Sheriff Belor Hemolock

Akori of the wastes's page

6 posts. Organized Play character for seekerofshadowlight.

Full Name



Human Osirian


Ranger 1st









Strength 17
Dexterity 14
Constitution 12
Intelligence 11
Wisdom 14
Charisma 10

About Akori of the wastes

Akori is an Osirian ranger of Garundi decent he stands 5' 8" and is 170 pounds he keeps himself bald and his face is well worn by the hash desert heat and blowing sand. He also has ancient symbols of his people tattooed on his arms .They are a homage to those that came before and he feels they make him closer to his peoples past.
He is a deep brown skin tone with light brown eyes. He has a scare that runs across his head over his left eye and down his cheek. He dress in a well worn chain shirt and tends to wear pants of red,orange or white with a deep blue and gold sash around his waist with tassels that doubles as his prayer cloth for his prayers to Pharasma. He also wears a symbol of Pharasma around his neck and well worn boots of leather.

pic by butterfrog

Pathfinder # 2030-1.
1st level Ranger
NG Medium humanoid (human)
Init +6; Senses normal; Listen +2, Spot +6
Languages Common,Garundi
AC 17 ), touch 13, flat-footed 14
hp:12 (10 + 1 Con+1 for favored class)
Fort +3, Reflex +4, Will +2
Speed 30 ft (6 squares)
Melee (1d10+4[+6 vs animals] 19-20x2)or Kurki {1d4+4/+6 19-20x2}
Ranged (1d6+3/19-20x2)
Base Atk +1(+4/ Ranged +3[+6/+5 vs animals); CMB: +4 CMD:18
Special : favored enemy(Human), Track, wild empathy

Abilities Str 15, Dex 14, Con 12, Int 11, Wis 14, Cha 10

Class ablitys
*Favored Enemy (Ex):Animal. +2 to Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures.
*Track (Ex): A ranger adds half his level (minimum 1) to Survival skill checks made to follow or identify tracks.
*Wild Empathy (Ex): A ranger can improve the initial attitude of an animal. This ability functions just like a Diplomacy check
Feats/ Traits :
*(T)Dunewalker: +4 trait bonus on Fortitude checks to resist nonlethal
damage from hot conditions and can always move
through non-magical sand as if it were normal terrain
*[T]Poverty-Stricken:+1 bonus to Survival checks
*Improved Initiative

*Climb +1+3+3=+7
*survival+1+3+2+1=+7{+8 to track}
*handle animals 1+3+0=+4
*Know nature +1+3+0=+4
*know geography +1+3+0=+4
*stealth +1+3+2=+6

Possessions -
*chain shirt 25lbs
*Khopesh 8lbs
*2 kukri's 4 lbs
*Composite short bow w/40 arrows 8lbs

*Backpack 2lbs
*bedroll 5lbs
*blanket 3lbs
Silk sash(5gp)
*Flint and steel
*2 water skins 8ilb
*2 torches 2 i lbs
*2 days tail rations 2 lbs
*2 scroll cases
*2 potions of cure light wounds
360 gp 3 sp 8 cp

Encumbrance - current load: 62 lbs (-1 ACP) lb. , medium load 67-133 lbs, heavy load 134-200 lbs.