis 15(2), Cha 13(1)
Speed: 30 ft. (6 squares)
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Melee 2H: Spear +1(1d8+1, x3, P)
Melee 1H: Dagger +1(1d4+1, 19-20/x2, P or S)
Ranged 1H: Dart +2(1d4+1, x2, 20', P )
Ranged 1H: Dagger +2(1d4+1, 19-20/x2, 10', P or S)
Ranged 1H: Spear +2(1d8+1, x3, 20', P)
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Spell Slots Remaining
1: 2|2

Spells Prepared:
CL 1, Concentration +3
0- Create Water, Light, Mending
1- Cloak of Shade, Goodberry/Summon Nature's Ally I (Spontaneous)

Skills:
Acrobatics +6 (0 rank, 2 racial, 2 feat, 2 Dex)
Appraise +4 (0 rank, 2 racial, 2 class, 0 Int)
Climb +5 (0 rank, 2 racial, 2 feat, 1 Str)
Craft (Any) +4/+2 (0 rank, 2 racial, 2 feat, 0 Int/-2 w/o Tools)
Diplomacy +5 (0 rank, 2 racial, 2 feat, 1 Cha)
Escape Artist +6 (0 rank, 2 racial, 2 feat, 2 Dex)
Fly +6 (0 rank, 2 racial, 2 feat, 2 Dex)
Handle Animal +6/+8 (1 rank, 3 class, 1 trait, 1 Cha/+2 vs Companion)
Heal +6 (1 rank, 3 class, 2 Wis)
Intimidate +5(0 rank, 2 racial, 2 feat, 1 Cha)
Knowledge: Geography +4(1 rank, 3 class, 0 Int)
Knowledge: Nature +6(1 rank, 3 class, 2 Nature Sense, 0 Int)
Knowledge (Others) +4(0 rank, 2 racial, 2 feat, 0 Int)
Linguistics +4(0 rank, 2 racial, 2 feat, 0 Int)
Perception +8 (1 rank, 3 class, 2 racial, 2 Wis)
Perform (Any) +5(0 rank, 2 racial, 2 feat, 1 Cha)
Profession (Any) +6(0 rank, 2 racial, 2 feat, 2 Wis)
Profession (Herbalist) +8 (1 rank, 3 class, 2 circumstance, 2 Wis)
Ride +6(0 rank, 2 racial, 2 rank, 2 Dex)
Sense Motive +6 (0 rank, 2 racial, 2 feat, 2 Wis)
Sleight of Hand +9 (0 rank, 2 racial, 2 feat, 3 Familiar, 2 Dex)
Spellcraft +4 (0 rank, 2 racial, 2 feat, 0 Int)
Stealth +6 (0 rank, 2 racial, 2 feat, 2 Dex)
Survival +8 (1 rank, 3 class, 2 Nature Sense, 2 Wis)
Swim +5 (0 rank, 2 racial, 2 feat, 1 Str)
Wild Empathy +3/-1 (1 Level, 1 trait, 1 Cha/-4 vs Magical Beasts w/Int 1-2)
ACP: 0

Character Stats:
Languages: Common, Druidic, Elven
Feats: Fast Learner (+1 SP&HP/lvl Favored Class), Improvisation (+2 untrained skills, can use Trained Only)
Traits: Animalistic Affliction (+1 vs Handle Animal/Wild Empathy), Rich Parents (900gp Starting Gold)
Drawback: Attached (When Familiar is threatened, in danger, or in someone else's possession, -1 vs Will, -2 vs Fear)
Racials: Elf Blood (Count as Elf and Human), Keen Senses (+2 Racial vs Perception), Low-Light Vision, Reflexive Improvisation (+2 vs Untrained Skill Checks)
SQ: Burrow Familiar (As Wizard Familiar. As a standard action, a swarm monger can cause her familiar to burst forth into a full swarm of identical creatures, filling four contiguous 5-foot squares and gaining temporary hit points equal to half its master’s maximum hit points. While in swarm form, the familiar loses the improved evasion, share spells, deliver touch attack, and scry on familiar special abilities. It uses its normal AC, saving throws, and skill bonuses, and it gains the swarm subtype and the ability to make swarm attacks (dealing 1d6 points of damage at 1st level and using the swarm monger’s druid level as the swarm’s Hit Dice to determine damage increases as per the swarm subtype). The swarm monger is immune to her own familiar’s swarm attack.), Nature Sense (+2 vs Know:Nature/Survival), Orisons, Wild Empathy (As Diplomacy, but Animals)

Carried Equipment:
Worn: Leather Armor(15lbs), Hot Weather Outfit, Obsidian Spear(4.5lbs), Bandoleer(5lbs), Adventurer's Sash(15lbs), Spell Component's Pouch(2lbs), Familiar Satchel(6lbs)

Bandolier(5lbs): 2 Daggers, 6 Darts

Adventurer's Sash(7lbs): Masterwork Boline(Prof:Herb Tool), Flint and Steel, Harvester's Kit, Healer's Kit, Compass, Beast Whistles(6; 1/type), Signal Whistle, Silent Whistle, Traveler's Any-Tool

108

Total Weight Carried: 40 lbs
Carrying Capacity: L:<43, M:44-86, H:87-130, OH:130, OG:260, P/D:650

Camel Equipment:
Pack Saddle(285.5lbs): Crowbar, Cooking Kit, Fishing Kit, Leeching Kit, Mapmaker's Kit, Mess Kit, Midwife's Kit, Snakebite Kit, Tanner's Kit, Veterinarian's Kit, Stretcher, Thieves' Tools, Surgeon's Tools, Bedroll, Blanket, Medium Tent, Soap, 100' Hemp Rope, Masterwork Survival Kit, 28 Torches, Two Week's Elven Trail Rations, 20 Servings of Wandermeal, 2 Clay Jugs of Travel Cake Mix, Dandy Brush, 1 Week Animal Feed