Count Lucinean Galdana

Aldon Longstrider's page

195 posts. Alias of Tierce.


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Gunslinger 1, HP 10/10, NL-HP 0/10, AC 17, T 14, F13, F +2, R +6, W +2 Init +4, Perc +6

Due to unforeseen circumstances with internet, I will not be able to post on these messageboards anymore. So it is with a heavy heart that I must say goodbye to you all. Please NPC my character and re-recruit if you can.


Gunslinger 1, HP 10/10, NL-HP 0/10, AC 17, T 14, F13, F +2, R +6, W +2 Init +4, Perc +6

Hey guys, letting you know that my posting will become staggered and less frequent as I switch ISP's. Hopefully no issues arise and I will be back to posting before you know it!


Gunslinger 1, HP 10/10, NL-HP 0/10, AC 17, T 14, F13, F +2, R +6, W +2 Init +4, Perc +6

Damn, really want to play that, but I'm maxed for my current games :(


Gunslinger 1, HP 10/10, NL-HP 0/10, AC 17, T 14, F13, F +2, R +6, W +2 Init +4, Perc +6

Over the next few days, Aldon really feels the heat. As a many used to colder climates, he's not used to such hot weather. He will continue with his duties as assigned and will look for any excuse to cool off.

At some point he will clean his musket, as it has been some time since he scoured the barrel and checked the firing pin. He will go about the task methodically, making sure everything is perfect.


Gunslinger 1, HP 10/10, NL-HP 0/10, AC 17, T 14, F13, F +2, R +6, W +2 Init +4, Perc +6

Aldon swims over to one of the reefclaw corpses. "It looks like a crab, and we were sent here to get crabs to eat.." He beings stuffing the reefclaw corpse into his empty bucket.


Gunslinger 1, HP 10/10, NL-HP 0/10, AC 17, T 14, F13, F +2, R +6, W +2 Init +4, Perc +6

Grapple's confuse me as well, so this is so handy, thanks Avakor!


Gunslinger 1, HP 10/10, NL-HP 0/10, AC 17, T 14, F13, F +2, R +6, W +2 Init +4, Perc +6

Sorry, was waiting to know when it was my turn

Aldon quickly fires at the Reefclaw

Attack with Musket 1d20 + 6 ⇒ (1) + 6 = 7 to touch AC
Damage 1d12 ⇒ 7

He quickly reloads and fires again.

Attack with Musket 1d20 + 6 ⇒ (16) + 6 = 22 to touch AC
Damage 1d12 ⇒ 7

Without even stopping, he slaps in another paper cartridge, ready for the next shot.


Gunslinger 1, HP 10/10, NL-HP 0/10, AC 17, T 14, F13, F +2, R +6, W +2 Init +4, Perc +6

Aldon, seeing the Reefclaw go down, quickly switches to the one attacking Marn.

Attack with Musket 1d20 + 6 ⇒ (19) + 6 = 25 to touch AC
Damage 1d12 ⇒ 7


Gunslinger 1, HP 10/10, NL-HP 0/10, AC 17, T 14, F13, F +2, R +6, W +2 Init +4, Perc +6

Aldon stands upon the reef and aims at the Reefclaw attacking Avakor.

Attack with Musket 1d20 + 6 ⇒ (14) + 6 = 20
Damage 1d12 ⇒ 9

He quickly pops in another cartridge.


Gunslinger 1, HP 10/10, NL-HP 0/10, AC 17, T 14, F13, F +2, R +6, W +2 Init +4, Perc +6

Aldon swims over to the area where he can stand, he gets himself up and goes into his waterproof bag to grab a shell. He pops it into the gun.

Two Move actions, one to move, the other to load


Gunslinger 1, HP 10/10, NL-HP 0/10, AC 17, T 14, F13, F +2, R +6, W +2 Init +4, Perc +6

Aldon dives into the water and swims out to the coral reef. As he watches the others dive fr crabs, he treads water and takes a long look around, both in the water and the surrounding area

Perception Check 1d20 + 6 ⇒ (4) + 6 = 10

Once finished that, he begins to look for crabs

Perception 1d20 + 6 ⇒ (10) + 6 = 16
Swim 1d20 + 4 ⇒ (3) + 4 = 7

Perception 1d20 + 6 ⇒ (18) + 6 = 24
Swim 1d20 + 4 ⇒ (19) + 4 = 23

He manages to grab himself a single crab.


