I've done some cursory searching through the messageboards, but not knowing what kind of keywords the topic would have it's hard to find a thread for it.
We're going through a Paizo campaign, and my DM likes to do things narratively, but blend the narrative into in-game consequences. After a particularly powerful hit, I was told that I have a hole in my magical armor despite no sunder maneuver being used. A big boss swung at an ally but rolled a 1, his weapon slipped and hits another player 30 feet away. If a player or NPC rolls a 1 on an attack, it's not merely a miss, but a chance to have a catastrophic combat failure regardless of character level, sometimes just restricted to dropping a weapon (entirely up to the DM).
At first I just rolled (pun intended) with it, but the overall effect seems to create an environment where the simplest action (an attack against a mook) can turn into disastrous consequences (falling prone, etc). Combat, in my mind, has almost developed into roadrunner and wile e. coyote complete with falling anvils (a slight exaggeration). Enemies will literally kill themselves in fights. A thrown weapon might impale a player and reapply its magical on-hit damage each turn until the player un-grapples himself from it...or it might deal normal damage.
Do other people play in an environment like this? 2/4 of the players are brand new so don't really have an opinion. Everything is up to the DM's discretion about what events occur and how. Would you object to having such randomly applied consequences, or perhaps even appreciate it? How would I even phrase such an objection?