ALARIC MOODY CR 1/2
Male Human Barbarian (Urban Barbarian) 1
CG Medium Humanoid (Human)
Hero Points 1
Init +1;
Senses Perception +4
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DEFENSE
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AC 16, touch 11, flat-footed 15. . (+5 armor, +1 Dex)
hp 16 (1d12+3)
Fort +5,
Ref +2,
Will +2
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OFFENSE
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Spd 20 ft.
Melee Dagger +0 (1d4+3/19-20/x2) and
. . Gauntlet (from Armor) +4 (1d3+3/20/x2) and
. . Greataxe +4 (1d12+4/20/x3) and
. . Longsword +4 (1d8+3/19-20/x2) and
. . Shield, Heavy Wooden +0 (1d4+3/20/x2) and
. . Unarmed Strike +4 (1d3+3/20/x2)
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STATISTICS
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Str 17,
Dex 12,
Con 16,
Int 10,
Wis 11,
Cha 10
Base Atk +1;
CMB +4;
CMD 15
Feats Iron Will
Traits Deft Dodger, Natural-Born Leader
Skills Acrobatics -3, Climb -1, Craft (Weapons) +4, Escape Artist -3, Fly -3, Intimidate +4, Knowledge (Nature) +4, Perception +4, Ride -3, Stealth -3, Survival +4, Swim -1
Languages Common
SQ Controlled Rage (Ex), Controlled Rage: Constitution, Controlled Rage: Dexterity, Crowd Control (Ex), Hero Points (1), Rage (7 rounds/day) (Ex)
Combat Gear Dagger, Greataxe, Longsword, Scale Mail, Shield, Heavy Wooden;
Other Gear Backpack (empty), Bag, Waterproof (empty), Bedroll, Blanket, winter, Chalk, 1 piece, Crowbar, Flint and steel, Pouch, belt (empty), Rope, hempen (50 ft.), Sack (empty), Shaving kit, Soap, Bar (50 uses), String (50'), Torch (2), Waterskin
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TRACKED RESOURCES
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Dagger - 0/1
Rage (7 rounds/day) (Ex) - 0/7
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SPECIAL ABILITIES
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Controlled Rage (Ex) May gain lesser bonus split as desired, but without normal drawbacks.
Crowd Control (Ex) If 2+ foes adjacent, +1 to hit & AC. Unslowed by crowds & bonus to intimidate.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Natural-Born Leader Your cohorts, followers, and summoned creatures gain +1 vs. Mind-affecting effects, +1 Leadership score if you have the Leadership feat.
Rage (7 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
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