Gunslinger 1, HP 10/10, NL-HP 0/10, AC 17, T 14, F13, F +2, R +6, W +2 Init +4, Perc +6

Aldon grabs his rifle and checks his ammo, making sure it is secure in the oiled water proof bag. He contemplates taking off his armor, but instead keeps it on. He leaves all his other gear as it will weigh him down.

He comes back up to the top of the deck, "Good thing its not storming out this time, right Avakor!"


Gunslinger 1, HP 10/10, NL-HP 0/10, AC 17, T 14, F13, F +2, R +6, W +2 Init +4, Perc +6

Aldon feels rather happy today, having finished with the stormy day and seeing clear skies.

Profession Sailor 1d20 + 6 ⇒ (19) + 6 = 25

Aldon decides to check on Rosie to see how she is feeling, as they were busy surviving the storm the last day, he hadn't seen if she was ok from the accident.

Later that night he tries to tell a story of his time as an Andoran Privateer, a really raunchy story involving the Captain and what he thought was a mermaid.

Perform: Oratory 1d20 - 2 ⇒ (3) - 2 = 1

But he stumbles a lot through the story and botches the punchline.

When rum rations are handed out, Aldon attempts to dump it without anyone noticing

Stealth Roll 1d20 + 4 ⇒ (20) + 4 = 24
Fort Roll 1d20 + 2 ⇒ (13) + 2 = 15


Gunslinger 1, HP 10/10, NL-HP 0/10, AC 17, T 14, F13, F +2, R +6, W +2 Init +4, Perc +6

Day 9 - Morning
Working the Line - Profession Sailor 1d20 + 6 ⇒ (14) + 6 = 20
Con Check 1d20 - 1 ⇒ (14) - 1 = 13
Fort Save 1d20 ⇒ 17

Aldon tries to maintain himself during the day, but seems to continue to be bothered by his shacking hands. Maybe this is the time to get the creature off my back...


Gunslinger 1, HP 10/10, NL-HP 0/10, AC 17, T 14, F13, F +2, R +6, W +2 Init +4, Perc +6

Swim Checks 1d20 + 5 + 6 ⇒ (10) + 5 + 6 = 21
Swim Checks 1d20 + 5 + 6 ⇒ (9) + 5 + 6 = 20

Aldon makes it safely back to the boat, he puts a hand on Avakor and they climb back up the boat together

Climb Checks 1d20 + 4 ⇒ (10) + 4 = 14
Climb Checks 1d20 + 4 ⇒ (10) + 4 = 14
Climb Checks 1d20 + 4 ⇒ (10) + 4 = 14

Aldon braces himself with the boat and scrambles up, he lays on the deck for a few minutes, out of breath before getting up. He pats Avakor on the shoulder before checking on Rosie and making sure she is okay

Could say I took "10" on this climb checks, lol


Gunslinger 1, HP 10/10, NL-HP 0/10, AC 17, T 14, F13, F +2, R +6, W +2 Init +4, Perc +6

Aldon grabs ahold of Rosie and gets Avakor to grab the rope before swimming back to the ship.

Swim Check 1d20 + 5 + 6 ⇒ (4) + 5 + 6 = 15


Gunslinger 1, HP 10/10, NL-HP 0/10, AC 17, T 14, F13, F +2, R +6, W +2 Init +4, Perc +6

Perception to Spot Rosie and Avakor 1d20 + 6 ⇒ (2) + 6 = 8
Swim Check 1d20 + 5 + 6 ⇒ (9) + 5 + 6 = 20

Aldon swims over to Avakor and Rosie, "Hang on to the rope!" He tugs on the rope twice to give the rest of the group the signal to pull them in.


Gunslinger 1, HP 10/10, NL-HP 0/10, AC 17, T 14, F13, F +2, R +6, W +2 Init +4, Perc +6

I would play the ruthless zealot, not so much the "want to take over the world" guy, but I would rather stick with my LN Fighter


Gunslinger 1, HP 10/10, NL-HP 0/10, AC 17, T 14, F13, F +2, R +6, W +2 Init +4, Perc +6

Well then if Faol is okay with us both being the same class and archetype, then I'm okay with it. As you said, we are going two different styles, you ranged and me front line


Gunslinger 1, HP 10/10, NL-HP 0/10, AC 17, T 14, F13, F +2, R +6, W +2 Init +4, Perc +6

Ok, here's what we could do to avoid toe stepping. I can lower my alignment from LN to LE, and if Faol allows the house rule that Antipaladin's can be LE instead of CE, then I would switch to that. That way we won't have two fighters of the exact same archetype, so I leave that up to the GM.

