The Cinderlander

Aldous Morgan's page

3 posts. Alias of BokaliMali.


Full Name

Aldous Morgan

Race

Human (Cheliaxian)

Classes/Levels

Alchemist1

Gender

Male

Size

Medium

Age

19

Alignment

NG

Languages

Common, Elven, Dwarvish

Occupation

Wandering peddler

Strength 10
Dexterity 15
Constitution 14
Intelligence 17
Wisdom 12
Charisma 8

About Aldous Morgan

Appearance

Spoiler:

5' 3" 111 pounds
Aldous is not a handsome man. His nose is too big for his face, his black hair is too long to be neat, too short to be stylish, thin and greasy and he always looks like he's very worried about something and/or about to cry. He's the kind of person who tries hard not to garner any attention.

His clothing reflects that. Grey shirt that used to be white, brown jacket, brown pants, brown cloak and because he was feeling wild and unpredictable one day, a darker brown hat. With a very wide brim. See, Aldous is a nice guy. He knows people don't like his face so he tries not to show it much. The only splash of colour in his ensemble, if you can call it that, is the dark red bandolier he wears across his chest, where he keeps the alchemical wares he tries to sell. Unsuccessfully.

Background

Spoiler:

Aldous "Al" Morgan was not a popular child. The local children just didn't understand him, and not for lack of trying. Aldous had... issues with some social graces. Like making eye contact, acknowledging greetings and finishing sentences. His frequent excited yelling and bouts of paranoia didn't help either. When he wasn't being excluded, he was being bullied. It wasn't surprising, then, that Aldous found he spent most of his time with his father, working in the Lab.

Aldous' father, Dannic Morgan ran a semi-successful and totally-obscure !!!!!POTIONS-REGENTS-SUNRODS GALORE!!!!! stall in the market square of the Cheliaxian city of Belde. While not advertised on the horrible, horrible sign, Dannic would also provide the intrepid adventurer with a multitude of poisonous oils, given the proper wink and nudge.

Dannic's poisons were of remarkable variety, thanks wholly to his loving wife Sarah. Sarah was a ranger of moderate renown, tales of her exploits were often recounted in Belde. Mostly by Dannic to Aldous as the latter lay in bed. Every time Sarah returned from her adventures, an event that occurred with less and less frequency as Aldous grew up, she brought with her a cornucopia of rare plants, herbs and poisonous critters (dead and preserved, of course) that Dannic distilled into potent oils and sold for a tidy profit.

Aldous grew up worshipping his father, who was also his only friend. And to Dannic's credit, as Aldous aged he began to act more and more like a functioning person. Thanks to invaluable lessons like "When people talk to you, you should usually respond" and "Try to complete what you're saying before walking away" and "No they're not trying to kill you! Are you daft?" Aldous grew up to be marginally well-adjusted, though still somewhat weird.

Dannic also tried to teach Aldous the family business but found that impossible. Al didn't need teaching. Having watched his father working every day for as far back as he could remember, Aldous picked up the craft like he was born to do it.

Eventually, Dannic alowed his son to aid him in preparing poisons. This too, Aldous proved adept at. Under Dannic's tutelage he learned much about the deadly toxins his father sold.

On a fateful evening, (I mean, in retrospect it was fateful. At the time it just felt like a Tuesday.) Aldous returned home with the load of empty sunrod-shells his father had sent him to pick up and found his father, unmoving, slumped over his workbench, white foam issuing from his mouth.

The authorities ruled it an accidental death. Dannic had a small cut on his hand and was careless with some Wyvern Venom. Aldous, of course, (thought he) knew better.

Whoever these mystery assassins were, they were sure to return and finish the job! Aldous hastily packed a bag and set forth! Using the trade his father taught him to survive, never staying in one place long, always trying to stay a step ahead of his (possibly imaginary) pursuers!

A few months later, Sarah came home to find her husband dead and her son disappeared.Bummer.

-------------------- 
DEFENSE 
--------------------

AC 14, touch 12, flat-footed 12 (+2 Dex, +2 armor)

HP 10
Fort +4, Ref +4, Will +1

-------------------- 
OFFENSE 
--------------------

Speed 30 ft. 

Melee 0
Dagger 1d4 SP
Ranged +2
Light Crossbow 1d8 80ft (20)

--------------------

Base Atk +0; CMB +0; CMD 12 Initiative +2
-------------------

Feats and Features
Racial:
Heart of the Fields (Craft: Alchemy)
Alchemist favored class (+1 formula/level)

Traits
Accelerated Drinking
Alchemical Prodigy (Aspect of the Falcon)
Paranoid (anyone aiding him has DC15 for aid another roll)
Potent Concoctions (Wyvern Poison, Large Scorpion Venom)

Feats:
Brew Potion
Throw Anything
Point Blank Shot
Precision Shot

Other:
Alchemy
Mutagen
Bombs 1d6 5/day

Skills

Spoiler:

Acrobatic +2
C.Appraise 1+2+3=6
Bluff -1
Climb +2
C.Craft (Alchemy) 1+3+3+1+1=9
Diplomacy -1
C. Disable Device X
Disguise -1
Escape Artist +2
C. Fly +2
Handle Animal X
C. Heal +1
Intimidate -1
C. Know Arcana X
C. Know Nature 1+3+3=7
Linguistics +3
C. Perception 1+1+3=5
C. Profession X
Ride +2
Sense motive +1
C. Sleight of Hand 1+2+3=6
C. Spellcraft 1+3+3=6
Stealth +2
C. Survival +1
Swim 0
C. Use Magic Device 1-1+3=3

Formulae Known:
Level 1. 2/day DC14
[X]Crafter’s Fortune
[]Cure Light Wounds
[]Enlarge Person
[]Targeted Bomb Admixture
[X]True Strike
[]Polypurpose Panacea


-------------------- 
GEAR/POSSESSIONS 
--------------------
Combat:
Dagger 1d4 19-20x2 10ft PS 1lb 2gp
Crossbow, Light 1d8 19-20x2 80ft P 4lbs 35gp
20 bolts 2lbs 2gp
Leather Armour +2AC DEX6 15lbs 10gp

Equipment:
Alchemist’s kit 24lb 40gp
Backpack
--Alchemy crafting kit
--Bedroll
--iron pot
--mess kit
--soap
--torches (10)
--trail rations (5)
--waterskin
--artisan alchemy tools 5lb 5gp

Belt pouch
--flint and steel
--ink and inkpen
--15g 95s

Bandolier 5sp

Worth: 108gp
Weight: 51lb