Akoto's page

7 posts. Alias of Aquanda.

Full Name

Akoto Freestrider




Pychic Warrior 4







Special Abilities

Stomp 1/day, Feral Path Trance, Feral Path Maneuver, Psionics


Neutral Good









Homepage URL

https://docs.google.com/spreadsheet/ccc?key=0ApcGrU7CGdEzdEFHcHc3eWViNWNqQ2 F4ajg2QkFfQ2c&usp=sharing

Strength 18
Dexterity 10
Constitution 14
Intelligence 10
Wisdom 16
Charisma 10

About Akoto

Akoto was born in Aeon to a blacksmithing family aligned with House Alindas. He showed no aptitude for the family line of work and was apprenticed to the herbalist in the monastery in the Eastern City. It was there that Akoto’s psionic talents were identified and honed. Working the herb gardens and later ranging for longer and longer periods in the surrounding wilds in search of rare plants set him on his Feral Warriors path.
After competing his Psychic Warrior training at the monastery over a decade ago Akoto has spent very little time in the urban areas of Aeon or even in the sparsely populated near sub-burbs. He has not stayed in any one place for very long tending to spiral in and out from the City in large arc taking a year or more. In that time he has developed a network of trusted acquaintances and friends who have proven themselves in one way or another over the years (offering shelter during a particularly bad storm, a place to rest after a near fatal encounter with a Dire bear, or just honest trading). None of these contacts would be considered influential as nearly all are homestead farmers or village crafters of various races but Akoto is loyal to them. He has proven himself to these people in a similar fashion helping push back horde assaults or dealing with wandering monsters who have threatened the villages and farms.
Throughout the war with the Horde Akoto has avoided large scale engagements but has served as a scout for the Legion from time to time and has on occasion supported a lone patrol caught away from the rest of the legion. The associations rarely lasted long as Akoto’s decision to get involved was universally highly local (A farmer’s croft threatened, choice hunting/grazing grounds disturbed, etc.). As soon as Akoto’s friends were safe he moved on continuing he travels. As a result of these encounters there are several soldiers and lieutenants Akoto now considers trustworthy though he has lost contact with them all over the years.
It is the change in the war with the Horde and more importantly what Akoto has seen on one of his wilderness trips that has pulled him back to Aeon now. He is looking to get in touch with someone in authority either in the Houses or the Legion who will take his report seriously and actually be willing to do something about it.
Akoto does not trust easily but is loyal to the people he does trust. He tends to listen more than speak and believe actions rather than words. Akoto is a creature of violence in the way a wolf is a creature of violence. It is required for survival and should not be taken lightly or with half a heart. When he engages he prefers to be prepared, using as many of his abilities as possible early in the engagement to end it as quickly as possible.

Character Details:

NG Medium Goliath
Init +5 Senses low-light vision; Perception +9
AC 19, touch 11, flatfooted 18 (+1 Dex, +8 Armor)
Hp 42 (4d8+8 Ability+6 Toughness)
Fort +6, Ref +2, Will +4 (+2 vs fire)
Speed 20 ft.
Melee 2x Claw +7 1d4+4 (Critical 20 x2) (+1 attack and damage with Psionic Focus) OR
Large Great Sword +7 3d6+6 (Critical 19-20 x2)
Ranged Large Comp. Longbow +4 2d6+4 (Critical 20 x3)
Str 18, Dex 12, Con 14, Int 10, Wis 16, Cha 8
Base Atk +3; CMB +8; CMD +18
Feats Toughness, Improved Initiative, Psionic Fist, Psionic Meditation, Combat Manifestation
Feral Path Trance: While maintaining Psionic Focus +1 competence bonus to attack with natural weapons.
Feral Path Maneuver: Expend Psionic Focus as part of a charge to make a 2nd attack (-2 attack +1 damage)
Stomp 1/day, DC 11 Reflex negates, 20 ft. cone knock prone and deal 1d4 non-lethal damage
Psionics (18 Power points) Detect Psionics; Distract; Force Screen; Claws of the Beast; Expansion; Bite of the Wolf; Chameleon; Body Adjustment
Key Skills: Autohypnosis+7, Profession (Herbalist) +7, Survival +13, Stealth -3 (+7 with Chameleon)

Magic/Special Equipment: +1 Field Plate, Handy Haversack, Large Deep Crystal Great Sword

Full Details including Equipment and a full skill list are located at the homepage.