But that also means instead of a LN aspiring Hellknight who can be convinced of Chelix's evil, you have to deal with an honorable but evil aspiring Hellknight of Asmodeus who will be a bit of a zealot :)


Gunslinger 1, HP 10/10, NL-HP 0/10, AC 17, T 14, F13, F +2, R +6, W +2 Init +4, Perc +6

Looks like Avakor is already trying to rescue her.. considering if I should still try. Lets go for it

Acrobatics 1d20 + 8 ⇒ (5) + 8 = 13
Swim 1d20 + 5 ⇒ (8) + 5 = 13


Gunslinger 1, HP 10/10, NL-HP 0/10, AC 17, T 14, F13, F +2, R +6, W +2 Init +4, Perc +6

Marn, have you considered the Magus with just one chakram? Or a swashbuckler rogue with two weapon fighting? You could get sneak attack!


Gunslinger 1, HP 10/10, NL-HP 0/10, AC 17, T 14, F13, F +2, R +6, W +2 Init +4, Perc +6

Perception 1d20 + 6 ⇒ (15) + 6 = 21


Gunslinger 1, HP 10/10, NL-HP 0/10, AC 17, T 14, F13, F +2, R +6, W +2 Init +4, Perc +6

I give you Lucanus, aspiring Hellknight. I went with two weapon fighter as I will be dual wielding a sword and board and using both as weapons.

I took one trait and will put in the second once it is decided my role, and equipment is up to you Faol. If you let me take a bastard sword, I will swap out Shield Focus with EWP: Bastard Sword so I can wield it in one hand

Lucanus:
Lucanus
Male Human (Chelaxian) Fighter (Two-Weapon Fighter) 1
LN Medium Humanoid (human)
Init +3; Senses Perception +0
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Defense
--------------------
AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 11 (1d10+1)
Fort +3, Ref +3, Will +0
--------------------
Offense
--------------------
Speed 30 ft.
--------------------
Statistics
--------------------
Str 16, Dex 17, Con 13, Int 11, Wis 10, Cha 8
Base Atk +1; CMB +4; CMD 17
Feats Improved Shield Bash, Shield Focus, Two-weapon Fighting
Traits Hellknight Ancestry
Skills Intimidate +3, Knowledge (planes) +1, Profession (soldier) +4, Survival +4
Languages Common

--------------------
Special Abilities
--------------------
Hellknight Ancestry You gain a +2 trait bonus on Diplomacy checks to influence Hellknights and a +2 trait bonus on Intimidate checks to influence enemies of the Hellknights.
Improved Shield Bash You still get your shield bonus while using Shield Bash.
Shield Focus +1 Shield AC


Gunslinger 1, HP 10/10, NL-HP 0/10, AC 17, T 14, F13, F +2, R +6, W +2 Init +4, Perc +6

Con Check 1d20 + 2 ⇒ (3) + 2 = 5
Profession Sailor 1d20 + 6 ⇒ (5) + 6 = 11

Aldon will quickly run over to the side of the boat and will take a quick look to see who fell overboard. He strips off his heavy boots and equipment. He runs over to Almathea, "If I tie the rope to me and swim out, can you tie it to the boat. Gonna swim down and see who's down there!!"


Gunslinger 1, HP 10/10, NL-HP 0/10, AC 17, T 14, F13, F +2, R +6, W +2 Init +4, Perc +6

Going to go with a regular martial Hellknight, the Signifier is more divine then I had thought, so the Magus won't work so well. Will draw something up shortly


Gunslinger 1, HP 10/10, NL-HP 0/10, AC 17, T 14, F13, F +2, R +6, W +2 Init +4, Perc +6

Pretty sure it will be


Gunslinger 1, HP 10/10, NL-HP 0/10, AC 17, T 14, F13, F +2, R +6, W +2 Init +4, Perc +6

I do have it, my local store got it last week. So far I love the book, which is a surprise as I normally don't like many PrC's. Love the Winter Witch, the Hellknight Caster, the aldori swordlord... and a few more.

But that is a good idea Marn, will look into that, think the base class would be a magus, which is a class I haven't played yet


Gunslinger 1, HP 10/10, NL-HP 0/10, AC 17, T 14, F13, F +2, R +6, W +2 Init +4, Perc +6

May write up a fighter type, not sure on the archetype, might want to go for a Hellknight in training as it is a Cheliax central campaign, and I've always wanted to play a Hellknight


Gunslinger 1, HP 10/10, NL-HP 0/10, AC 17, T 14, F13, F +2, R +6, W +2 Init +4, Perc +6

Profession Sailor 1d20 + 6 ⇒ (19) + 6 = 25
Con Check 1d20 + 1 ⇒ (9) + 1 = 10
Working Diligently

Not wanting to let the storm toss him to bits, Aldon decides to work as diligently as he can given the circumstances. He makes sure to keep an eye on all of his compatriots, a storm like this can be murder on the morale and will help anyone who falls.


