Gamar Deshta

Albert Soot's page

1 post. Alias of Vellimir.


Full Name

Albert Soot

Race

Human

Classes/Levels

Wizard (Mage of the Veil) 1

Gender

Male

Size

Medium

Age

58

Special Abilities

Arcane bond (ring), arcane school (illusion), cantrips, Scribe Scroll

Alignment

NG

Deity

None

Languages

Common, Giant, Draconic, Dwarven, Infernal

Occupation

Sweeper

Strength 10
Dexterity 12
Constitution 10
Intelligence 18
Wisdom 16
Charisma 13

About Albert Soot

Albert Soot
Human Wizard (Mage of the Veil) 1
NG Medium humanoid (human)
Init +1; Senses Perception +4
AC 11, touch 11, flat-footed 10 (+0 armor, +1 Dex)
hp 6 (1d6)
Fort +1, Ref +1, Will +4
Speed 30 ft.
Str 10, Dex 12, Con 10, Int 18, Wis 16, Cha 13
Base Atk +0; CMB +0; CMD 11

Offense:

Melee Broom (counts as quarterstaff) +0 (1d6)

Feats
- Combat Advice (+2)

Skills:

Appraise +4
Bluff +2
Diplomacy +2
Disguise +4
Knowledge (arcana) +8
Knowledge (history) +6
Knowledge (local) +6
Knowledge (nobility) +6
Knowledge (planes) +6
Knowledge (religion) +6
Linguistics +6
Perception +4
Sense Motive +3
Spellcraft +8
(All other skills +0 or +1 at most)

Equipment:

Equipment: (30 gp)
- Broom (quarterstaff)
- Plain gray robes, patched at the elbows
- Soap, rag, and bucket
- Flint and steel
- 2 days’ rations
- A ring of old keys (arcane bond; most don’t open anything)
- Belt pouch with chalk and scraps of parchment

Spells:

0 – Prestidigitation, Spark, Mage Hand
1 (1) – Illusion of Calm, Disguise Self

SQ:

Arcane Bond (Ring): A plain iron ring, worn smooth with age.
Arcane School (Illusion): Mage of the Veil archetype.
Face in the Crowd (Sp): At 1st level as a standard action, you can cause yourself to appear so normal, mundane, and unexceptional that you blend in to your surroundings. All creatures within 30 feet treat you as if you belonged there, effectively ignoring you. Creatures outside of this area may notice that you appear out of place, but as soon as they approach within 30 feet they are affected by the magic and no longer think something is amiss. If you interact with an affected creature in any way, it gains a Will save (DC 10 + 1/2 your wizard level + your Intelligence modifier) to disbelieve the illusion and notice you. The effect lasts for a number of minutes equal to your wizard level, or until the illusion is dispelled. The minutes do not need to be consecutive, but must be used in 1-minute increments. This is a mind-affecting phantasm effect.

This ability does not turn you invisible and opponents are not considered flat-footed. It does not allow you to disguise yourself as a specific individual, type of person, or member of another race, so you cannot blend into a group of uniformed guards or appear as a member of an individual’s family, and a human cannot blend into a group of gnolls. You can blend in with any group made up of different types of people, such as a crowd of courtiers in a king’s throne room, and you can disguise yourself (either through magic or more mundane means) to appear as a specific type of person or another race (such as a uniformed guard or a gnoll) before using this ability.

Scribe Scroll: Can write scrolls.

Backstory:

Albert Soot is 58 years old, and has been sweeping towers for four decades. At 18, he was a wizard’s apprentice—clever, promising, but uninterested in ambition. When the time came to advance, he simply declined. He picked up a broom instead of a spellbook, and never put it down.
He tells people he “found humility in sweeping,” but the truth is simpler: he discovered that being overlooked is a kind of power. While others chased glory, Albert learned how to vanish into the background, to be the man no one notices until it’s too late.
He is pleasant, humble, and unfailingly polite. He never raises his voice, never insists, and never seems to mind being overlooked. He just sweeps, and listens, and remembers. And when the time comes, he knows exactly where to stand, exactly what to say, and exactly how to make people see—or not see—what he wants.