Alastar
Goblinworks Executive Founder
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The Goblin wrote:Dang man I wasn't sure what that thing was. Sounds sweet. How long I reality does it take to make a game like this? A year and a half? Two years?Would you like to hear my SERIOUSLY unprofessional oppinion? Note that Mr. Dancey mentions middle-ware. That's your economy, weather effects, etc. THAT is the key. The more middle-ware you can pull off the shelf the faster the turn around. Depending on how much you wrap all that up and how well you blend it, is the question.
If the Beta testers are about Oct (per pledge desc) and Alpha in Jan(again per desc) that hints. Then think PR pump time, after PaizoCon after GenCon if outing it before a Jan 2014.
Now, NOT knowing Ryan's plan, he could go for a post-PaizoCon-straight-download-release-as-you-go and pop something out earlier. Ryan's ambitious, so I wouldn't put it past him or Goblinworks to pull a rabbit out the hole.
AGAIN, just my guess. If it were Blizzard, I would say 2 1/2 if preplanned. THIS is something very different. And I'm happy about that.
Cheers!
They will have a tech demo to show to potential investors in october roughly, give or take a month. They will have people working on getting those investors ponying up cash while working on the game. Now SWToR cost roughly 200 million to make with a middleware engine. I don't expect this game to cost anywhere near that amount but will still cost a pretty penny and time, at least 2 years of development i would say. If alpha starts in January of 2013, then beta would depending on development start somewhere in the range of middle or near the end of 2013.