Gunslinger 1, HP 10/10, NL-HP 0/10, AC 17, T 14, F13, F +2, R +6, W +2 Init +4, Perc +6

Aldon nods to Rosie, "Indeed, we intend to get our hands into the sweet trade ourselves, can we count you in to our crew? When the time comes for us to make our move, we will let you know"


Gunslinger 1, HP 10/10, NL-HP 0/10, AC 17, T 14, F13, F +2, R +6, W +2 Init +4, Perc +6

Aldon looks to Rosie trying to form the words in his head first, he whispers to her, "A few of us, mostly the press ganged individuals are look to form our own crew. Once we get a chance to split, were going to take it. May involve some minor rebelling... I've spent some time with you, and I would very much like for you to join us... what do you think?"


Gunslinger 1, HP 10/10, NL-HP 0/10, AC 17, T 14, F13, F +2, R +6, W +2 Init +4, Perc +6

Rogue might be able to work too, but the feat tax would be pretty high. Ninja would work perfectly, but its on the no fly zone for this campaign.


Gunslinger 1, HP 10/10, NL-HP 0/10, AC 17, T 14, F13, F +2, R +6, W +2 Init +4, Perc +6

Profession Sailor 1d20 + 6 ⇒ (11) + 6 = 17

Almost out to sea, might be nice to finally hit the open water. The ship might be hostile, but at least its a ship... hopefully the storm today won't be so bad...

Aldon has a glorious time while working the rigging, the open sea air as well as the rain makes him feel alive for one of the first times since being press ganged.

Later that day, when the rum rations are passed out, Aldon takes a long second before drinking his, contemplating if he should try to dump it or drink it. His hand starts to shake and he slams back the rum ration.

Rum Ration - Drink
Charisma Bonus 1d4 ⇒ 3
Fatigue 1d8 ⇒ 5
Fort Save 1d20 + 2 ⇒ (3) + 2 = 5

After drinking his rum ration he goes to find Rosie and see if she's playing her fiddle. "Hey good lookin, How's your day been?" He leans in close to her "Is there some place we can talk?"


Gunslinger 1, HP 10/10, NL-HP 0/10, AC 17, T 14, F13, F +2, R +6, W +2 Init +4, Perc +6

Might save the fortune teller idea for a different campaig and come up with a different idea


Gunslinger 1, HP 10/10, NL-HP 0/10, AC 17, T 14, F13, F +2, R +6, W +2 Init +4, Perc +6

the character I envision would probably be similar to Marn in that he is not overly fond of his keepers, with the Varisian wanderlust affecting him at every turn.

I actually got a bit of the inspiration for the character from a PC in my Rise of the Runelords pbp campaign, a cool Varisian character by the name of Zelladania ;)


Gunslinger 1, HP 10/10, NL-HP 0/10, AC 17, T 14, F13, F +2, R +6, W +2 Init +4, Perc +6

Also I won't be able to post until tomorrow, hosting my RL game of Rise of the Runelords tonight


Gunslinger 1, HP 10/10, NL-HP 0/10, AC 17, T 14, F13, F +2, R +6, W +2 Init +4, Perc +6

I would app a human sorcerer, maybe a tattoo Sorcerer. He would be a varisian, but grew up in Cheliax. The only thing he would have from his family in Varisia is a Harrow Deck.

I would take the Harrowed feat as well as the Varisia trait of an heirloom Harrow Deck. Essentially my character would eventually take the Harrower prestige class and do amazing feats with his harrow deck. The backstory is extensive.


Gunslinger 1, HP 10/10, NL-HP 0/10, AC 17, T 14, F13, F +2, R +6, W +2 Init +4, Perc +6

I like it, and even though I promised myself I would not join anymore campaigns, especially homebrew, I find myself wanting to join this one.

Let me know when recruitment starts, I have an interesting idea for a concept that will take a lot of work, but has a deep connection to Varisia.


Gunslinger 1, HP 10/10, NL-HP 0/10, AC 17, T 14, F13, F +2, R +6, W +2 Init +4, Perc +6

Aldon resists the urge to take out his rifle and shot Plugg between the eyes. "Come on Lex, beat up that brute! So these p###-ants that we aren't afraid of a little challenge!"


