Jakardros Sovark

Alaric Moody's page

13 posts. Alias of Darksmokepuncher.


Full Name

Alaric Moody

Race

Human

Classes/Levels

Barbarian 1

Gender

Male

Size

Medium

Age

29

Special Abilities

Rage, Controlled Rage, Crowd Control, Natural Born Leader

Alignment

Chaotic Good

Location

Grunshire

Languages

Common

Occupation

Blacksmith

Strength 17
Dexterity 12
Constitution 16
Intelligence 10
Wisdom 11
Charisma 10

About Alaric Moody

Stat Block:

ALARIC MOODY CR 1/2
Male Human Barbarian (Urban Barbarian) 1
CG Medium Humanoid (Human)
Hero Points 1
Init +1; Senses Perception +4
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DEFENSE
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AC 16, touch 11, flat-footed 15. . (+5 armor, +1 Dex)
hp 16 (1d12+3)
Fort +5, Ref +2, Will +2
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OFFENSE
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Spd 20 ft.
Melee Dagger +0 (1d4+3/19-20/x2) and
. . Gauntlet (from Armor) +4 (1d3+3/20/x2) and
. . Greataxe +4 (1d12+4/20/x3) and
. . Longsword +4 (1d8+3/19-20/x2) and
. . Shield, Heavy Wooden +0 (1d4+3/20/x2) and
. . Unarmed Strike +4 (1d3+3/20/x2)
--------------------
STATISTICS
--------------------
Str 17, Dex 12, Con 16, Int 10, Wis 11, Cha 10
Base Atk +1; CMB +4; CMD 15
Feats Iron Will
Traits Deft Dodger, Natural-Born Leader
Skills Acrobatics -3, Climb -1, Craft (Weapons) +4, Escape Artist -3, Fly -3, Intimidate +4, Knowledge (Nature) +4, Perception +4, Ride -3, Stealth -3, Survival +4, Swim -1
Languages Common
SQ Controlled Rage (Ex), Controlled Rage: Constitution, Controlled Rage: Dexterity, Crowd Control (Ex), Hero Points (1), Rage (7 rounds/day) (Ex)
Combat Gear Dagger, Greataxe, Longsword, Scale Mail, Shield, Heavy Wooden; Other Gear Backpack (empty), Bag, Waterproof (empty), Bedroll, Blanket, winter, Chalk, 1 piece, Crowbar, Flint and steel, Pouch, belt (empty), Rope, hempen (50 ft.), Sack (empty), Shaving kit, Soap, Bar (50 uses), String (50'), Torch (2), Waterskin
--------------------
TRACKED RESOURCES
--------------------
Dagger - 0/1
Rage (7 rounds/day) (Ex) - 0/7
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SPECIAL ABILITIES
--------------------
Controlled Rage (Ex) May gain lesser bonus split as desired, but without normal drawbacks.
Crowd Control (Ex) If 2+ foes adjacent, +1 to hit & AC. Unslowed by crowds & bonus to intimidate.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Natural-Born Leader Your cohorts, followers, and summoned creatures gain +1 vs. Mind-affecting effects, +1 Leadership score if you have the Leadership feat.
Rage (7 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.

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Backstory:

Alaric has always lived in Krenshaw: until now.

Growing up, Alaric was a carefree and happy kid. His dad, Alistair, was the local blacksmith and he had begun to teach Alaric the craft.

After two summers as apprentice to his old man, Alaric's beloved Krenshaw was raided. Alistair told him to hide in the smithy: he disobeyed.

Alaric followed his father into the street and watched from behind a water barrel as Alistair used his mighty greatsword to defend his home.

Pride swelled in his chest as Alaric watched his dad make a good account of himself with his house made steel. Then, all of a sudden, that pride morphed into panic. His father fell to a coward's knife: stabbed in the back.

Alaric felt a wild rage welling up inside him. He charged, knocked his father's killer to the ground and killed him with his father's sword. He then fled the burning town.

Today, Alaric travels town to town looking for work before moving on. Though a kind and good person, Alaric is somewhat prickly. He doesn't put up with much and does not think twice what others may think of him.