Alastor Land

Alastor Land's page

6 posts. Alias of Lazyclownfish.


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"Hehehehe, most of them didn't make it past here!" The ghost swoops across the room and lands lightly where Chaetris' device triggered the trap earlier. "The ones that survived usually ran away when they saw me."

Alastor gives you an evil-looking leer that is more than a little unsettling, despite your prior interactions with him.

"Nobody has walked over the beam to the end before, but you haven't done that either!"

Given the time it took to converse and dig for bones, you have about 20 more minutes of light on the lanterns.


"You guys are cool! I can't wait to be with my family again!" All evidence of his suspicion gone, Alastor claps his ghostly hands with glee, the action making no sound whatsoever. Though somewhat flighty, the boy has given no indication that he wants anyone to stay. In fact, the fickle nature of the ghost makes the idea of leaving someone behind dubious at best.


Chaetris Admeroi wrote:
"Yes, can you tell us anything about this place? What can we expect ahead?"

As Chaetris begins to calmy work on disabling the trap, the ghost flies excitedly forward and makes a sweeping gesture with his hands. "Oh, it's a wondrous thing! Beyond is a glorious chamber with strange carvings and a pillar of air! You should see it! Here, I can open the door!"

Before you can respond to the ranting ghost-child, he flies straight through the closed door ahead, disappearing from sight.

In his absence, Chaetris sets up a tiny metal construct on the beam which starts walking forward with a hobbled gait. After a tense moment, a *thunk* sounds from both walls and several metal spheres launch through the air at the construct, one of them hitting it and sending it smashed and scattered down into the pit. The rest of the balls fly harmlessly across and clatter down as well. The balls appear to have issued from within the geometric shapes on the walls.

Chaetris:
Your suspicions confirmed, the trap uses a magical sensor to detect a presence on the beam, but is mostly mechanical otherwise. It does automatically reset. You rolled high enough that you can bypass the trap by fooling the sensor (I imagine covering the beam with tin foil etc, lol), or you can permanently disable it. For the purpose of this(and future disables), let's assume you happen to have whatever is necessary to disable the trap on hand. It makes for more interesting storytelling. I don't mind if you take some narrative license with this type of thing, in general.

A few moments later, Alastor returns, passing through the still-closed door with a suspicious look on his face. He looks much less excited than before. "You tried to trick me! If I open it now, you'll forget about my bones and leave me stuck here forever! No, I'll open it after you take my bones to my family." The ghost gives you a stern stare with crossed arms and says nothing more.

Knowledge Dungeoneering would be relevant for the creature you slew. Also, there is a physical corpse still in the pit you could investigate.


"Gee, you guys are a lot smarter than the last tomb robbers! They just tried to sneak across the beam and got killed by the trap."

You don't see any signs of any corpses in the room ahead.

The young boy turns his crooked neck to look at the beam and continues with a more somber tone. "So... I wouldn't do that I guess. The trap got me too." Almost immediately he perks up, an eerie-looking grin on his face. "My bones are down here!"

The ghostly boy swoops almost gleefully across the room and down into the pit of iron balls, disappearing from sight. A moment later, his head pops up with an almost playful expression. "You coming?"

Somehow his voice sounds no farther away than it did before.

See the Roll20 map for the specific location of the boy's bones if you want. It's near the far door.


"Well... I don't know that, really. We always just had the farm. But I didn't like it much there. That's why I came here. I guess I should've stayed." He frowns down at his current form. He seems calm despite his recent outburst. "Oh! Maybe you can help! Maybe if I rejoin my family, the curse will be lifted! That makes sense, right?"

The boy doesn't deign to look quite hopeful. Just, unsure.


The young boy's menacing glare slips into a frown. "You're not even a little bit scared? Dang... I'm no good at anything!" The boy's mouth moves along with the words, but the sound doesn't seem to be projecting from it. It sounds like it comes from all around you. The creature begins to pout and fade away, but Cerise and Pythia manage to coax him back.

No longer trying to look scary, the boy looks rather sorry with his broken neck and somber expression. His tone is a bit more serious than before as well. It's almost mature sounding, despite its childish timbre. "My name is Alastor Land. I'm cursed to remain here for abandoning my family." Alastor stomps his foot on the open air and shrieks. "It's not fair!"