Gunslinger 1, HP 10/10, NL-HP 0/10, AC 17, T 14, F13, F +2, R +6, W +2 Init +4, Perc +6

Aldon yells foul, "Oh come on, this was supposed to be a fist fight! No weapons in a fist fight! BOOOOOOOOOO! BOOOOOOOOO!"

Aldon continues to booo as he moves behind Lex, ready to support him in case more cheating becomes apparent.


Gunslinger 1, HP 10/10, NL-HP 0/10, AC 17, T 14, F13, F +2, R +6, W +2 Init +4, Perc +6

Aldon slaps Conchobhar on the back with a laugh, "Should have given my boy there worse odds!"


Gunslinger 1, HP 10/10, NL-HP 0/10, AC 17, T 14, F13, F +2, R +6, W +2 Init +4, Perc +6

I never realized how well a martial artist monk would work in the Adventure Path. I will have to remember that one if I ever play it again


Gunslinger 1, HP 10/10, NL-HP 0/10, AC 17, T 14, F13, F +2, R +6, W +2 Init +4, Perc +6

Aldon slides over to Conchobhar, he hands him ten gold, "Give me ten on Lex, should help you cover the spread"


Gunslinger 1, HP 10/10, NL-HP 0/10, AC 17, T 14, F13, F +2, R +6, W +2 Init +4, Perc +6

Aldon slaps Lex on the back, "I'm not the man for this fight, so I'm glad you volunteered!"


Gunslinger 1, HP 10/10, NL-HP 0/10, AC 17, T 14, F13, F +2, R +6, W +2 Init +4, Perc +6

I'm fine with that. When I GM'ed this in RL, my players got considerably bored and it almost ended the campaign. Luckly we got through it to the other side. But my RL group is very "non-RP", where as this has been fun, even with it being slower then RL.

Last Night

Aldon sighs in exasperation, "Try to impress the guy and get him on our side and he keeps getting offended. I think I may have to leave him alone for a bit." Aldon turns back to Rosie, "That was a lovely song, my lady, best I have ever heard, and I can tell you that I have heard some great musicians. Where'd you learn to play the fiddle like that?"

If Shortstone won't take my olive branch of setting him up with Rosie, then I will just sweet talk her for Aldon

Next Day

Aldon awakes from his night and cradles his head from the headache, What I wouldn't give for some coffee. He gets up from his bunk and proceeds on deck to begin his day.

Night Action -Day 5- RP
Rum Ration - Drink
Cha Bonus 1d4 ⇒ 1
Fatigued 1d8 ⇒ 2
Fort save 1d20 + 2 ⇒ (6) + 2 = 8

Aldon will spend his night after the long day of working on the ship with Rosie. Listening to her talk and to her playing the fiddle. If he sees Shortstone, he will apologize for the previous night, but won't engage him, he will just continue to spend time with his new found friend and compatriots.


Gunslinger 1, HP 10/10, NL-HP 0/10, AC 17, T 14, F13, F +2, R +6, W +2 Init +4, Perc +6

Trying to influence, forgot the roles sorry

Perception 1d20 + 6 ⇒ (7) + 6 = 13

Diplomacy on Shortstone 1d20 + 1 ⇒ (12) + 1 = 13


Gunslinger 1, HP 10/10, NL-HP 0/10, AC 17, T 14, F13, F +2, R +6, W +2 Init +4, Perc +6

Day 4 - Night Actions - Influence
Rum Ration - Drink
Cha Bonus 1d4 ⇒ 3
Fatigued 1d8 ⇒ 6
Fort save 1d20 + 2 ⇒ (7) + 2 = 9

Aldon tries to steady his hand and takes a shot of rum. Need to worry about that later... don't want to end up like Pa

He walks over to where Shortstone is sitting, "Hey, I've got any idea. Would you like to come with me and convince Rosie to play a song on her fiddle that she just got back?"

Provided he comes

The pair walk over to Rosie, "Hey Rosie, this is my friend Conchobhar. He was telling me how much he would love to hear you play."


Gunslinger 1, HP 10/10, NL-HP 0/10, AC 17, T 14, F13, F +2, R +6, W +2 Init +4, Perc +6

Aldon gives Grok a quick smile before going up the rest of the way to the main deck. He tries to find Rosie, the foul mouthed halfling. "My lady, I believe this is your!". He hands her the fiddle.


Gunslinger 1, HP 10/10, NL-HP 0/10, AC 17, T 14, F13, F +2, R +6, W +2 Init +4, Perc +6

I'm guessing our GM is using event based leveling, which I find is perfect for pbp

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