Kobold

Aklo Dragonkeeper's page

4 posts. Alias of MythrilDragon (RPG Superstar 2008 Top 16).


About Aklo Dragonkeeper

Ranger (beast master)1
Kolbold Male
Chaotic Good

Init +2; Senses: Perception +5, Darkvision 60ft.
AC 17, touch 14, flat-footed 15
( +3 Armor, +2 Dex, +1 Natural, +1 Size)
Armor: studded leather

CMD 11

HP 11/11
For +3, Ref +4, Will +1 +2 vs Fear
Spd 30ft.

==Melee==
Longspear +1 (1d6-1, x3; brace,reach)

==Ranged==
Light Crossbow +4 (1d6, 19-20 x2; 80ft)

+2 vs. Vermin

Str 8 -1 , Dex 15 +2, Con 13 +1, Int 9 -1 , Wis 12 +1, Chr 15 +2
Base Atk +1; CMB -1

Special Qualities:
Small Size (+1 AC, +1 Attack, -1CMD/CMD, +4 Stealth)
Normal Speed: 30ft.
Darkvision 60ft
Armor +1 Natural bonus
Beast Bond: +2 Handel Animal & Ride
Light Sensitivity
Favored Enemy-vermin +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival +2 bonus on weapon attack and damage rolls
Track
Wild Empathy
Favored Class-ranger (lvl 1- skill point)

Traits
Child of the Temple +1 Knowledge-nobility, +1 Knowledge-religion (class skill)
Courageous +2 vs fear

Feats:
Rapid Reload

Skills:
**Acrobatics!(D) 0+2-1= 1
Appraise(I) 0-1= -1
Bluff(Ch) 0+2=2
**Climb!(S) 0-1-1= -2
**Craft(I) 0-1= -1
Diplomacy (Ch) 0+2=2
Disguise(Ch) 0+2=2
**Escape Artist!(D) 0+2-1=1
Fly!(D) 0+2-1=1
**Handle Animal(Ch) 1+3+2+2=8
**Heal(W) 0+1=1
**Intimidate(Ch) 0+2=2
**Knowledge-nature(I) 0-1=NA
Knowledge-nobility(I) 0-1+1=NA
**Knowledge-religion(I) 1+3-1+1=4
**Perception(W) 1+3+1=5
Perform(Ch) 0+2=2
**Ride!(D) 1+3+2+2-1=7
Sense Motive(W) 0+1=1
**Stealth!(D) 1+3+2+4-1=9
**Survival(W) 1+3+1=5
**Swim!(S) 0-1-1= -2

** indicates class skill, ! indicates armor check penalty

Languages: Common,

Gear Carried:
Studded Leather, Longspear, Light crossbow, 20 bolts, backpack, bedroll, belt pouch, flint and steel, iron pot, mess kit, rope, torches (10), trail rations (5 days), waterskin

Gear Stowed Away:

Money
cp:
sp:
gp: 1
pp:

Tak Flying Lizard

(Wasp,giant)
Size Medium; Speed 20 ft., fly 60 ft. (good); AC +2 natural armor; Attack sting (1d6 plus poison); Ability Scores Str 10, Dex 14, Con 11, Int —, Wis 13, Cha 4; Special Attacks poison (frequency 1 round [6], effect 1 Dex damage, cure 1 save, Con-based DC); Special Qualities darkvision; CMD trip +8.

BACKGROUND:

Aklo Dragonkeeper was only a child when the Dragonkeepr Tribe ceased to exist. Bandits, and raiders the tribe soon became to much for the local authorities to ignore. A band of adventures was assembled and they hunted down and destroyed the tribe, and reclaimed the stolen treasures the Dragonkeepers had amassed. The also found the last living child of the tribe, Aklo. Though some in the party wanted the kolbold child killed, the Cleric of Pharasma with the party took pity and brought the child, and his pet "dragon" ( a winged lizard resembling wyvern) back to Kaer Maga where he was raised as a ward of the church. Despite the churches best efforts to civilize the kolbod it has been hard to reign in his kolbold nature. Though he has learned well the lessons of good over evil, he still has a sporadic personality. To keep him occupied they outfitted him with some spare gear and sent him to patrol the crypts, he got good and keeping the vermin away but something more sinister is happening now. With the recent troubles below, the church leaders think this is a good opportunity to get Aklo, "out of their hair" and use him to keep an eye on the adventures they employ. It never occurs to them that he just might be a worthy hero in his own right.