| Al Harrington |
Female Mercane Bard-Wizard-Cleric
This tall blue woman is working intensely on her scribblings. She pauses briefly as the PCs appear.
"Welcome to Al Harrington's Scroll Emporium. Feel free to browse."
She does not otherwise address the party, and will provide aid in no way. She can not be attacked, damaged, or spelled. Every fifteen minutes, she digs through her pockets, producing ink vials and retipping her quill for a total of five minutes before resuming her work.
Any interaction with Al qualifies as combat for skill use.
Checks:
Anyone attempting to remove her papers or touch the tome while she is working is immediately transported back to the front of the room.
Perception DC 15: She bears a locket around her neck, which is shaped like the handle of a door.
Perception DC Arbitrary: Anyone bothering to stare at Al or study her intensely provokes a stern gaze, and are teleported as above.
Stealth DC 23 is required to sneak up on Al without being noticed; failing this check results in the usual teleportation.
Sleight of Hand DC 27 is required to remove the necklace; any magical effect which attempts to maneuver the jewelry automatically fails. Failure on this check once/person results in the teleport; failing it a second time by the same person causes the necklace to disappear for that person; other party members will still be able to see it and attempt to remove it.
Anyone attempting to remove her papers or touch the tome while she is working is immediately transported back to the front of the room.
Perception DC 15: She bears a locket around her neck, which is shaped like the handle of a door.
Perception DC Arbitrary: Anyone bothering to stare at Al or study her intensely provokes a stern gaze, and are teleported as above.
Stealth DC 23 is required to sneak up on Al without being noticed; failing this check results in the usual teleportation.
Sleight of Hand DC 27 is required to remove the necklace; any magical effect which attempts to maneuver the jewelry automatically fails. Failure on this check once/person results in the teleport; failing it a second time by the same person causes the necklace to disappear for that person; other party members will still be able to see it and attempt to remove it.